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Friday, January 19, 2018 - 15:27

@MedicineStorm No everything is on 1 layer. I think that's how it's generally done in this style game as most of the tree goes over the player except for the base of the tree trunk. But if it's helpful to have them seperate I can provide that too no problem.

Oh and I changed the title name of this forum post because I'm calling these "ZRPG tiles".

Friday, January 19, 2018 - 00:06

@bluecarrot16 I got some nice new palm trees here ;) I think you'll like them. I took your edit of Pixelsphere's palm tree foilage and used it on The Mana World's palm trees by Modanung and Len licensed GPLv2. I wish I could get more licenses on this edit ...

I ended up deciding Pixelsphere's tree resembled a bananna tree better so I slightly edited the foilage and added banannas!

I also added shadows to some of the new tropical tree variations and I like how it looks. Let me know what you think about the shadows. I'm thinking of doing all the trees in the forest that way too.

Sunday, January 7, 2018 - 23:20

Thanks for the nice comments everyone :)

@bluecarrot16 Thanks for the helpful comment. I tried addressing the over outlining issue just now on my recoloration of PixelSphere's palm tree. Take a look at it in the attachment. It looks better now I think. Len's palm trees are back in the screenshot to show how they look against PixelSphere's palm trees and Jetrel's trees. (Modanung made the big palm tree and Len made the smaller one based off it. GPLv2 for The Mana World) I like them both. I feel that PixelSphere's pixelated foilage works better with Jetrel's trees so I'm tempted to just repixel Len's foilage to make them all work together.

The license for everything in RPGfin.png is going to be CCO public domain. I'd say 50%Jetrel and 50% me. The plants in there are Jetrel's. I have 1 problem though... When I cut out the shape of the gravel transistion I based it off of Lanea Zimmerman (AKA Sharm) LPC dirt which is CC.BY.SA and GPL 3.0  So I'll have to include that with another submission or just spend 15 minutes making up my own shape. We'll see.

Sunday, January 7, 2018 - 15:59

Started working a job so progress on this will slow down a bit.

The LPC beach/desert extension bluecarrot16 just released matches this style better then Len's stuff so I've recolored that and it looks like it fits nicely. I had to figure out my terrain transistion tiles going from grass->gravel->sand and his submission really helped me figure that out.

I've polished up the mountain tiles a bit and made a tileable gravel and a tileable grass. I also kinda figured out how shadows are working. Still need to add polish and a few variations to complete everything but I feel everything is looking close to perfect and working together.

Also recolored the castle walls/LPC dock with the same color ramp as the rocks. That made it fit in better with everything else.

Wednesday, December 27, 2017 - 01:52

Update time! It's been 2 weeks and what did I come up with?!? You can use your eye balls to see by looking at the youtube video. https://www.youtube.com/watch?v=_uDKaf-tnhY&t=137s

Take a look at the big RPG8 image and you will see 2 new sections mapped. The bottom left you'll notice how I've created the mouth of the river and the cliffy coastal areas similar to Northern California's coast.

The top right is a port town in the works and is going to be the next big thing I'm tackling. 

Thursday, December 14, 2017 - 19:40

@MedicineStorm Maybe you mean this grass? I'll be submitting it to OGA very soon I promise.

@lukems-br this uses my extended DB32 palette if your curious to take a look.

Thursday, December 14, 2017 - 16:45

@MedicineStorm You can trust me when it comes to licensing the stuff I'm converting. If something is available CCO I'll kepp it that way but if it's under a license that needs crediting I'm sure to do the research to know exactly who did what. I've circled the assets in that tileset that I'm positive came from TMW, thus are licensed GPL but I haven't tracked down who did what exactly, yet. The rest came from Jetrel and Hyptosis and is licensed CCO (except for Hyptosis' grass in the bottom right (cc.by.3.0)

@lukems-br I'll try and help as I like the style your aiming for as well. I provided those grass tiles hoping maybe the way I chose the colors could help you. But keep in mind that the circled items are GPL.

Thursday, December 14, 2017 - 15:10

I like your idea to make a cohesive set out of the various OGA assets by sticking to a palette. Your goal is exactly what I'm attempting to accomplish but for another genra. This is exactly what OGA needs.

I chose to go with the DB32 color palette for the same reason as you. It seemed like a popular and good color palette. Initially I thought I could just stick 100% to the palette but I realized later I couldn't get the effect I was going for or couldn't make a good conversion without adding some colors. So I agree with MedicaneStorm about palettes and I feel like vibrancy is lost by limiting the color selection.

That's why I've added 8 colors already and I know I'll be adding more when I need to.

Here's some grass using DB32 since your interested. wood_tileset47 is using strictly DB32 and Len's Whispers of Avalon ground_tiles is using my extended DB32. If your going to use anything in that tileset47 please be aware that some of that stuff comes from The Mana World and is licensed only GPLv2 I believe. I need to research that more to be able to upload it here.

Oh and I recolored those brick wall tiles a couple times because I'm going to use it for my stuff. Thanks for beinging my attention to those :)

 

Tuesday, December 12, 2017 - 00:08

@Kichigai Hey check out the new colors on the sand. I tried to keep some of that yellow but hardly any of it is left. I also recolored the palm trees using the color scheme I have on all the other trees. Looks good to me now.

Monday, December 11, 2017 - 01:55

I'm basically done making my converion on Jetrel's rpg stuff. I'm very happy with my new mountain tiles because the mountain can easily be drawn very tall or short. If you look at that screen shot you'll see how I'm considering using it as a river bank. So we'll see how that looks soon when I get around to alpha blending those tiles.

The attached tilesets will be submitted to OGA soonish. They may be hard to learn to use but I did the best I could to simplify everything as much as possible.

Now I'm going to focus on getting the colors right on Len's beach and making variations for the river flowing into the ocean. BTW the animations running in Tiled looks amazing :)

 

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