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Friday, December 8, 2017 - 16:18

Sweet! Thanks a lot for the feedback and for the pixel edits :D. You fixed up my tree trunk to better match Jetrel's style and it looks perfect now. I'll fix up the smaller tree trunks and update my treepack submission with these edits soonish once it's totally done.

*I thought that too about the sand tile and here soon i'll be working on those Whispers of Avalon assets to make them work with these. That was a quick recoloration awhile ago so it needs tweaking and it's also the reason I haven't submitted my reworked ocean tileset yet. I figured I'd submit all of Lens assets together in one big pack. That should be in a couple weeks from now. I attached that tileset just for the heck of it.

*I'm not quite sure what to do about the "some of the tree's" foilage that clashes with Jetrel's foilage. Maybe if you could provide an edit like you did the tree trunk I would know what's the matter exactly. Otherwise I pixeled those trees with different leaves because I was aiming for a different type of tree.

Monday, December 4, 2017 - 12:05

@MedicineStorm Yes I'm definately submitting this stuff soonish. I just got a little polishing left to do.

Monday, December 4, 2017 - 03:40

So I just love Jetrel's art here https://www.wesnoth.org/jetrel/rpg/rpg2.png  and here https://www.wesnoth.org/jetrel/rpg/huge-tree.png When I seen that art and the big tree I just fell in love with it and wanted to draw/map with it.

I've contacted Jetrel about the derivitives I've made and he says to consider his art public domain so all this stuff is CCO.

I'm getting close to finishing converting his rpg art into 32x32 tilesets. I just made a Sweet and Simple tileable mountain tileset based on his mountain(needs finishing touches on mountain top). I'm happy with this mountain :) The 6 shades of various colored grass tileset is a disaster but I think I can eliminate alot of those tiles and organize it better(I hope).

@bluebarrot16  I'm attaching the treepack I'm using so you can have access to all the trees I have in my collection. Everything I'm attaching is CCO licensed art except for a couple assets from Lens Whispers of Avalon submission.

Sunday, November 26, 2017 - 01:16

Hey thanks bluecarrot16!

1. Yes I've talked to Jetrel and he says he prefers his art licensed CCO. In the next week I will be uploading a bunch of remixes of Jetrel's stuff under that license.

2. That would be Lens tree from Wispers of Avalon (recolored)  https://opengameart.org/content/whispers-of-avalon-grassland-tileset

3. I like that you asked about my coniferous trees because those and the 3 small deciduous trees are derivitives of surts "dawn_of_power.png" in his CCO scraps. I'm attaching surts image and a tree pack that consists of all CCO licensed trees. (Those will be uploaded here soon). (edit: Spliced those together to show difference from surts original)

I'm also attaching the mountain tileset I'm currently working on (junk and scrap tiles scattered everywhere). Once I finish this mountain tileset I'll be submitting it with the trees. 

Wednesday, November 22, 2017 - 21:42

It's been awhile since I played with pixel art. I did a little bit more for the water animations I had started years ago and figured I'd show what I have now that its basically done.

(Hopefully this gif preview is working)(update: Couldn't figure out how to get gifs working on here sorry this post might not make sense lol)

Here's my derivative of Lens ocean animation tileset https://opengameart.org/content/whispers-of-avalon-animated-ocean-tileset  Lens animated beach recolored and made into 10 frames. The animating ocean body is a serious derivative of Rhyging5 Battle for Wesnoth water animation.

BFW is no longer using his ocean animation so I'm going to try and contact him about allowing more licenses then just the GPL that Wesnoth uses. Hopefully I'll hear from him and I could at least get this dual licensed under cc.by.sa and GPL.

This preview shows my derivitive of Rhyging5 BFW water used for streams and I also threw together a quick water fall (that needs some polish) and the sparkily water is an experiment/maybe garbage. The beach/ocean animation uses this water slightly tilted to give it more of a ocean/lake effect.

Attached are gif previews, assets used, and examples.

Feedback is greatly appreciated. Let me know what you think of the water animations. I think it looks good but I would like more frames/tiles for the waves crashing on the beach. Oh well, it's good enough for me and I'm done messing with it I think.

 

Sunday, September 3, 2017 - 22:08

Hey, just make sure you include the names of all collaborators, the license, and a link back here.

I like to see my art used in projects so if you make something out of this I'd love to check it out!

Friday, January 20, 2017 - 12:50

@MedicineStorm, Thanks for showing interest and the gif image gave me a good laugh.  A few days ago I contacted Irukard and here's what he said.

Hi there,

I was considering dual license while ago. CC.BY.SA is more less similar to GPL.So I don't see any problem with that. I will update post on my old blog.
Kind regards,
Krzysztof Daszuta

 

I asked him if he could upload his work to OGA aswell but so far he hasn't updated his old blog or post his stuff here.  Probably hasn't found the time- I know how life gets busy sometimes.  https://mruk.wordpress.com/ But I'm going to upload my recolored tileset of his stuff when it's finished under GPLv2 and CC.BY.SA.  So thats pretty sweet. Anyways I did a little more work to it.  Recolored the tower roof.  This is how I do it in gimp: select by color, bucket fill-shift fills everything selected.  Sounds easy but trust me it's challenging because I'm working with something that isn't pixel art and I'm trying to convert it into pixel art.

Saturday, January 14, 2017 - 19:08

It's been 6-7 months without playing with this but it's rainy/snowy and cold/freezing outside lately so inside hobbies are in order ;)

Today I was playing with Irukards castle (The Mana World).  Recolorized it to make it pixel art (still working on that).  Tossed some doors, sewers, and windows in my test map and it looks nice :)  The license on this is GPLv2 but I'll try and contact him about a more liberal license.

Monday, January 9, 2017 - 11:52

Update:  Castle pops out more from considering light source pixel work, fixed a perspective problem with bricks on roof, and added a footer on the bottem of the walls.

Thanks to bluecarrot16 and his submission here: http://opengameart.org/content/lpc-castle-mega-pack   I see some castle tiles I haven't seen before.  Which is great as I may adapt some stuff to work with this new one I'm doing.

The Castle tileset is all CCO art so if anybody wants to play around with it feel free but I'm still working on it.

Saturday, July 23, 2016 - 01:59

@MedicineStorm:  REapproval mine to please.  I updated the descripting of my website link to better explain my game and pixel art and now it's not visable.

I'm playing with a bunch of assets available on OGA and making it all fit together but as I make this art available I'd like everyone to have an easy link to my game project in-case there's a developer looking for a game engine might just stumble upon it.  Thanks ;)

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