Yeah my enemies are probably gonna be AI players controlling another city. I will have maybe 3 different factions similar to command and conquer, but I will start with making this first one. Maybe split screen multiplayer with 2 mice will be added sometime far into the future.
You can see how all of my buildingds are red, they will be recolored to different colors for the other players. My battles will take place on the map itself in real time, the chickens will be able to produce 5 different units,
Cannoneers,
Grenadiers,
Musketeers,
Halberdiers,
and Captains.
Each of them will serve their own purpose which would take kind of a long time to explain. Basically, the cannoneers will act similar to mortars or artillery in company of heroes 1, with long range and damage but no close combat defense, and also taking a long time to move and turn around, your typical artillery unit. Maybe you will be able to load them with different kinds of shot. It takes 6 iron, 8 coal, 4 wood, and 8 gunpower to build a cannon. (I haven't implemented gunpowder production yet)
Grenadiers are mainly used to attack infantry in cover, or attack from behind cover themselves, because they can throw their grenades over objects. Making grenades requires 1 iron, 2 coal, and 4 gunpowder.
Musketeers have a long range, but low precision and a long loading time, however making muskets are cheaper than making cannons and grenades, they also have more HP. Making a musket requires 1 iron, 2 coal, 2 wood, and 1 gunpowder.
Halberdiers have the most HP and defense, but can only fight in melee and are very slow. They are the tankers or meat shield. They are also the cheapest kind of soldier, since they don't require gunpowder to build (but more iron for their armor) It takes 2 iron and 2 wood to make a halberd.
Finally captains are mainly used to train the other units. Maybe they should require gold to build?
(all the price numbers are temporary)
I have no idea if I'm going to add different levels of soldiers, or have them gain experience by fighting.
Are your buildings going to look different when upgraded?
I'm going to have a system where you need a school to educate the chickens to learn better skills which will make their buildings more efficient. But you need to produce paper and ink to run the school, and also have a teacher who has previous experience in the skill she's trying to teach others.
Hmm maybe I can talk to you sometime, tho I've already been through many different musicians including myself and I can't really find a style that fits my game. It seems that you do mainly RPG music and that's not really what I am looking for. But you said "No Matter What it is"
The problem is I don't know what I'm looking for :P Also my game is real bad :P
Yeah my enemies are probably gonna be AI players controlling another city. I will have maybe 3 different factions similar to command and conquer, but I will start with making this first one. Maybe split screen multiplayer with 2 mice will be added sometime far into the future.
You can see how all of my buildingds are red, they will be recolored to different colors for the other players. My battles will take place on the map itself in real time, the chickens will be able to produce 5 different units,
Cannoneers,
Grenadiers,
Musketeers,
Halberdiers,
and Captains.
Each of them will serve their own purpose which would take kind of a long time to explain. Basically, the cannoneers will act similar to mortars or artillery in company of heroes 1, with long range and damage but no close combat defense, and also taking a long time to move and turn around, your typical artillery unit. Maybe you will be able to load them with different kinds of shot. It takes 6 iron, 8 coal, 4 wood, and 8 gunpower to build a cannon. (I haven't implemented gunpowder production yet)
Grenadiers are mainly used to attack infantry in cover, or attack from behind cover themselves, because they can throw their grenades over objects. Making grenades requires 1 iron, 2 coal, and 4 gunpowder.
Musketeers have a long range, but low precision and a long loading time, however making muskets are cheaper than making cannons and grenades, they also have more HP. Making a musket requires 1 iron, 2 coal, 2 wood, and 1 gunpowder.
Halberdiers have the most HP and defense, but can only fight in melee and are very slow. They are the tankers or meat shield. They are also the cheapest kind of soldier, since they don't require gunpowder to build (but more iron for their armor) It takes 2 iron and 2 wood to make a halberd.
Finally captains are mainly used to train the other units. Maybe they should require gold to build?
(all the price numbers are temporary)
I have no idea if I'm going to add different levels of soldiers, or have them gain experience by fighting.
Complete quests?
Yeah this new UI does look a lot better, execpt the word "Quests" seems to be covered up by the blue border.
The mine is cute! But it seems very small? Maybe gnomes are vorking there XD
What do you need to do to gain XP?
Paper will be produced at a paper mill from wood and water. Ink will be produced by the fisherman (squids!)
Are your buildings going to look different when upgraded?
I'm going to have a system where you need a school to educate the chickens to learn better skills which will make their buildings more efficient. But you need to produce paper and ink to run the school, and also have a teacher who has previous experience in the skill she's trying to teach others.
And that brings up a question, what are you actually going to use gold for in this game?
Maybe I shouldn't even include it, but it's just such an iconic resource that it almost feels wrong not to have it.
One could also add bronze to the game and use that to make cannons, but I figure iron will be just as good.
Added an armoury so you can make guns for your chickens.
There is some sort of bug with it tho where it stops producing after having made just a single gun. :P
It should be pretty obvious for you to tell if you know what your game's framerate is.
Sadly you don't show too much gameplay :P
Can the Earth Scientist find any sort of mineral deposit you want? Could be interesting to get efficiency chains set up near the mountains you decide.
Hmm maybe I can talk to you sometime, tho I've already been through many different musicians including myself and I can't really find a style that fits my game. It seems that you do mainly RPG music and that's not really what I am looking for. But you said "No Matter What it is"
The problem is I don't know what I'm looking for :P Also my game is real bad :P
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