I wonder why you need programmers and artists that expensive for an ostensibly simple game like this. I think you might be getting scammed too, I don't think you need to spend between 50 and 100$ an hour to get the sort of game that your kickstarter page seems to suggest, in fact a game like this would probably be simple enough to make that you can learn the programming yourself (given that it's in unity), or at least find someone less expensive, because that is possible. It seems also like a wierd train of thought for me thast you want to pay the programmers lots of money up front while the artists you naturally just expect them to trust your promises?
That's pretty impressive! It must also mean that your audience will be rather small I guess. Yeah roguelikes have a reputation for being very hard, so I guess it's a good decision to reckognise that and try to balance it. I guess it would make sense with a game boy version also then.
But the way you write things is incredibly strange. Very methaphorical and self-ironic, not very structured.
If I were to give you some advice Neowing, being too self-ironic and smirky will cause you to seem almost sarcastic, like you're not really taking your audience seriously. I think this is a concern if you want to attract kickstarter backers and make them give you their money.
Also, why does this game have a 10,000$ goal? It seems insanely high, you should be able to do it for 10% of that I would believe. Your lackluster (again, overly self-ironic) explanation of what the money is going to be used for doesn't help much to justify this.
You need to write in a more serious and professional style if you want this game to get funded, I would say. You don't need to be dry, but you also need to be informative.
A have a couple of questions regarding this project, before I can consider contributing to it:
The video makes little sense, explains none of the gameplay or the goals you are trying to achieve? I know you don't have a demo yet, as you said yourself, this is pretty essential because that video is more confusing than anyhting.
What sort of sprites have you made already?
What are the twists in this game you mentioned, and what is the storyline?
What happens if the kickstarter fails again?
What does "Good communicator and ability to work well with others" actually mean in a practical context? Do you need english speaking skills, because if you do then I definitely won't cut it.
Same for "8 bit/16 bit graphics- ultimate awesome top down space/volcano/forrest/WHATEVER is cool background creator!", what does that actually mean in a practical context, like, do you have any examples of the style you're going for yet?
Hopefully you can enlighten me :) and provide me with some insight. I also have several other projects though, but I guess it won't hurt to at least get some more concrete and practical information about yours.
I am surprised, I guess they must use emulators then because playing anything on the real ZX is a chore and a half.
Regarding my work I don't have any shmup stuff lying around, but I can make a few examples I suppose.
I wonder why you need programmers and artists that expensive for an ostensibly simple game like this. I think you might be getting scammed too, I don't think you need to spend between 50 and 100$ an hour to get the sort of game that your kickstarter page seems to suggest, in fact a game like this would probably be simple enough to make that you can learn the programming yourself (given that it's in unity), or at least find someone less expensive, because that is possible. It seems also like a wierd train of thought for me thast you want to pay the programmers lots of money up front while the artists you naturally just expect them to trust your promises?
That's pretty impressive! It must also mean that your audience will be rather small I guess. Yeah roguelikes have a reputation for being very hard, so I guess it's a good decision to reckognise that and try to balance it. I guess it would make sense with a game boy version also then.
But the way you write things is incredibly strange. Very methaphorical and self-ironic, not very structured.
If I were to give you some advice Neowing, being too self-ironic and smirky will cause you to seem almost sarcastic, like you're not really taking your audience seriously. I think this is a concern if you want to attract kickstarter backers and make them give you their money.
Also, why does this game have a 10,000$ goal? It seems insanely high, you should be able to do it for 10% of that I would believe. Your lackluster (again, overly self-ironic) explanation of what the money is going to be used for doesn't help much to justify this.
You need to write in a more serious and professional style if you want this game to get funded, I would say. You don't need to be dry, but you also need to be informative.
Ok, sorry about all my crap questions Neowing. I see the kickstarter page for the game explains it.
@Ninja Dog, "shmup" is a scrolling shooter.
A have a couple of questions regarding this project, before I can consider contributing to it:
The video makes little sense, explains none of the gameplay or the goals you are trying to achieve? I know you don't have a demo yet, as you said yourself, this is pretty essential because that video is more confusing than anyhting.
What sort of sprites have you made already?
What are the twists in this game you mentioned, and what is the storyline?
What happens if the kickstarter fails again?
What does "Good communicator and ability to work well with others" actually mean in a practical context? Do you need english speaking skills, because if you do then I definitely won't cut it.
Same for "8 bit/16 bit graphics- ultimate awesome top down space/volcano/forrest/WHATEVER is cool background creator!", what does that actually mean in a practical context, like, do you have any examples of the style you're going for yet?
Hopefully you can enlighten me :) and provide me with some insight. I also have several other projects though, but I guess it won't hurt to at least get some more concrete and practical information about yours.
~Kir
Btw, the link to the game is broken :P
This is very very very retro lol. When used with that classic ZX Spectrum font, it looks quite authentic.
What was the game about? Reminds me of something that would be gruelingly hard.
Great work!
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