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Saturday, September 2, 2017 - 19:26

@VicGuedez funny how you know the intentions and motivations behind why I post.

Saturday, September 2, 2017 - 19:25

What engine do you use?

Saturday, September 2, 2017 - 18:53

I think you will have trouble finding a consistent art style until you make that decision? 

 

What is your game actually about? Seems like a strategy RPG to me but I may be wrong.

Saturday, September 2, 2017 - 18:37

The hud is nice, again keeping with the DOS-style theme, I see. Don't know what the different rings and such are supposed to represent tho.

 

And I think the reason why you find it hard to merge scenes is because you don't seem to have decided wheter your game is isometric or not, and mixing isometric, with top-down does not always work out well.

Saturday, September 2, 2017 - 16:31

Really nice looking, very DOS feel!

 

But where are the ninja dogs?

Saturday, September 2, 2017 - 15:33

@VicGuedez, if you don't respond to me within 2 days I'm not going to take on this project because of the time constraints. So if you haven't found anyone else to do this yet, please make up your mind if you want me or not, soon. ^^ 

Saturday, September 2, 2017 - 15:29

Played on github and can confirm that it IS Kongregate that causes the lag. 

Saturday, September 2, 2017 - 12:47

Also, while I really love your graphics, I always make my own as a principle. :P

Saturday, September 2, 2017 - 12:45

You're welcome. Trying the game again, the lag seems to happen at a very consistent pace, so it seems more likely that it's caused by the ad rather than garbage collection imo. But if your garbage collection routine only triggers once per minute too, it could be that as well :P

Saturday, September 2, 2017 - 11:55

Oh sorry, I'm not trying to be nitpicky in any way!! (except for the hammer >_>)

 

I'd just rather say something about your game rather than just say "it's good"

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