Last time though i brutally rejected your musical ideas, i don't know if you remember but i feel kinda bad about it and understand if you have your doubts about using me now :P
My furry characters Hayden and Typhie which are kind of a similar concept to yours used an ice cream sundae and a golden diamond for powerups in their game. ^^
Personally speaking, I've actually had a hard time coming up with game ideas lately, so I might not be the best person to ask in relation to how to develop good ones.
Let me try to answer your questions one at a time still ^^
What are your first steps?
My first step is always the core game idea. I build the game around it and always adapt the rest of the game to that. Getting good ideas consistently is something which I find tricky though, especially if you're running everything solo. I try to get testers and other sources of feedback, including from this community into it as early as I can get away with it-
Do you rough sketch some ideas down?
Yes, I tend not to be very strict when it comes to delivering a finished project first-try and I will always allow unfinished protoypes to linger if I get can a better idea in the meantime. So these unfinished prototypes can be considered rough sketches, I guess.
Do you create backstories for your characters before even considering drawing?
I usually think about their personality and role first, then their appearance. Most of my games don't have complex backstories.
What programs do you use?
I use Game Maker as the main engine, Asesprite for pixel art,Paint Tool SAI for drawing,CSP for animation,OpenMPT for music
What programs would you recommend for a noob?
OpenMPT for music, and MediBang for drawing, since both are free. You will probably need a tablet/MIDI controller to really take advantage of them though.
What tools do you find ABSOLUTELY NECESSARY for your work?
I use everything I mentioned above very regularly, it should be mentioned that I never use any 3D tools.
What does your workstation setup look like?
A desktop+ a laptop PC, a drawing tablet and a Yamaha DX7IID synthesizer. I hope this information can help you somehow :'D and remember it's only my outlook.
@capbros If I am going to use other peoples' stuff in the jam, I'm likely going to need to edit it anyway in order to make it all fit within a coherent package, and as such I am more comfortable working with my own stuff after all.
I could of course make a game where, intentionally nothing is coherent, that just seems kind of kliché imo.
And i'm not too comfortable with the style you need either really. Still, i might be willing to give it a shot.
Hmm, i'm still around.
Last time though i brutally rejected your musical ideas, i don't know if you remember but i feel kinda bad about it and understand if you have your doubts about using me now :P
Aww, that's such a long time to wait....
My furry characters Hayden and Typhie which are kind of a similar concept to yours used an ice cream sundae and a golden diamond for powerups in their game. ^^
Welcome to OGA!
Personally speaking, I've actually had a hard time coming up with game ideas lately, so I might not be the best person to ask in relation to how to develop good ones.
Let me try to answer your questions one at a time still ^^
My first step is always the core game idea. I build the game around it and always adapt the rest of the game to that. Getting good ideas consistently is something which I find tricky though, especially if you're running everything solo. I try to get testers and other sources of feedback, including from this community into it as early as I can get away with it-
Yes, I tend not to be very strict when it comes to delivering a finished project first-try and I will always allow unfinished protoypes to linger if I get can a better idea in the meantime. So these unfinished prototypes can be considered rough sketches, I guess.
I usually think about their personality and role first, then their appearance. Most of my games don't have complex backstories.
I use Game Maker as the main engine, Asesprite for pixel art,Paint Tool SAI for drawing,CSP for animation,OpenMPT for music
OpenMPT for music, and MediBang for drawing, since both are free. You will probably need a tablet/MIDI controller to really take advantage of them though.
I use everything I mentioned above very regularly, it should be mentioned that I never use any 3D tools.
A desktop+ a laptop PC, a drawing tablet and a Yamaha DX7IID synthesizer. I hope this information can help you somehow :'D and remember it's only my outlook.
JULY?!?
That's so long! I was hoping it was gonna be in May or something!
Another one of those MedicineStorm jokes I suppose...
@capbros If I am going to use other peoples' stuff in the jam, I'm likely going to need to edit it anyway in order to make it all fit within a coherent package, and as such I am more comfortable working with my own stuff after all.
I could of course make a game where, intentionally nothing is coherent, that just seems kind of kliché imo.
Just as long as you don't make the time limit as restrictive as Ludum Dare :P
Entering with this:
https://opengameart.org/content/jazz
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