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Wednesday, February 21, 2018 - 11:01

"maybe someone could reach out to them and ask to add some collaborators"

I'm on it. :) However, there are several LPC collections. Do we all agree that one is the "best"?

Good point about differing art styles possibly not matching the LPC feel, but tags do not determine what is in an art collection, the collection owner and collaborators do. I think if all collaborators are using the official LPC styleguide it should be pretty easy to determine what does and does not belong in the collection.

"this would allow the attributions to be dropped in to a project rather than being manually curated each time from the credits.txt file. It would also allow us to fix attribution information on submissions where the original author is not cooperating."

Not sure I understand the nature of this problem. Are you unable to drop attributions into a project currently? If you're using an asset with a credits.txt file, why would you be manually curating it? Don't the multiple authors all still apply to the entire asset? Also, I may be able to help fix attribution on submissions with uncooperative submitters. I don't know of any such submissions though. Examples?

The auto-generated credits file for collections has a pretty solid format for attribution. However, the special instructions often refer to a credits.txt on the submission itself. This is usually because LPC assets tend to have a LOT of authors, so they would be far too lengthy to list in the special instructions section itself. Is this something you foresee having a reasonable solution? I'd like to hear your ideas on that too.

Title:
    [LPC] Forest tiles

Author:
    Reemax

Collaborators:
    Sharm, Hyptosis, Johann C, MrBeast, William.Thompsonj

URL:
    https://opengameart.org/content/lpc-forest-tiles

License(s):
    * CC-BY-SA 3.0 ( http://creativecommons.org/licenses/by-sa/3.0/legalcode )
    * GPL 3.0 ( http://www.gnu.org/licenses/gpl-3.0.html )
    * GPL 2.0 ( http://www.gnu.org/licenses/old-licenses/gpl-2.0.html )

Copyright/Attribution Notice:
    see credits.txt

File(s):
    * LPC_forest.zip

This is fun! I think these are good ideas and it's going to have productive results no matter what direction it takes. :)

Wednesday, February 21, 2018 - 10:38

Hyptosis said it started as a total RPGMaker conversion, not an edit. Though it does look like, at the very least, the lamps may be derived from RTP stuff. I have to mark this with a licensing issue for now, but I'm hoping there's a simple fix like removing/replacing a few remnant derivatives in the set.

What other submissions have been derived from this one? Does anyone know?

Tuesday, February 20, 2018 - 10:30

Nice. An OGA github account is not a bad idea.

Is this just to solve the issue with LPC assets and attribution? I'm skeptical that a code repository is a better solution than an art repository. I'm not saying there aren't issues with tracking attribution, but I think those same issues may still be present under github.

We already have a method of collecting and tracking attribution of all LPC submissions: the art collection system. I think it isn't being fully utilized to solve this issue. That's actually why I stated:

"elmerenges' collection ( https://opengameart.org/content/lpc-collection ) seems pretty up-to-date. Is there anything missing from it or anything that shouldn't be in it that prevents it from being such a complete collection?

Art in a collection automatically generates a credits file of all the art it contains. If attribution is still not clarified by having a collaboratively curated LPC collection, I don't think that's a function of where the art/attribution is hosted. The attribution information needs to be worked out and corrected regardless of where the central source of LPC credit information is housed. Probably on the submissions themselves first.

There are several LPC art collections and it isn't clear which is the best, or most complete, or the most official collection. We definitly should figure that out as well. Art collections can have any number of collaborators that can help curate the various LPC components. We should probably get all the people willing to be collaborators on whichever such collection is deemed "most LPC"

 

Monday, February 19, 2018 - 12:26

For those interested in the skills barter part, what skills would you want to offer and what skills would you be seeking? I'd Like to get an idea of how it might shake out.

I'm offering programming, scripting, code debugging, and training in pretty much any language (I'm polyglot)

I'm seeking tile-based pixel art (32x32), portrait art, scenery art, sound effects.

Saturday, February 17, 2018 - 17:19

My only suggestion: moar!

Wednesday, February 14, 2018 - 18:22

Groovy. Details sent in PM.

Wednesday, February 14, 2018 - 17:03

You'd be welcome on our project. What kind of stuff excites you most? We're getting something playable going right now, so most of the things you've mentioned will be useful, I'm sure.

Well, we have something playable already, it just doesn't have any sort of enemies or interaction. Just moving around the world and bumping into walls I guess, but actual gameplay *Coming soon to a PC near you!*

Wednesday, February 14, 2018 - 15:10

Well, that sucks. Why did you have to purchase a CD of public domain sound, though? Just for the cost of the CD itself?

Tuesday, February 13, 2018 - 15:18

same great flavor, but now in .zip format!

Tuesday, February 13, 2018 - 15:13

@cougarmint: They can't apply DRM to the specific assets licensed CC-BY-SA. That doesn't necessarily mean closed code (a separate asset) isn't compatible. But yes, ultimately researching the licenses is the best way to know what's best for your own project.

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