Can you provide some additional details? What is your TGE? "Something big" regarding what? Is this a dry cleaning service? A game project? A multi-level marketing opportunity?
All assets found on this site would allow that use case. However, some licenses found here (CC-BY-SA and GPL) may require you to make the asset available under the same license, e.g. free. Any derivative of assets you found here under such licenses would need to be under the same license when sharing it on the Unity Asset Store, so it is unlikely you could effectively make it a paid asset. Here is a summary of the implications for each license we use in your example scenario:
❌GPL 2.0 or GPL 3.0: Using assets under this license would require your derivative to be licensed GPL and would likely require you to share your derivative for free.
❌CC-BY-SA 3.0 or CC-BY-SA 4.0: Using assets under this license would require your derivative to be licensed CC-BY-SA and would likely require you to share your derivative for free.
✔️CC-BY 3.0 or CC-BY 4.0: Using assets under this license would require you to credit the original author on your derivative's Unity Asset Store download page, and link back to the (free) copy found here on OGA. However, your derivative would not be required to be under the same license and could be a paid product so long as you always keep proper attribution listed wherever the derivative is shared/sold.
✔️OGA-BY 3.0 or OGA-BY 4.0: Using assets under this license would require you to credit the original author on your derivative's Unity Asset Store download page, and link back to the (free) copy found here on OGA. However, your derivative would not be required to be under the same license and could be a paid product so long as you always keep proper attribution listed wherever the derivative is shared/sold.
✅CC0: Using assets under this license have no requirements. You can share/sell your derivative on the Unity Asset Store, even without providing attribution for the original asset found here on OGA. However, it is always welcome if you choose to provide attribution anyway.
They wouldn't surprise him: he is aware of those revisions he made to your post. There was a problem with the page loading some of the content on that submission and he was trying to fix it.
It depends on how fast other people are submitting. You could consolidate them into one submission considering they're all related content: "Static RPG Sprites"
Just upload all 4 .zip files on one submission instead of 4 separate submissions with one .zip file on each.
Can you provide some additional details? What is your TGE? "Something big" regarding what? Is this a dry cleaning service? A game project? A multi-level marketing opportunity?
All assets found on this site would allow that use case. However, some licenses found here (CC-BY-SA and GPL) may require you to make the asset available under the same license, e.g. free. Any derivative of assets you found here under such licenses would need to be under the same license when sharing it on the Unity Asset Store, so it is unlikely you could effectively make it a paid asset. Here is a summary of the implications for each license we use in your example scenario:
They wouldn't surprise him: he is aware of those revisions he made to your post. There was a problem with the page loading some of the content on that submission and he was trying to fix it.
bumped for new content
I will look into that. In the meantime, you are still able to upload those files by first compressing them into a .zip file.
As long as the assets are still useful to humans, that's fine. Just uploading a ton of clips that aren't useful as actual music is not permitted.
It is done.
It depends on how fast other people are submitting. You could consolidate them into one submission considering they're all related content: "Static RPG Sprites"
Just upload all 4 .zip files on one submission instead of 4 separate submissions with one .zip file on each.
https://opengameart.org/forumtopic/assests-removed-all-accept-for-one
Haha! I've been using computers since the 80s. Still super weird
Pages