Your Downloads list has a feature at the bottom "Download Credits File" to generate a credits file for every asset you've downloaded: Here is the credits file from your downloads as of the time of this posting. However, it my include credits for non-LPC assets that you have downloaded. It also would NOT include any attribution for LPC assets you downloaded while not signed-in.
That same auto-credit file generation feature is present for all collections, not just the auto-generated download collection. There are several LPC collections, but none of them contain all LPC assets. This is because different collectors have different opinions about what should qualify or not, or they have not added the newer content to their collections, or they have several separate collections for the sake of categorization: LPC [TOWNS], LPC [WEAPONS] etc. However, making your own collection is easy. In fact, you could create a collection and add all the LPC assets to-date just by searching for the tag "LPC" and selecting your new collection in the "Collect into..." dropdown on the search tool (see attached screenshot). Or you could manually curate your collection so it only contains the LPC content you consider "official" or "useful for Fracture".
I meant to mention this when you first posted, but got distracted by fancy instrument setup: very cool to hear/see the process. Magical to hear music emerge along the way.
I stopped to drink from this stream, and it refreshed me.
Can you provide some additional details? What is your TGE? "Something big" regarding what? Is this a dry cleaning service? A game project? A multi-level marketing opportunity?
All assets found on this site would allow that use case. However, some licenses found here (CC-BY-SA and GPL) may require you to make the asset available under the same license, e.g. free. Any derivative of assets you found here under such licenses would need to be under the same license when sharing it on the Unity Asset Store, so it is unlikely you could effectively make it a paid asset. Here is a summary of the implications for each license we use in your example scenario:
❌GPL 2.0 or GPL 3.0: Using assets under this license would require your derivative to be licensed GPL and would likely require you to share your derivative for free.
❌CC-BY-SA 3.0 or CC-BY-SA 4.0: Using assets under this license would require your derivative to be licensed CC-BY-SA and would likely require you to share your derivative for free.
✔️CC-BY 3.0 or CC-BY 4.0: Using assets under this license would require you to credit the original author on your derivative's Unity Asset Store download page, and link back to the (free) copy found here on OGA. However, your derivative would not be required to be under the same license and could be a paid product so long as you always keep proper attribution listed wherever the derivative is shared/sold.
✔️OGA-BY 3.0 or OGA-BY 4.0: Using assets under this license would require you to credit the original author on your derivative's Unity Asset Store download page, and link back to the (free) copy found here on OGA. However, your derivative would not be required to be under the same license and could be a paid product so long as you always keep proper attribution listed wherever the derivative is shared/sold.
✅CC0: Using assets under this license have no requirements. You can share/sell your derivative on the Unity Asset Store, even without providing attribution for the original asset found here on OGA. However, it is always welcome if you choose to provide attribution anyway.
They wouldn't surprise him: he is aware of those revisions he made to your post. There was a problem with the page loading some of the content on that submission and he was trying to fix it.
I don't think there is one list of all LPC credits because LPC content is continually expanding. However, there are a few options that may help:
Let me know if you have any questions.
Yes, that shows up. Very good example.
What is it about the following trees that do not fit the asthetic? This will help narrow down what style you're after.
If you pasted an image, it isn't showing for anyone else. You'll have to attach the image file.
I meant to mention this when you first posted, but got distracted by fancy instrument setup: very cool to hear/see the process. Magical to hear music emerge along the way.
I stopped to drink from this stream, and it refreshed me.
game-icons.net is a single download?
There's probably not enough information here for most people to answer your question. Check out https://opengameart.org/forumtopic/how-and-when-to-write-a-good-art-request
Can you provide some additional details? What is your TGE? "Something big" regarding what? Is this a dry cleaning service? A game project? A multi-level marketing opportunity?
All assets found on this site would allow that use case. However, some licenses found here (CC-BY-SA and GPL) may require you to make the asset available under the same license, e.g. free. Any derivative of assets you found here under such licenses would need to be under the same license when sharing it on the Unity Asset Store, so it is unlikely you could effectively make it a paid asset. Here is a summary of the implications for each license we use in your example scenario:
They wouldn't surprise him: he is aware of those revisions he made to your post. There was a problem with the page loading some of the content on that submission and he was trying to fix it.
bumped for new content
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