"...how would I properly indicate that I'm using the CC-BY-SA 3.0 license and not the GPL 3.0?..."
You don't need to indicate you aren't adhering to the GPL 3.0 terms. If anyone objects to your failure to share your source code given the use of assets marked GPL, you can tell them to go pound sand only the copyright owner (Skorpio) has any standing to object to how his assets are used, and he already understands the "either/or" nature of multiple licenses on OGA. Giving proper attribution in accordance with CC-BY-SA 3.0 as well as sharing alike any changes you made to the skorpio assets covers all of that. See https://opengameart.org/content/faq#q-how-to-credit as an exmaple. In this case, the credit would look something like:
"Space Ship Construction Kit" by Skorpio licensed CC-BY-SA 3.0 or GPL 3.0: https://opengameart.org/node/16894 altered ship designs by ace106ace106, also licensed CC-BY-SA 3.0 or GPL 3.0: [relative file path where your players can access the modified assets you created] EDIT: I missed your last paragraph. No need for this portion if you aren't altering Skorpio's assets.
Note that both CC-BY-SA 3.0 and GPL 3.0 are still listed in the credits even though you are only adhering to one of them. This is to prevent the license spectrum (and thus sum of people/projects who can use the art) from shrinking, as mentioned in the #q-multilicense FAQ above. Keep in mind you are only required to share the assets that are modifications of Skorpio's assets. Ships created by assembling skorpio's ship parts don't really qualify; that's not a new asset. it's just the existing assets above being assembled. If you modify the parts themselves to make a new style of ship-part, that does count and those should be made available to players. Thus the "[relative file path...]" mentioned above, to indicate where the players can find the new assets within the game folder. if that is not feasible given the way your game engine packages files, let me know. EDIT: I missed your last paragraph. No need for this portion if you aren't altering Skorpio's assets.
@ace106ace: Skorpio has dual licensed these assets. You can choose CC-BY-SA 3.0 if you don't like GPL. CC-BY-SA doesn't require you to share your source code, just the assets you make out of Skorpio's assets. Let me know if you have questions.
I recommend also adding a blurb in the submission description that links to your itch page as well.
CC0, and OGA-BY permit DRM, so I recommend CC-BY 4.0 which forbids DRM. CC-BY-SA also forbids DRM, but it also requires share-alike, so it has slightly lower adoption rate (how many people use your assets)
Trivial additions are generally not shared, but 4 directions of 4 animations + 4 direciton death sprite + UI icons are hardly trivial. Yes you should share those. People would love them.
I recommend using the same license as the original MiniWorld Sprites, (CC0) for compatibility. however CC0 allows you to use any license you want. It's up to you.
Recommended steps for sharing:
organize the additions you've made. gather the sprite sheets and icons that you modified. e.g. /Common/Tiles.png, but remove all the sprites you did not modify or add.
Indicate in the description that they are based on Shade's MiniWorld Sprites, and include a link to the original submission (just as you have done above)
Indicate in the description that you have used these in your game "Return From the Tavern", and inlcude a link (everyone loves to see assets in use, and you get to advertise your project)
Add the following text to the "Attribution/Copyright Notice" section: Based on "MiniWorld Sprites" by Shade, CC0: https://opengameart.org/content/miniworld-sprites additional animations & UI icons by Irog
Add a comment to Shade's submission, like "Hey, I added some new animations to this. Check it out [link to your new submission]" (this lets all the fans of MiniWorld Sprites know there is new compatible content available)
If you happen to create additionaladditional sprites later, edit the submission and include the new content as you create them. :)
I think there was an error with it showing up properly, that is resolved now.
HTML not showing the same in the form is intended. HTML is restricted to very specific tags for security purposes.
As for "Textures in this pack", how many should be showing? It was probably only showing the pre-edited list of textures, or it crashed while processing textures. After reprocessing, I see 359 textures.
@ZaninDevelopers: thanks for pointing that out. The link destination has been updated. I may upload the entire Open Bundle to OGA just for asset preservation.
I just saw your last paragraph.
Correct. Just include the aforementioned attribution text in your credits screen and/or your credits.txt and you're good to go.
Yep! It's always been 'pick the one you like most' :) see https://opengameart.org/content/faq#q-multilicense

You don't need to indicate you aren't adhering to the GPL 3.0 terms. If anyone objects to your failure to share your source code given the use of assets marked GPL,
you can tell them to go pound sandonly the copyright owner (Skorpio) has any standing to object to how his assets are used, and he already understands the "either/or" nature of multiple licenses on OGA. Giving proper attribution in accordance with CC-BY-SA 3.0 as well as sharing alike any changes you made to the skorpio assets covers all of that. See https://opengameart.org/content/faq#q-how-to-credit as an exmaple. In this case, the credit would look something like:Note that both CC-BY-SA 3.0 and GPL 3.0 are still listed in the credits even though you are only adhering to one of them. This is to prevent the license spectrum (and thus sum of people/projects who can use the art) from shrinking, as mentioned in the #q-multilicense FAQ above. Keep in mind you are only required to share the assets that are modifications of Skorpio's assets. Ships created by assembling skorpio's ship parts don't really qualify; that's not a new asset. it's just the existing assets above being assembled.
If you modify the parts themselves to make a new style of ship-part, that does count and those should be made available to players. Thus the "[relative file path...]" mentioned above, to indicate where the players can find the new assets within the game folder. if that is not feasible given the way your game engine packages files, let me know. EDIT: I missed your last paragraph. No need for this portion if you aren't altering Skorpio's assets.@ace106ace: Skorpio has dual licensed these assets. You can choose CC-BY-SA 3.0 if you don't like GPL. CC-BY-SA doesn't require you to share your source code, just the assets you make out of Skorpio's assets. Let me know if you have questions.
for the link to your itch.io page, change the Attribution/Copyright Notice to:
I recommend also adding a blurb in the submission description that links to your itch page as well.
CC0, and OGA-BY permit DRM, so I recommend CC-BY 4.0 which forbids DRM. CC-BY-SA also forbids DRM, but it also requires share-alike, so it has slightly lower adoption rate (how many people use your assets)
Trivial additions are generally not shared, but 4 directions of 4 animations + 4 direciton death sprite + UI icons are hardly trivial. Yes you should share those. People would love them.
I recommend using the same license as the original MiniWorld Sprites, (CC0) for compatibility. however CC0 allows you to use any license you want. It's up to you.
Recommended steps for sharing:
Based on "MiniWorld Sprites" by Shade, CC0: https://opengameart.org/content/miniworld-sprites additional animations & UI icons by Irog
I think there was an error with it showing up properly, that is resolved now.
HTML not showing the same in the form is intended. HTML is restricted to very specific tags for security purposes.
As for "Textures in this pack", how many should be showing? It was probably only showing the pre-edited list of textures, or it crashed while processing textures. After reprocessing, I see 359 textures.
Try it now
There's nothing listed under your submission art? Yes there is. What's the problem?
You should be able to edit it. Is the "EDIT" tab missing? Is there an error message?
@ZaninDevelopers: thanks for pointing that out. The link destination has been updated. I may upload the entire Open Bundle to OGA just for asset preservation.
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