@luke999abcmxyz: I'm not sure how you got such a weird mismatch. I just grabbed the same tiles from Platformer Art Complete Pack.zip\Base pack\Tiles\ and they line up perfectly on a 70x70 pixel grid.
Usually you can simply click "Request Deletion" which will immediately delete the submission. However, in this case the site was not allowing you to use that because "7 short songs from Monster RPG2" was not submitted by troutsneeze either. It was submitted by trentg... which is also you. 🤦♀️
I think you've already posted it in the best way you can: A forum post with a link to the tool.
functional tools are not "assets" in same sense spritesheet graphics are, so they should not be submitted on OpenGameArt as assets via the "Submit Art" form. However, posting on the forum and linking to the tool (what you have done above) is appropriate.
"...how would I properly indicate that I'm using the CC-BY-SA 3.0 license and not the GPL 3.0?..."
You don't need to indicate you aren't adhering to the GPL 3.0 terms. If anyone objects to your failure to share your source code given the use of assets marked GPL, you can tell them to go pound sand only the copyright owner (Skorpio) has any standing to object to how his assets are used, and he already understands the "either/or" nature of multiple licenses on OGA. Giving proper attribution in accordance with CC-BY-SA 3.0 as well as sharing alike any changes you made to the skorpio assets covers all of that. See https://opengameart.org/content/faq#q-how-to-credit as an exmaple. In this case, the credit would look something like:
"Space Ship Construction Kit" by Skorpio licensed CC-BY-SA 3.0 or GPL 3.0: https://opengameart.org/node/16894 altered ship designs by ace106ace106, also licensed CC-BY-SA 3.0 or GPL 3.0: [relative file path where your players can access the modified assets you created] EDIT: I missed your last paragraph. No need for this portion if you aren't altering Skorpio's assets.
Note that both CC-BY-SA 3.0 and GPL 3.0 are still listed in the credits even though you are only adhering to one of them. This is to prevent the license spectrum (and thus sum of people/projects who can use the art) from shrinking, as mentioned in the #q-multilicense FAQ above. Keep in mind you are only required to share the assets that are modifications of Skorpio's assets. Ships created by assembling skorpio's ship parts don't really qualify; that's not a new asset. it's just the existing assets above being assembled. If you modify the parts themselves to make a new style of ship-part, that does count and those should be made available to players. Thus the "[relative file path...]" mentioned above, to indicate where the players can find the new assets within the game folder. if that is not feasible given the way your game engine packages files, let me know. EDIT: I missed your last paragraph. No need for this portion if you aren't altering Skorpio's assets.
@ace106ace: Skorpio has dual licensed these assets. You can choose CC-BY-SA 3.0 if you don't like GPL. CC-BY-SA doesn't require you to share your source code, just the assets you make out of Skorpio's assets. Let me know if you have questions.
@luke999abcmxyz: I'm not sure how you got such a weird mismatch. I just grabbed the same tiles from Platformer Art Complete Pack.zip\Base pack\Tiles\ and they line up perfectly on a 70x70 pixel grid.
Thanks for your patience.
Usually you can simply click "Request Deletion" which will immediately delete the submission. However, in this case the site was not allowing you to use that because "7 short songs from Monster RPG2" was not submitted by troutsneeze either. It was submitted by trentg... which is also you. 🤦♀️
TL;DR: It's fixed.
I did. Both of the ones I suggested. Try them.
I think you've already posted it in the best way you can: A forum post with a link to the tool.
functional tools are not "assets" in same sense spritesheet graphics are, so they should not be submitted on OpenGameArt as assets via the "Submit Art" form. However, posting on the forum and linking to the tool (what you have done above) is appropriate.
Don't post the things again. That will re-trigger the flood filter and make it take longer.
Is it a situation like this? https://opengameart.org/forumtopic/assests-removed-all-accept-for-one
Please do not make duplicate posts: https://opengameart.org/forumtopic/looking-for-game-assets-for-character...
I just saw your last paragraph.
Correct. Just include the aforementioned attribution text in your credits screen and/or your credits.txt and you're good to go.
Yep! It's always been 'pick the one you like most' :) see https://opengameart.org/content/faq#q-multilicense

You don't need to indicate you aren't adhering to the GPL 3.0 terms. If anyone objects to your failure to share your source code given the use of assets marked GPL,
you can tell them to go pound sandonly the copyright owner (Skorpio) has any standing to object to how his assets are used, and he already understands the "either/or" nature of multiple licenses on OGA. Giving proper attribution in accordance with CC-BY-SA 3.0 as well as sharing alike any changes you made to the skorpio assets covers all of that. See https://opengameart.org/content/faq#q-how-to-credit as an exmaple. In this case, the credit would look something like:Note that both CC-BY-SA 3.0 and GPL 3.0 are still listed in the credits even though you are only adhering to one of them. This is to prevent the license spectrum (and thus sum of people/projects who can use the art) from shrinking, as mentioned in the #q-multilicense FAQ above. Keep in mind you are only required to share the assets that are modifications of Skorpio's assets. Ships created by assembling skorpio's ship parts don't really qualify; that's not a new asset. it's just the existing assets above being assembled.
If you modify the parts themselves to make a new style of ship-part, that does count and those should be made available to players. Thus the "[relative file path...]" mentioned above, to indicate where the players can find the new assets within the game folder. if that is not feasible given the way your game engine packages files, let me know. EDIT: I missed your last paragraph. No need for this portion if you aren't altering Skorpio's assets.@ace106ace: Skorpio has dual licensed these assets. You can choose CC-BY-SA 3.0 if you don't like GPL. CC-BY-SA doesn't require you to share your source code, just the assets you make out of Skorpio's assets. Let me know if you have questions.
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