@DocHHH: what is the nature of your confusion? The previews seem to be a good representation of how the "File(s)" could be used. Was your question not adressed by the author's note?
"Note: SVG files are plain white on transparent background and dont have any effects. Previews are created in gimp using artistic->softglow effect and colorize. Sorry if they are misleading"
Nmn is still active on the site. You are already aware of his profile. Why haven't you just messaged him or visited his home page? It has additional contact information.
A single-color background is pretty common in game assets. Are you really not sure how others were able to use this? Deleting a background color is kinda the bare minimum image manipulation skill required for game development. However, I agree the solid background is less functional than a transparent background, so I've added a transparent version above. One less step needed to make assets game-specific. :)
I'm considering releasing the entire soundtrack as one zipfile in a seperate contribution here on Opengameart, but I would like to see with the mods here that it's OK to have the songs released both individually and as a bundle.
Bundles are great! However, there really should be something in the bundle that isn't alrady present on OGA. Otherwise it's duplicated content. If you have one track that is the main theme, or a mashup of several songs from the project included in the bundle but not present in any of the previous individual submissions, that would be welcome.
Played it. Good use of parallaxing backgrounds. I like the challenge curve as well. It ramps up gently but significantly. I wonder if you could add power-ups to add some flavor. You may have already, but I hadn't encountered any as far as I got. Perhaps something that increases the jump movement speed. Or limit the number of "double jumps" (mid-air direction reversals) that the character can perform before he has to make contact with a surface, then provide a power-up to increase that limit.
I understand being busy and excited for the games release, but you should know that distributing the game without giving proper attribution is technically a violation of the asset's licenses. I'm not trying to be a cop here, but you should try to get your credits listed as soon as possible. I'm confident all the artists are understanding and happy to see their assets being used in your game. The assets are free, but the agreement is that you give credit any time you distribute a game and- if any of the artists decided to be a stickler for the rules- you've exposed yourself to some legal trouble until the credits page is in the game.
Currently, I have not added any credit section in game. I will add it later on, it is work in progress.
"later on" should never be after you've released it to the public.
@DocHHH: what is the nature of your confusion? The previews seem to be a good representation of how the "File(s)" could be used. Was your question not adressed by the author's note?
Nmn is still active on the site. You are already aware of his profile. Why haven't you just messaged him or visited his home page? It has additional contact information.
Indeed I did. All 3 of the examples.
There is no need to wait for a response to the email. That is not a requirement of using the asset. Just an optional request by the author.
Like these? https://opengameart.org/users/nmn
bumped for new content
A single-color background is pretty common in game assets. Are you really not sure how others were able to use this? Deleting a background color is kinda the bare minimum image manipulation skill required for game development. However, I agree the solid background is less functional than a transparent background, so I've added a transparent version above. One less step needed to make assets game-specific. :)
Well done on your TNLoEtC project! :)
Bundles are great! However, there really should be something in the bundle that isn't alrady present on OGA. Otherwise it's duplicated content. If you have one track that is the main theme, or a mashup of several songs from the project included in the bundle but not present in any of the previous individual submissions, that would be welcome.
Played it. Good use of parallaxing backgrounds. I like the challenge curve as well. It ramps up gently but significantly. I wonder if you could add power-ups to add some flavor. You may have already, but I hadn't encountered any as far as I got. Perhaps something that increases the jump movement speed. Or limit the number of "double jumps" (mid-air direction reversals) that the character can perform before he has to make contact with a surface, then provide a power-up to increase that limit.
Looks good! Can't wait to try it!
I understand being busy and excited for the games release, but you should know that distributing the game without giving proper attribution is technically a violation of the asset's licenses. I'm not trying to be a cop here, but you should try to get your credits listed as soon as possible. I'm confident all the artists are understanding and happy to see their assets being used in your game. The assets are free, but the agreement is that you give credit any time you distribute a game and- if any of the artists decided to be a stickler for the rules- you've exposed yourself to some legal trouble until the credits page is in the game.
"later on" should never be after you've released it to the public.
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