"...unless you're just using really outdated servers installations..."
Bingo. Well, maybe not outdated server hardware/OS, but the OGA framework is drupal 7. The current drupal version available is 10.2. There is no upgrade path from 7 to current, and certainly no simple update with the massive database and custom modules. TLS 1.3 didn't exist when drupal 7 was built, much less the consideration to incorporate it into drupal's emailing system.
Also, @dejonge2 there isn't really a reason you won't be able to post here again. You can log in with your username and the password you picked. You won't be able to change your password nor get any notifications via email because of the temporary email used, but that doesn't stop you from logging in now that you're registered.
Added a warning on the registration page. See image below. Verbiage suggestions welcome. Hopefully this will serve as a stop-gap for now. I can always rename your nick to the one you really wanted in the event it becomes unaccessible due to this issue.
EDIT: Issue is fixed, warning removed from registration page.
I figured it might be better to keep this in the same thread?
Correct. Thread necromancy is impossible here: if there is more content to share on a given topic, then the topic isn't actually dead. Sharing the new content isn't resurrecting it.
If a topic is locked, it's dead, but then resurrecting it by making another post isn't possible.
The first question is: what are your players using the screenshots/footage for?
In all likelihood, those screenshots are covered by fair-use, but that's assuming they're not planning to make their own game from the screenshots. Blogs and let's-play videos (even commercial ones) are generally considered fair use, but it's still up to the blogger/twitch-streamer/YouTuber to make that determination, not you. I will say that CC-BY et al is almost certainly less risky for such 3rd party content creators than ANY proprietary licensed content such as the stuff in AAA commercial games. So if they are making content from Minecraft gameplay footage, making the same or similar content from your game that uses CC-BY(-SA) is even safer for them.
Fair-Use aside, yes your players would have to give proper attribution to all the appropriate artists for any screenshots or footage they use in a non-fair-use context. However, it is not your responsibility to patrol what other people do with assets you also happen to use. If you follow the terms of the license, but your players violate copyright, you won't get in trouble for it. They will. You aren't encouraging them to violate copyright just by (properly) using assets.
I can't speak about proprietary licenses. They're all different so no generalized information provided here would apply to such licenses or EULAs.
Sure. Just follow these steps below. These are likely steps you've already followed, but it bears stating for others who may run into the same issue:
make sure the author of the work has explicitly stated which license their work is being shared under. (If the author said "use for whatever, I don't care" that is not a license. You must get explicit permission to share it under one of our licenses or the author must have already explicitly listed one of our accepted licenses for the work.)
make sure the work has not already been shared here, by the original author or someone else sharing it on their behalf, just as you are planning to do. (Search the site for the art you plan to share. If it doesn't show up, we'd love to have it!)
make sure the work is useful to others, not just one or two highly niche projects. (easy: most assets are useful for more than one thing. This is really just to prevent people from uploading stuff like gameplay screenshots as advertisements or pictures of text)
Upload the art, select the license, indicate the original author- as well as a URL to the original asset- in the Copyright/Attribution Notice section. (Attribution is not strictly required for CC0, but its still a good idea and everyone is encouraged to give attribution anyway since it helps us prove the author did indeed give permission and/or licensed it CC0 if anyone becomes unsure if it safe to use.)
Mark the asset "Is this your own work? YES". (It isn't (entirely) your own work, but that component of the site is currently broken, and the fact that it isn't yours is made clear by the attribution and URL. The intent is functionality, not deception :) I'm trying to get it fixed, but it is considered low priority, unfortunately.)
Bingo. Well, maybe not outdated server hardware/OS, but the OGA framework is drupal 7. The current drupal version available is 10.2. There is no upgrade path from 7 to current, and certainly no simple update with the massive database and custom modules. TLS 1.3 didn't exist when drupal 7 was built, much less the consideration to incorporate it into drupal's emailing system.
Also, @dejonge2 there isn't really a reason you won't be able to post here again. You can log in with your username and the password you picked. You won't be able to change your password nor get any notifications via email because of the temporary email used, but that doesn't stop you from logging in now that you're registered.
Added a warning on the registration page. See image below. Verbiage suggestions welcome. Hopefully this will serve as a stop-gap for now. I can always rename your nick to the one you really wanted in the event it becomes unaccessible due to this issue.EDIT: Issue is fixed, warning removed from registration page.
Correct. Thread necromancy is impossible here: if there is more content to share on a given topic, then the topic isn't actually dead. Sharing the new content isn't resurrecting it.
If a topic is locked, it's dead, but then resurrecting it by making another post isn't possible.
Thanks for the update!
The first question is: what are your players using the screenshots/footage for?
In all likelihood, those screenshots are covered by fair-use, but that's assuming they're not planning to make their own game from the screenshots. Blogs and let's-play videos (even commercial ones) are generally considered fair use, but it's still up to the blogger/twitch-streamer/YouTuber to make that determination, not you. I will say that CC-BY et al is almost certainly less risky for such 3rd party content creators than ANY proprietary licensed content such as the stuff in AAA commercial games. So if they are making content from Minecraft gameplay footage, making the same or similar content from your game that uses CC-BY(-SA) is even safer for them.
Fair-Use aside, yes your players would have to give proper attribution to all the appropriate artists for any screenshots or footage they use in a non-fair-use context. However, it is not your responsibility to patrol what other people do with assets you also happen to use. If you follow the terms of the license, but your players violate copyright, you won't get in trouble for it. They will. You aren't encouraging them to violate copyright just by (properly) using assets.
I can't speak about proprietary licenses. They're all different so no generalized information provided here would apply to such licenses or EULAs.
@JORAX: Credited where?
@Starry Skydancer: Did you want me to republish the stuff you took down due to the false positive? Or are you still verifying what's going on?
BTW I really appreciate you proactively looking out for everyone, even if it turns out there was not really any risk.
Merged the dormant account with yours.
Also, good idea about the thread. Stickied for others to see.
Did you, though? ;)
Sure. Just follow these steps below. These are likely steps you've already followed, but it bears stating for others who may run into the same issue:
Pages