"Unity is nice for a commercial project if you have the $1500 it requires for the license, and then another $500 for the team license. We don't. It also requires a separate license for each platform."
Unity only requires $1500.00 for a PRO license and only requires $400 additional per platform for iPhones, iPads, and Android devices. You can still use Unity free under the following conditions:
You only really need the features of the free version and not Pro (go to https://store.unity3d.com/ and click "read more". see attachment)
Your company doesn't earn over $100,000.00 anually. (If you start earning this much I'm guessing you can afford the pro license?)
You are releasing the game on any platform other than iPhone, iPad, Wii, Xbox, and Android. Any computer with an HTML5 compatible browser is free game.
You are willing to work without the benefits of the team license features. They're nice, but beggars can't be choosers... and by beggars I mean those who want to develop a game on a tiny budget. ..and by tiny budget I mean relative to the ~$100 million budget that skyrim had.
No discussion of politics, except relating directly to copyright, the Creative Commons, and/or FOSS.
Don't be racist, hateful, or otherwise homophobic.
Conduct:
On some forums, it is okay to be snide. That isn't acceptable here. As a FOSS gaming community, we are ambassadors of FOSS in general, and as such it is not acceptable to be rude to people who are interested enough in what we do to take the time to ask questions. Specifically, it is not okay to do the following:
Say something along the lines of "READ TEH FAQ U IDIOT"
Reply to a question with a link to a google search
Say "SOMEONE ALREADY ASKED THIS READ TEH FORUM U IDIOT"
Talk down to anyone because of their choice of software or operating system
On the other hand, it's quite possible that we'll get certain questions over and over, which is the reason FAQs exist in the first place. It is acceptable to reply with a link to a relevant FAQ question provided you read their post carefully and make sure that it actually applies. Just try to understand that when someone asks a question in a forum, they're looking for a personalized answer, and it's better to provide one and encourage discussion than just send them off to a FAQ link.
The perspective you are using is typically referred to as "Orthogonal 3/4 perspective", "Orthographic three quarters perspective", or "Overhead 3/4 perspective". http://en.wikipedia.org/wiki/Orthographic_projection
I'm sure you already knew that, but if not it may help when looking for art that is drawn in the same style. I've found a lot of resources just by using those terms in search phrases.
I agree with bart; adding almost any feature- especially some that overlap other features- will quickly demonstrate z-order- and therefore depth and perspective- to the player.
Attachment: Who knows why there are trees and a big blue rock in this room, but you can tell where they are positioned, yes?
"Unity is nice for a commercial project if you have the $1500 it requires for the license, and then another $500 for the team license. We don't. It also requires a separate license for each platform."
Unity only requires $1500.00 for a PRO license and only requires $400 additional per platform for iPhones, iPads, and Android devices. You can still use Unity free under the following conditions:
Common sense dictates I check the FAQ:
Oops. :)
Forum Rules
The basics:
Conduct:
On some forums, it is okay to be snide. That isn't acceptable here. As a FOSS gaming community, we are ambassadors of FOSS in general, and as such it is not acceptable to be rude to people who are interested enough in what we do to take the time to ask questions. Specifically, it is not okay to do the following:
On the other hand, it's quite possible that we'll get certain questions over and over, which is the reason FAQs exist in the first place. It is acceptable to reply with a link to a relevant FAQ question provided you read their post carefully and make sure that it actually applies. Just try to understand that when someone asks a question in a forum, they're looking for a personalized answer, and it's better to provide one and encourage discussion than just send them off to a FAQ link.
The perspective you are using is typically referred to as "Orthogonal 3/4 perspective", "Orthographic three quarters perspective", or "Overhead 3/4 perspective". http://en.wikipedia.org/wiki/Orthographic_projection
I'm sure you already knew that, but if not it may help when looking for art that is drawn in the same style. I've found a lot of resources just by using those terms in search phrases.
I agree with bart; adding almost any feature- especially some that overlap other features- will quickly demonstrate z-order- and therefore depth and perspective- to the player.
Attachment: Who knows why there are trees and a big blue rock in this room, but you can tell where they are positioned, yes?
Nice. Goes well with http://opengameart.org/content/700-rpg-icons
Trying to find the forum rules before making any posts, but the link above just directs me to this topic... Which has no forum rules listed.
Pages