I noticed that too. It seems to only occur during a limited timeframe in the morning for me. Please post the earliest time (include timezone) in the morning you (anyone) see this error. We're working on resolving it, but it's hard to track down the cause when it's intermittent. Knowing when it starts will help us fix it
Block Roll: intuitive mechanics, goal becomes clear pretty quickly. I like it. My only suggestion would be to add some visual feature that hints at why a box is blocked from pivoting when it is flanked by two other boxes. Like little lightning bolts eminating from the edge opposite of the pivot point showing that it can't move because it is impacting the sides of the adjacent box.
Clockcheese: Controls don't always operate as I expect them to. They rotate the wheel in the same direction I am swiping as long as I'm only swiping near the bottom of the screen. As soon as my swipe leads into the upper portion of the screen (which seems necessary considering how much I need to rotate the wheel) it starts rotating the wheel backward even when I haven't changed direction of my swipe. It is also easy to swipe off the play area, which causes the wheel to drift back to its resting position, meaning I lose all "progress" in my wheel-turning efforts. I am playing on a PC browser, not a smartphone, so simply moving my mouse cursor without clicking is being interpreted as a swipe. This makes it pretty difficult to play since there is no way to lift the cursor off of the screen and reposition it without affecting the wheel. It is also unclear what I am supposed to be accomplishing with my wheel-turning. Should I be trying to crush the mouse? Am I trying to move the cheese? Should I be keeping out of the mouse's way so it can get the cheese? All of the above seem to result in a Game Over.
Looks like nearly all of the assessments I did before are accurate, but not all of them. Apologies for that. I should have been more cognizant of the bug that Marko mentioned. Thanks for calling that to attention, Marko.
Of the three submissions rubberduck mentioned above, LPC animated waterfall I am unsure of, so it should not be treated as if version 4.0 of the license is allowed. We can ask zapaper for confirmation, though.
"Yes. That would be ideal. If you take a look at the GitHub for OGA and identify in the site code that may make that visible (and accurate), by all means suggest the code change. For now, I have to determine it manually. :("
the information that displays based on that check box is still not visible. however, the correct state of the check box is retained behind the scenes. So the only accurate way to determine if the user checked that box or not is to manually check behind the scenes on a case by case basis for now.
Yes. That would be ideal. If you take a look at the GitHub for OGA and identify in the site code what may make that visible (and accurate), by all means suggest the code change. For now, I have to determine it manually. :(
I noticed that too. It seems to only occur during a limited timeframe in the morning for me. Please post the earliest time (include timezone) in the morning you (anyone) see this error. We're working on resolving it, but it's hard to track down the cause when it's intermittent. Knowing when it starts will help us fix it
YES! I'm trying it out ASAP.
Where can the credits be found?EDIT: Nevermind. Here they are: https://forgottenlands.online/en/page/legal-notice
Does Forgotten Lands use any assets from OpenGameArt?
Block Roll: intuitive mechanics, goal becomes clear pretty quickly. I like it. My only suggestion would be to add some visual feature that hints at why a box is blocked from pivoting when it is flanked by two other boxes. Like little lightning bolts eminating from the edge opposite of the pivot point showing that it can't move because it is impacting the sides of the adjacent box.
Clockcheese: Controls don't always operate as I expect them to. They rotate the wheel in the same direction I am swiping as long as I'm only swiping near the bottom of the screen. As soon as my swipe leads into the upper portion of the screen (which seems necessary considering how much I need to rotate the wheel) it starts rotating the wheel backward even when I haven't changed direction of my swipe. It is also easy to swipe off the play area, which causes the wheel to drift back to its resting position, meaning I lose all "progress" in my wheel-turning efforts. I am playing on a PC browser, not a smartphone, so simply moving my mouse cursor without clicking is being interpreted as a swipe. This makes it pretty difficult to play since there is no way to lift the cursor off of the screen and reposition it without affecting the wheel. It is also unclear what I am supposed to be accomplishing with my wheel-turning. Should I be trying to crush the mouse? Am I trying to move the cheese? Should I be keeping out of the mouse's way so it can get the cheese? All of the above seem to result in a Game Over.
Looks like nearly all of the assessments I did before are accurate, but not all of them. Apologies for that. I should have been more cognizant of the bug that Marko mentioned. Thanks for calling that to attention, Marko.
Of the three submissions rubberduck mentioned above, LPC animated waterfall I am unsure of, so it should not be treated as if version 4.0 of the license is allowed. We can ask zapaper for confirmation, though.
Looks like only submissions with revisions are 100% accurate. Let me reassess the stuff I've checked in the past.
@marko:
the information that displays based on that check box is still not visible. however, the correct state of the check box is retained behind the scenes. So the only accurate way to determine if the user checked that box or not is to manually check behind the scenes on a case by case basis for now.
All three allow later versions.
Yes. That would be ideal. If you take a look at the GitHub for OGA and identify in the site code what may make that visible (and accurate), by all means suggest the code change. For now, I have to determine it manually. :(
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