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Wednesday, January 15, 2014 - 04:35

Bart did, he's the admin here and thought it would be a good idea to group your items. Which I agree with.

Monday, January 13, 2014 - 14:39

It's easier for users if you upload multiple files as a single submission.

Monday, January 13, 2014 - 14:07

Could you somehow group these or upload them as a single submission?

Saturday, January 11, 2014 - 13:29

Hey no worries, not offending. It's certainly not as smooth as the old ones but I think it does the job, and fits in with the rest of the 2-frame animations like ladder climbing. But you're allowed to create and even share if you decide to do smoother animations, so go for it :D

Saturday, January 11, 2014 - 10:55

Actually, that is the new walking animations which contains just 2 frames. Given the nature of all the other animations the walking cycle has been simplified. It's also easier for starting programmers.

Friday, January 10, 2014 - 04:54

Great job, really a pleasant sight to see them in all these colors!

Wednesday, December 18, 2013 - 05:43

Yes, I'll be writing documentation on that soon. It's only a few lines of code that are important for Kenney Studio to know what MovieClips can be altered in what way.

The problem lies with loading the .ken files, they include code. So thanks to the Adobe sandbox it won't allow me to load them through loader/url-loader :(

Thursday, December 5, 2013 - 06:59

Absolutely! Working on it as we speak :)

Thursday, August 22, 2013 - 10:24

These are fantastic! Shared them :)

Monday, August 19, 2013 - 05:51

First of all, thanks for using my assets :)

The game looks really interesting, I always like seeing physics thrown in. Many features as I can see and the special powers are a really interesting touch, wish I could help you get some more custom made graphics for the ones you had to use different ones for - can't though because that wouldn't be fair for the game jam :( But send me a message after the jam is over, I'll gladly help you!

If you don't mind, I'm sharing this on my Twitter.