Just letting you know that while I don't have a good enough internet connection to be here constantly, I usually check up on these forums once or twice a day. I'm a decent pixel artist, although so far I've really only done pixel art in the form of sprites for The Battle for Wesnoth project. I'll try and help out as much as I can. =)
Some samples of my work: http://forums.wesnoth.org/viewtopic.php?f=23&t=28143&start=855
There's a whole 60-page thread of other stuff of varying degrees of quality (that thread represents my pixel art career), although the stuff on the linked page above is some of my most recent.
I've been really surprised by what a great thing this project is becoming. When I first heard of it (which was all the way back at the very, very beginning of the project), I though, "Sounds sweet, but it'll probably fall apart long before it gets anywhere." Not so. I really admire your dedication to the project, pfunked; it makes me want to put more effort into my projects (which are all art-related rather than code, but still :P). Now OSARE is shaping up to be on par if not better than most of the commercial isometric RPGs I've played, in my opinion.
Also, remember that specular highlights are never at the edge of an object unless the light's coming from directly behind it. And I'm having a hard time determining your lightsource... it looks like light's coming from several directions at once. Other than that -and this is a stylistic issue as well as a technical one- you might want to change the value of your outline shade to reflect the lightsources. In other words, have the outline lighter in places where the light hits it directly, and have the outline darker in places that are in shadow.
It's worth mentioning that the designer and lead programmer of the FOSS TBS Battle for Wesnoth, David White, is the creator of Frogatto. Other Wesnoth contributors who are actively involved in the Frogatto project are Jetrel, crimson_penguin, Neorice, and shadowmaster.
I was trying to upload an attachment with my post. But for some reason, it didn't upload and I got the disk quota message.
Just letting you know that while I don't have a good enough internet connection to be here constantly, I usually check up on these forums once or twice a day. I'm a decent pixel artist, although so far I've really only done pixel art in the form of sprites for The Battle for Wesnoth project. I'll try and help out as much as I can. =)
Some samples of my work: http://forums.wesnoth.org/viewtopic.php?f=23&t=28143&start=855
There's a whole 60-page thread of other stuff of varying degrees of quality (that thread represents my pixel art career), although the stuff on the linked page above is some of my most recent.
"Maybe I should make a tut on this." Please do. =) I've always struggled to record decent monster sound effects.
I've been really surprised by what a great thing this project is becoming. When I first heard of it (which was all the way back at the very, very beginning of the project), I though, "Sounds sweet, but it'll probably fall apart long before it gets anywhere." Not so. I really admire your dedication to the project, pfunked; it makes me want to put more effort into my projects (which are all art-related rather than code, but still :P). Now OSARE is shaping up to be on par if not better than most of the commercial isometric RPGs I've played, in my opinion.
Keep up the good work, pfunked! =)
:D Sweet. Can't wait to see/hear the spell in action. :)
That's some very high-quality work! I can easily see that being used in any number of projects. Kudos!
I'm having a similar issue on Mac OS X 10.6. As soon as I launch 0.09, the application crashes.
Here's the crashlog: http://pastebin.com/ycu8e8K8
Also, remember that specular highlights are never at the edge of an object unless the light's coming from directly behind it. And I'm having a hard time determining your lightsource... it looks like light's coming from several directions at once. Other than that -and this is a stylistic issue as well as a technical one- you might want to change the value of your outline shade to reflect the lightsources. In other words, have the outline lighter in places where the light hits it directly, and have the outline darker in places that are in shadow.
And you know what, these are all modified versions of me belching into the mike. :P
It's worth mentioning that the designer and lead programmer of the FOSS TBS Battle for Wesnoth, David White, is the creator of Frogatto. Other Wesnoth contributors who are actively involved in the Frogatto project are Jetrel, crimson_penguin, Neorice, and shadowmaster.
Pages