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Tuesday, January 16, 2024 - 07:17

Hi! Very nice results! I particularly like how small villages emerge from very simple rules!

Hi!
Sunday, May 7, 2023 - 12:04

Hi!

Vagabond is finally released in Early Access on Steam! Thank you all! :)

Have a nice day!

Monday, January 16, 2023 - 12:39

Hi, the version alpha 9 of Vagabond is released on Steam and itch.io! :)

It finally adds the crime system! More details in the release notes.

Have a nice day!

 

Thursday, November 24, 2022 - 05:34

Hi, the version alpha 8 of Vagabond is released on Steam and itch.io! :)

It adds the Thieves Guild and Lockpicking! More details in the release notes. It also adds walk animations for the bows and new swords adapted from DCSS, I will update them very soon! :)

Have a nice day!

 

Wednesday, August 10, 2022 - 16:30

Hi, the version alpha 7 of Vagabond is released on Steam and itch.io! :)

No new gameplay feature but lots of fixes and improvements. And also Viking and Medieval Japan architectural styles made by bluecarrot16! :) More details in the release notes.

Have a nice day!

Tuesday, May 31, 2022 - 08:19

Hi, the version alpha 6 of Vagabond is released on Steam and itch.io! :)

New major features: Alchemy, Enchanting, Staves, Wizards, Cooking, Item Attraction and Object Destruction! You can find more details in the release notes.

You may see some unreleased LPC assets (staves and magician laboratory assets) made by bluecarrot16. I guess he will publish them soon.

As usual, I am interested in any feedback!

Have a nice day!

 

Tuesday, May 17, 2022 - 09:00

Hi, this entry is part of the LPC art competition. You can find all the entries here. As it is mentioned on the page, the submissions are dual licensed under the CC-BY-SA 3.0 license and the GNU GPL 3.0.

Wednesday, April 27, 2022 - 07:23

One last experiment before I start polishing and drawing the other views of previous headgear.

I tried to make a new cloth hood which would fit mages or druids better than wulax's one.

I think the shape is decent, maybe it could be less symmetrical. But I have a hard time shading it. Here are my different attemps:

  • 1 and 2 are similar and use bands from back to front
  • 3, I tried to use areas instead of bands
  • 4 is a mix a 1 and 3
  • 5 is another attempt with maybe better band compression (maybe I could add a highlight?)

Let me know which one you prefer or if you have any advice! :)

Monday, April 25, 2022 - 06:48

@bluecarrot16 To generate the full spritesheets, I can use your lpctools and follow the example given for the hair?

Monday, April 25, 2022 - 06:42

Thanks bluecarrot16 for the suggestions, I will rework my hats with your edits! :)

I was inspired yesterday and made more prototypes and experiments.

I tried to made headbands for magicians with talismans and gems. They are meant to be under the hair so that it should work with most of the hair assets.

I also tried to make antlers to make druid characters. The first one is derived from the deer in [LPC] bears, deer, lions and more by tapatilorenzo. The second one is original and I made an alternative with small leaves.

What do you think of these?

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