I can do it in 3ds max, have to look it up again though. |P
Aha, now I know how long the animations are, but unity wants them like this:
spartanking 0-100 : Waiting(idle)101-137 : Walking138-160 : Running161-183 : Charging184-234 : Waiting for Battle235-270 : Resist with the Shield271-352 : Victory353-429 : Salute430-500 : Dying (Normal)501-566 : Dying Hard (Spin)567-602 : Swing Sword (Attack)
In the blend file they all seem to start at 0, is that correct?
I'm only seeing 'attack' 1-64. Unity barfs on .blend files
http://terrymorgan.net/images/female_mage_v002_shot.jpg
I'm trying to get all the animations into 1 timeline, they are listed in the Unity 3d project window but
only the 'Walk' (30 frames) is appearing when I import to 3ds max. I need the start-end numbers for
each animation in Unity.
I loaded it in blender 2.63a but I'm only seeing the twirl-staff and jump animation, don't know how to
see the others.
Blender 2.49 exports FBX I think
I can do it in 3ds max, have to look it up again though. |P
Aha, now I know how long the animations are, but unity wants them like this:
spartanking
0-100 : Waiting(idle)
101-137 : Walking
138-160 : Running
161-183 : Charging
184-234 : Waiting for Battle
235-270 : Resist with the Shield
271-352 : Victory
353-429 : Salute
430-500 : Dying (Normal)
501-566 : Dying Hard (Spin)
567-602 : Swing Sword (Attack)
In the blend file they all seem to start at 0, is that correct?
I'm only seeing 'attack' 1-64. Unity barfs on .blend files
http://terrymorgan.net/images/female_mage_v002_shot.jpg
I'm trying to get all the animations into 1 timeline, they are listed in the Unity 3d project window but
only the 'Walk' (30 frames) is appearing when I import to 3ds max. I need the start-end numbers for
each animation in Unity.
I loaded it in blender 2.63a but I'm only seeing the twirl-staff and jump animation, don't know how to
see the others.
Blender 2.49 exports FBX I think
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