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Tuesday, October 23, 2012 - 10:24

I can do it in 3ds max, have to look it up again though. |P

Monday, October 22, 2012 - 15:04

Aha, now I know how long the animations are, but unity wants them like this:

 

    spartanking
    0-100   : Waiting(idle)
101-137 : Walking
138-160 : Running
161-183 : Charging
184-234 : Waiting for Battle
235-270 : Resist with the Shield
271-352 : Victory
353-429 : Salute
430-500 : Dying (Normal)
501-566 : Dying Hard (Spin)
567-602 : Swing Sword (Attack)

 

In the blend file they all seem to start at 0, is that correct?

Monday, October 22, 2012 - 11:39

I'm only seeing 'attack' 1-64.  Unity barfs on .blend files

 

http://terrymorgan.net/images/female_mage_v002_shot.jpg

Friday, October 19, 2012 - 11:20

I'm trying to get all the animations into 1 timeline, they are listed in the Unity 3d project window but

only the 'Walk' (30 frames) is appearing when I import to 3ds max. I need the start-end numbers for

each animation in Unity.

I loaded it in blender 2.63a but I'm only seeing the twirl-staff and jump animation, don't know how to

see the others.

 

Friday, October 19, 2012 - 10:55

Blender 2.49 exports FBX I think

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