Gimp fuzzy select tool works for me, I copy the branch onto a blank background, erase
the non-branch parts, fuzzy select the branch with tolerance 255, invert selection, erase the transparent checkerboard part. It will have white fringe in Unity but you can tweak the shader
Hi Hreiken,
I'm getting textures in f12 render also, just not in the 3d view.
All the materials show up white also, can't seem to stick a texture on them,
although they're all there in properties/texture.
I ctrl-j
joined all the parts and imported into Unity but only the 1st part I selected
had a texture, the mesh has to be 1 mesh to work well in Unity. What Blender are
you using?
I've DL'd 2 packs, none are textured, it's looking for textures in
C:\models\free\blendswap\MODULARBUILDINGS\HOUSEPACK2\EXPORTED\
or some part of that path, even if I put all the textures in that
path they still don't appear. Daniel's standalone buildings are all
textured, maybe you could ask him. I have a tut on how to get these
things into Unity
Gimp fuzzy select tool works for me, I copy the branch onto a blank background, erase
the non-branch parts, fuzzy select the branch with tolerance 255, invert selection, erase the transparent checkerboard part. It will have white fringe in Unity but you can tweak the shader
to get rid of it.
https://sites.google.com/site/terrymorgan1213/tutorials/tree-d
Nice job, I couldn't see the different animations until I selected a bone and went to pose mode.
This guy's a really good animal animator
https://www.youtube.com/watch?v=Mq9bXyMODkM
I bought his cartoon pack for $25 on unity asset store, copied his wolf skeleton onto an Alsatian,
https://sites.google.com/site/terrymorgan1213/tutorials/copy-wolf-skeleton
But I'm going to use Umask007's once I fix that tarsal thing ;--] Thanks, both of you.
K, I figured it out, I went to my NKEY menu under shading I had multitexture, changed it to GLSL
now I can see the textures.
Hi Hreiken,
I'm getting textures in f12 render also, just not in the 3d view.
All the materials show up white also, can't seem to stick a texture on them,
although they're all there in properties/texture.
I ctrl-j
joined all the parts and imported into Unity but only the 1st part I selected
had a texture, the mesh has to be 1 mesh to work well in Unity. What Blender are
you using?
Hi Hreiken,
I've DL'd 2 packs, none are textured, it's looking for textures in
C:\models\free\blendswap\MODULARBUILDINGS\HOUSEPACK2\EXPORTED\
or some part of that path, even if I put all the textures in that
path they still don't appear. Daniel's standalone buildings are all
textured, maybe you could ask him. I have a tut on how to get these
things into Unity
https://sites.google.com/site/terrymorgan1213/tutorials/unity_model_import
Links to example buildings
I'm not seeing any textures on these buildings
Thanks Nobiax, I used your barrels in my Game demo, try it!
https://sites.google.com/site/terrymorgan1213/bogwood-down
Thank you, pantherone, I have your bird flying around in unirpg
https://sites.google.com/site/terrymorgan1213/
most of this is boring, but at the 30 minute mark he shows how to
make a texture 'atlas' they're called.
You can use any power of 2, but non-squares will have wasted space, bad.
http://cgcookie.com/unity/2013/01/07/efficient-planning-and-modular-work...
If you have Firefox 'flashgot plugin' you can save youtube videos to your
hard drive.
also check
https://sites.google.com/site/terrymorgan1213
blender to unirpg tutorials on getting blender stuff into unity
SQUARE power of 2, unity will make them into squares with blank areas. For a dungeon
piece I'd use a 512x512 or 1024x1024.
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