O.o This is some very impressive work! I can't wait to dig into the files, but the previews alone are rather stunning. Thank you very much for your willingness to share these pieces!
For the record, I think it would be awesome to see a sprite comic using the LPC assets. I got into pixel art thanks to sprite comics back in their hayday.
Yup. I was going to put a lot of stuff up from his forum thread but didnt end up having time, so i cut the collection rather than leave it up with one entry. The thread has everything anyway.
(Not to say that Master's wouldn't be a good option as well--I suggest Xeon in particular because that sprite is modelled somewhat after Megaman X1-3's aesthetics).
Art can be simultaneously licensed any number of ways--they just don't all apply at once, and the user is free to choose which he likes best. Take a gander at the FAQ, it has a pretty good explanation.
Of course, if you go with the JRPG style, there is a rather large set available under CC-By: http://opengameart.org/forumtopic/rpg-enemy-project
O.o This is some very impressive work! I can't wait to dig into the files, but the previews alone are rather stunning. Thank you very much for your willingness to share these pieces!
For the record, I think it would be awesome to see a sprite comic using the LPC assets. I got into pixel art thanks to sprite comics back in their hayday.
Yup. I was going to put a lot of stuff up from his forum thread but didnt end up having time, so i cut the collection rather than leave it up with one entry. The thread has everything anyway.
Updated 2x!!
I have exactly the thing for you.
http://opengameart.org/forumtopic/xeon-as-he-is-sprited
http://i.imgur.com/gCSovF5.png
He's not up in the gallery yet because I still haven't finished and polished him yet, but he's fully functional for basic platformer stuff (see http://static.opengameart.org/jsplatformer/game.html)
(Not to say that Master's wouldn't be a good option as well--I suggest Xeon in particular because that sprite is modelled somewhat after Megaman X1-3's aesthetics).
Art can be simultaneously licensed any number of ways--they just don't all apply at once, and the user is free to choose which he likes best. Take a gander at the FAQ, it has a pretty good explanation.
Updated 1x!
All animations progress horizontally, left to right. So the first frame is the leftmost frame and onwards to the right.
@Ryan: (and, not to toot my own horn, there are also updated enemy graphics here: http://opengameart.org/content/heroine-dusk-first-person-dungeon-crawl-e...)
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