One important thing about palettes is that, as they get further from neutral luminosity saturations become less and less intense. So saturation differences are a lot easier to fit. Greys are also generally useful for binding disparate colors together, which is one reason for the focus on them.
When it came to working on the Heroine Dusk critters, though, most of it was pretty experimental. If a ramp felt like it needed a color for anti-aliasing I'd pick one that seemed like it might work and try it. If there wasn't one that was suitable I tried to arrange the clusters to minimize how obvious it was.
http://opengameart.org/forumtopic/xeon-as-he-is-sprited these (though I see I haven't actually submitted them to the gallery proper, probably because I never did get them properly polished and do all animations. But the essential ones are there, and it is CC-By as of whenever I get it up and together).
Hehe, I don't suppose I could convince you to use the other Xeon sprites. Otherwise I'll have to bump up fixing the animations on the original on my to-do list (right above... well, updating and finishing those other Xeon sprites, but there you have it).
It's true that both licenses have that requirement. Both licenses give certain permissions which come with certain obligations. But those paired permissions and obligations are self contained. If an asset is multiply licensed, every license doesn't have to apply simultaneously. You are free to choose which license to use it under. So if the Nila chose to make a derivative work just under CC-By-SA, (s)he is perfectly free to do that. Of course, for maximum usability and compatibility with other LPC assets it is very important to have them all dual-licensed the same way, but it is not a legal necessity.
For the record, the additional licenses are appreciated but unneccessary from a legal standpoint. Each license is self-contained, so you can use one and ignore the requirements for the others as you choose.
Heck, the original character sheets are now also available under CC-By (though that doesn't carry over to expansions made by other artists, of course).
Wow, this looks like a really nice set! They also look like they could possibly be adapted into RPG enemies compatible with my larger set (here: http://opengameart.org/content/sideview-pixel-art-rpg-enemy-sprites). I'll have to try my hand at it once finals are over and my freelance work is done.
I really like the color scheme and you've done a good job with the ears. It is a simple but useful asset.
On a bookkeeping note, though, under the CC-By-SA license you do need to include the names of the other artists whose work is incorporated here, since if it's used credit would have to be given to everyone whose work is included. This is less a matter of it being an issue for the other artists (we're all pretty familiar with the assets here, after all) and more one of making it easy for the game developer who wants to use them to be in full compliance with the license.
Two things:
First, I can confirm that William is a great guy and awesome to work for.
Second thing: there is a sort-of child sprite base (initially billed as an alternative character base but often repurposed) which you can see here http://opengameart.org/content/alternate-lpc-character-sprites-george and http://opengameart.org/content/one-more-lpc-alternate-character They might work or otherwise be useful.
One important thing about palettes is that, as they get further from neutral luminosity saturations become less and less intense. So saturation differences are a lot easier to fit. Greys are also generally useful for binding disparate colors together, which is one reason for the focus on them.
When it came to working on the Heroine Dusk critters, though, most of it was pretty experimental. If a ramp felt like it needed a color for anti-aliasing I'd pick one that seemed like it might work and try it. If there wasn't one that was suitable I tried to arrange the clusters to minimize how obvious it was.
http://opengameart.org/forumtopic/xeon-as-he-is-sprited these (though I see I haven't actually submitted them to the gallery proper, probably because I never did get them properly polished and do all animations. But the essential ones are there, and it is CC-By as of whenever I get it up and together).
These are all absolutely gorgeous.
Hehe, I don't suppose I could convince you to use the other Xeon sprites. Otherwise I'll have to bump up fixing the animations on the original on my to-do list (right above... well, updating and finishing those other Xeon sprites, but there you have it).
"This so-called jade is emitting low-level radiation." -Batman
It's nice to see a good model of such a cllassic decorative object.
It's true that both licenses have that requirement. Both licenses give certain permissions which come with certain obligations. But those paired permissions and obligations are self contained. If an asset is multiply licensed, every license doesn't have to apply simultaneously. You are free to choose which license to use it under. So if the Nila chose to make a derivative work just under CC-By-SA, (s)he is perfectly free to do that. Of course, for maximum usability and compatibility with other LPC assets it is very important to have them all dual-licensed the same way, but it is not a legal necessity.
For the record, the additional licenses are appreciated but unneccessary from a legal standpoint. Each license is self-contained, so you can use one and ignore the requirements for the others as you choose.
Heck, the original character sheets are now also available under CC-By (though that doesn't carry over to expansions made by other artists, of course).
Wow, this looks like a really nice set! They also look like they could possibly be adapted into RPG enemies compatible with my larger set (here: http://opengameart.org/content/sideview-pixel-art-rpg-enemy-sprites). I'll have to try my hand at it once finals are over and my freelance work is done.
Hello,
I really like the color scheme and you've done a good job with the ears. It is a simple but useful asset.
On a bookkeeping note, though, under the CC-By-SA license you do need to include the names of the other artists whose work is incorporated here, since if it's used credit would have to be given to everyone whose work is included. This is less a matter of it being an issue for the other artists (we're all pretty familiar with the assets here, after all) and more one of making it easy for the game developer who wants to use them to be in full compliance with the license.
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