Quick question on these: does the .zip include a render? I'm trying to only include fully rendered iso tiles in my isometric tile collection rather than just models.
I manage a number of complete OGA collections (all sidescrolling assets, all isometric, etc) and in making sure they're complete I've been through the entire archive a number of times. There are currently quite a few sets of assets which are split up into individual entries. While it might make it easier to see them as they're coming in, when you're going through the archives it quickly becomes overwhelming and makes everything harder to look through. For this reason I actually excluded one very large set of assets from my isometric tiles set--having them in made the whole set almost impossible to browse (fortunately they were all collected elsewhere and I could link to it). Basically it makes everything harder to find. It simply isn't necessary for every single asset to be viewble in its entirety in search; that's what representative previews are for. The listing itself is supposed to be what shows you everything. If every asset it exploded out into a single entry you'd need nested collections to make the collection as a whole reasonable to browse, and the result would likely not be as navigable as the current state.
"Bullying someone because you don't like his art style"
To be perfectly fair to Blarget, this really isn't a matter of style. The artist in question is still in the learning phase and his works still lack technical polish. My hope is that he'll stick around and hone his craft while still liking open licensing.
I think this is something of an overstatement. First, many artists here aim to provide viable, polished game assets, not just placeholders. And while the major goal of the site is to make these available there is more to it than that. OGA also aims to help develop the open source game and graphic development community as a whole, and to some extent that does involve trying to provide a welcoming environment for new artists. As such there has to be some amount of balance in dealing with issues like this. While it's annoying when a lot of unusable assets are uploaded, we also don't want to alienate anyone unecessarily. Because of this finding a good solution has been a topic of some discussion in the past, though with Bart currently otherwise occupied there hasn't been a chance to implement anything. Personally, I think the best solution at the moment is to just bundle the submissions into a single one, though that would take an admin's action.
@dalonedrau: The turnip armor may be silly, but it's also a polished, professional asset which really could reasonably be used in a professional game.
Quick question on these: does the .zip include a render? I'm trying to only include fully rendered iso tiles in my isometric tile collection rather than just models.
Thanks!
These have all been fantastic. Thank you very much for your contributions to the site and to the creative commons in general.
Nice work! With a bit of tweaking I bet they could also be made compatible with this older set: http://opengameart.org/content/10-fantasy-rpg-enemies
I manage a number of complete OGA collections (all sidescrolling assets, all isometric, etc) and in making sure they're complete I've been through the entire archive a number of times. There are currently quite a few sets of assets which are split up into individual entries. While it might make it easier to see them as they're coming in, when you're going through the archives it quickly becomes overwhelming and makes everything harder to look through. For this reason I actually excluded one very large set of assets from my isometric tiles set--having them in made the whole set almost impossible to browse (fortunately they were all collected elsewhere and I could link to it). Basically it makes everything harder to find. It simply isn't necessary for every single asset to be viewble in its entirety in search; that's what representative previews are for. The listing itself is supposed to be what shows you everything. If every asset it exploded out into a single entry you'd need nested collections to make the collection as a whole reasonable to browse, and the result would likely not be as navigable as the current state.
"Bullying someone because you don't like his art style"
To be perfectly fair to Blarget, this really isn't a matter of style. The artist in question is still in the learning phase and his works still lack technical polish. My hope is that he'll stick around and hone his craft while still liking open licensing.
Heck yeah. Though I'm swamped and probably won't have time to enter :(
"That is the sole purpose of this site."
I think this is something of an overstatement. First, many artists here aim to provide viable, polished game assets, not just placeholders. And while the major goal of the site is to make these available there is more to it than that. OGA also aims to help develop the open source game and graphic development community as a whole, and to some extent that does involve trying to provide a welcoming environment for new artists. As such there has to be some amount of balance in dealing with issues like this. While it's annoying when a lot of unusable assets are uploaded, we also don't want to alienate anyone unecessarily. Because of this finding a good solution has been a topic of some discussion in the past, though with Bart currently otherwise occupied there hasn't been a chance to implement anything. Personally, I think the best solution at the moment is to just bundle the submissions into a single one, though that would take an admin's action.
Palette and hardware restrictions are not subject to copyright.
@Dnyarri: yeah, there must be something wrong with forum searching.
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