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Thursday, August 8, 2013 - 19:20

Hehe, you nailed that, Skorpio.  Top notch!

Thursday, August 8, 2013 - 14:32

Those portraits look pretty good!  I really like the one of Hearth, but I feel like there are a couple of issues on the woman's portrait that should probably be touched on. I think the main thing is her eyes, which look slightly asymmetrical (giving her a somewhat dazed look).  The frofile of her face is also a bit too sharp, and the hair feels like it could use some highlights.  There are also a few rough brushtrokes here and there, though I'm sure you're aware of them.  I did a quick edit to show what I mean.

Anyway, keep up the great work on those.  I hope that you'll have time to make more.

Tuesday, August 6, 2013 - 17:49

Ah, yeah, I'd sort of forgotten about this mace.  I drew it up quickly for someone in the IRC during the contest and didn't feel like it deserved its own entry, so I just tossed it in this one to make sure that the formal licensing was in order.  It should have the poses it needs to be put on the original slash animation--I just didn't want to take the time to do it myself at that point.  I can produce weapons with those two/three poses pretty quickly, but the time it takes to add to the sheet is a bit more bothersome.

@cemkalyoncu: That is true, but it is indeed a different mace (by Daneeklu) so it wouldn't be totally redundant anyway.

Tuesday, August 6, 2013 - 17:47

They would essentially have to be redrawn, but having the design and premade palette to work from makes it a bit easier.  I've actually redrawn a few of them already in platformer view (for a closed-source project) so it's nothing I haven't done before.

Tuesday, August 6, 2013 - 02:39

That is absolutely amazing!  What a cool program!  I feel honored that you used them for this.

Monday, August 5, 2013 - 23:58

Hey guys.  Sorry for the lack of update on this--I haven't been on OGA as much the past month, and I forgot to check in.  I've been kind of busy with some other graphical work, but I'd still like to give this a try sometime.  I just haven't really had the chance.

Thursday, July 18, 2013 - 14:13

It would be a lot easier for people looking for resources if you grouped similar assets together, such as the differently colored arcade cabinets.  I would recommend that.

 

Wednesday, July 17, 2013 - 21:23

I think your conservative estimate is actually pretty liberal.  It does take quite a while, but, using the example of Baldric, I think it's more on the order of 6-8 hours (or maybe less, I wasn't really timing myself).  I usually work for about 20/hour, so that would cost about 160 dollars, worst case scenario.

Wednesday, July 17, 2013 - 12:24

I could have taken the time to redo the poses for every direction, but, in the words of a wise woman:

(Seriously, it would be a significant time investment for a very minor return.  Especially during the time crunch of the pre-contest art phase, that was a no-brainer).

Wednesday, July 17, 2013 - 12:22

(For the record, I don't believe it's actually possible to license that way--the individual components can easily be derived from a compiled sprite, so they can't *actually* be freely licensed as long as you aren't allowed to take them apart again into their component pieces.)

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