You absolutely may. As long as you give attribution as specified you can do whatever you please with these tiles. I would appreciate it if you released aany modifications you do under the same license, but this is not required by the license.
That said, I have been planning to update these tiles in the furutre, and I've already done some work on the tree. I dont know when that will be done, though.
I can understand wanting to have all-original art for your game, but I think you'll definitely find it harder to get free help if that's the reason you're not using what's already here. OGA specializes in art that is meant to be common and reusable--if you're after something that's not "overused" as it were just for the sake of newness you're probably going to need to either pay someone or get an artist on board some other way. It would kind of defeat the purpose of the site to make a whole set of brand new assets for every single project that needs something.
When it comes to new content, I think people are more likely to be willing to expand existing stuff than create something totally new. So say, if there is a character who would fit but lacks the animation you need or a tileset that needs some more tiles I think there's a decent chance that someone would help.
If what you're after isn't there, that's fine, but it's important that you be aware of what's out there and ready to explain why what's available doesn't work, and what you need that's different.
Great work, man! I really like the simplicity, and I imagine they will be very useful.
How large are the contents of the .zip? If possible, it's usually handy to have .pngs or such available as well, since it cuts out an extra step and lets people easily see everything that's available.
I would also be interested in seeing more screenshots if you have them, if only to see what all was used (since the credits are only available in-game, which ofc I can't access).
Just a quick question: can you give a sense of the scale of what is needed to finish up? You mention a small budget, which is perfectly fine if the workload is also not enormous.
I don't blame you for going with a simpler base for your game--the LPC one can be a bit time-intensive (to say the least). With this base, I doubt that these various accessories will be too time-consuming (and thus expensive) to make.
That's part of why OGA exists--so you won't have to use proprietary art for placeholders. I'm glad you've come across the site, and I do hope you'll find what you need to replace anything. If there's anything in particular you're looking for, you should post some more specific requests; there is a wealth of things available, but it's not always easy to find exactly what you're after.
You absolutely may. As long as you give attribution as specified you can do whatever you please with these tiles. I would appreciate it if you released aany modifications you do under the same license, but this is not required by the license.
That said, I have been planning to update these tiles in the furutre, and I've already done some work on the tree. I dont know when that will be done, though.
Note: I have added it to the minimal platformer collection because I think some of the backgrounds qualify. If someone objects I can remove it.
I can understand wanting to have all-original art for your game, but I think you'll definitely find it harder to get free help if that's the reason you're not using what's already here. OGA specializes in art that is meant to be common and reusable--if you're after something that's not "overused" as it were just for the sake of newness you're probably going to need to either pay someone or get an artist on board some other way. It would kind of defeat the purpose of the site to make a whole set of brand new assets for every single project that needs something.
When it comes to new content, I think people are more likely to be willing to expand existing stuff than create something totally new. So say, if there is a character who would fit but lacks the animation you need or a tileset that needs some more tiles I think there's a decent chance that someone would help.
(Thanks for the link to the RPG project, cemkalyoncu!)
These collections might also be of interest:
http://opengameart.org/content/platformersidescroller-characters-and-ene... a definitive collection of the rpg characters/enemies on OGA. This guy in particular might match what you're after character-wise : http://opengameart.org/content/2d-small-platformer-character
http://opengameart.org/content/platformersidescroller-tiles a collection of all the platformer tiles.
If what you're after isn't there, that's fine, but it's important that you be aware of what's out there and ready to explain why what's available doesn't work, and what you need that's different.
Great work, man! I really like the simplicity, and I imagine they will be very useful.
How large are the contents of the .zip? If possible, it's usually handy to have .pngs or such available as well, since it cuts out an extra step and lets people easily see everything that's available.
I would also be interested in seeing more screenshots if you have them, if only to see what all was used (since the credits are only available in-game, which ofc I can't access).
It's always fun to see the RPG enemies being put to good use. If I happen to get access to a Windows 8 computer I'll try to check it out.
Just a quick question: can you give a sense of the scale of what is needed to finish up? You mention a small budget, which is perfectly fine if the workload is also not enormous.
I don't blame you for going with a simpler base for your game--the LPC one can be a bit time-intensive (to say the least). With this base, I doubt that these various accessories will be too time-consuming (and thus expensive) to make.
That's part of why OGA exists--so you won't have to use proprietary art for placeholders. I'm glad you've come across the site, and I do hope you'll find what you need to replace anything. If there's anything in particular you're looking for, you should post some more specific requests; there is a wealth of things available, but it's not always easy to find exactly what you're after.
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