As I said in the email, this is really rad. Great job, and thanks for taking the time to help make assets more usable and cohesive. I love to see things like this.
I don't know if I'd say they're 'inefficient,' per se, but they can definitely be time-consuming to make. While we didn't end up having any trouble getting a lot of good quality (and stylistically consistent) assets entered into the contest, I think that some elements of the style guide, especially the frame count on the base animations, add a bit of a barrier to entry. I think we've learned quite a bit from the process, and if there's another LPC it will probably be different; but that's just my thought, not something official.
If this is still available, I'd like to have a crack at it. You can contact me via the contact form in my profile, and hopefully I could get a sample/mockup together sometime tomorrow.
As I said in the email, this is really rad. Great job, and thanks for taking the time to help make assets more usable and cohesive. I love to see things like this.
I don't know if I'd say they're 'inefficient,' per se, but they can definitely be time-consuming to make. While we didn't end up having any trouble getting a lot of good quality (and stylistically consistent) assets entered into the contest, I think that some elements of the style guide, especially the frame count on the base animations, add a bit of a barrier to entry. I think we've learned quite a bit from the process, and if there's another LPC it will probably be different; but that's just my thought, not something official.
CruzR is no newbie--I think he probably understands how dual licensing works (odd as having CC-By on top of CC0 seems).
What's the question? It's listed as CC0 here. Or did I miss something behind the scenes?
I like it! I'm pretty impressed with how you've managed to maintain the overall look within the restrictions.
I like it! Very effective, and very useful as well.
This is a great adaptation! I really like what you've done with it.
@Botanic: I think that it may be compatible licensing for a derivative work, since credit is preserved, but that may be wrong.
If this is still available, I'd like to have a crack at it. You can contact me via the contact form in my profile, and hopefully I could get a sample/mockup together sometime tomorrow.
When scaling pixel art, you can't just resize it. It has to be done by hand. I'm afraid these are unusable.
What I want to know is how you plan to develop a next-gen console on a budget like that...
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