I don't blame you for going with a simpler base for your game--the LPC one can be a bit time-intensive (to say the least). With this base, I doubt that these various accessories will be too time-consuming (and thus expensive) to make.
That's part of why OGA exists--so you won't have to use proprietary art for placeholders. I'm glad you've come across the site, and I do hope you'll find what you need to replace anything. If there's anything in particular you're looking for, you should post some more specific requests; there is a wealth of things available, but it's not always easy to find exactly what you're after.
Have you taken a look around OGA to see if there are compatible things? I notice for instance that you're using a static RPG enemy from Lufia II. If that's the sort of graphic you're looking for, you may find the set of RPG enemies I've been spearheading useful: http://opengameart.org/forumtopic/rpg-enemy-project There are currently 67 enemies in the set (plus some variations and recolors).
You may also find the various LPC resources useful, as they are dual CC-By-SA and GPL licensed (and some are now CC-By).
Generally, I think people will be more ready to help once they're convinced you've already looked at what's already available. Nobody wants to reinvent the wheel, especially when avoiding that is part of what the site is here for. Explaining why current resources aren't suitable is also generally helpful in helping people know what it is you want.
Wow, that game is unplayable. It certainly doesn't look like there's any attribution or licensing information, which is an issue. While I doubt that it poses much risk of making money from our artists' various work, I wouldn't mind the site being contacted to mention the issue. Though, based on how much serious violation there appears to be on the site, I doubt it will help too much.
A color can in some cases be trademarked as part of branding, but colors (and, I believe, even full palettes) are completely outside the realm of copyright.
Thanks for your input Bart. So, to clarify then, yes, I give permission to use my base asset contributions (that is, the male and female bases, and the original set of poses made by me including walking, slashing, falling, spell-casting) under CC-By. This will be nice and formalized on the site later, but go ahead.
Furthermore, you (cjc83486) may ignore the anti-DRM clause. Not because I like or support DRM as a thing (who would? it's awful.) but because I appreciate the current practical problems with distribution of your work. Also definitely not because I like or support Apple (and I'll admit, there is a vindictive component to that in my case).
I would like to clarify that I don't have any problem with copyleft as a concept; my only problem is -by-SA in particular because of the questions involved. It is my hope that wider use of FOSS assets will lead to wider involvement with and expansion of FOSS assets independent of license requirements. And, possibly, that there will be a better copyleft art license (or licenses, hopefully), available at some point.
@caeles: "(Using the recommended shadow colour suffices to be a derived work.)"
No, it definitely doesn't. Colors are not subject to copyright.
@C.Nilsson: as an artist, I'm mostly interested in allowing my art to be useful to people. The more useful it is, in my view, the more likely people are to want to use and contribute to it. CC-By-SA is kinda a mess for game development; just look at the billion IRC discussions/arguments we've had about what it really means in terms of source release (or various interpretations in this thread). I'd really prefer for people not to be in the position of not being sure of what they can and can't do. CC-By has some issues, but they seem to have much easier workarounds.
Anyway, I am ready to release my contributions (the character base and original animations, plus my other entries wherever possible) under CC-By, if I can be sure it won't bother the organizers of the contest (the people who commissioned it in the first place). It may take a while, though I don't think it will be a problem; I just want to be sure first. It should help, though the really awesome stuff (add-ons, extra animations, etc) were all entrant-made and dual-licensing of that stuff is of course entirely up to them.
For the record, it really isn't common courtesy to request permission or discuss usage of open source assets with the original author. After all, the point of open source assets is that you do not need to contact the author to use it, and certainly don't need permission or instruction. It's certainly courteous to let someone know when you're using their things, but even that is not required. The condition of CC-By for credit in the manner specified by the author just refers to the information provided on the sheet here, not extra requirements provided later or requests for permission. You're totally free to request this sort of involvement, but it can't be required by any means.
Thanks for all the awesome recolors. Sorry for being slow to respond here; it's been a busy week.
@Zabin: I like the range of hues. some of them might be a bit too saturated, and maybe "flat" (that is, mostly one hue value) but overall I think they look quite good.
@Mumu: hehe, those are great! I love the cannon-head especially.
I will get these added to the sheets on the first page when I get a chance. Unfortunately the computer with the original files is currently out of commission, though it should be fixable.
I don't blame you for going with a simpler base for your game--the LPC one can be a bit time-intensive (to say the least). With this base, I doubt that these various accessories will be too time-consuming (and thus expensive) to make.
That's part of why OGA exists--so you won't have to use proprietary art for placeholders. I'm glad you've come across the site, and I do hope you'll find what you need to replace anything. If there's anything in particular you're looking for, you should post some more specific requests; there is a wealth of things available, but it's not always easy to find exactly what you're after.
Have you taken a look around OGA to see if there are compatible things? I notice for instance that you're using a static RPG enemy from Lufia II. If that's the sort of graphic you're looking for, you may find the set of RPG enemies I've been spearheading useful: http://opengameart.org/forumtopic/rpg-enemy-project There are currently 67 enemies in the set (plus some variations and recolors).
You may also find the various LPC resources useful, as they are dual CC-By-SA and GPL licensed (and some are now CC-By).
Generally, I think people will be more ready to help once they're convinced you've already looked at what's already available. Nobody wants to reinvent the wheel, especially when avoiding that is part of what the site is here for. Explaining why current resources aren't suitable is also generally helpful in helping people know what it is you want.
Wow, that game is unplayable. It certainly doesn't look like there's any attribution or licensing information, which is an issue. While I doubt that it poses much risk of making money from our artists' various work, I wouldn't mind the site being contacted to mention the issue. Though, based on how much serious violation there appears to be on the site, I doubt it will help too much.
A color can in some cases be trademarked as part of branding, but colors (and, I believe, even full palettes) are completely outside the realm of copyright.
I like your summary of the situation. Good article, Bart! (good Barticle?)
Thanks for your input Bart. So, to clarify then, yes, I give permission to use my base asset contributions (that is, the male and female bases, and the original set of poses made by me including walking, slashing, falling, spell-casting) under CC-By. This will be nice and formalized on the site later, but go ahead.
Furthermore, you (cjc83486) may ignore the anti-DRM clause. Not because I like or support DRM as a thing (who would? it's awful.) but because I appreciate the current practical problems with distribution of your work. Also definitely not because I like or support Apple (and I'll admit, there is a vindictive component to that in my case).
I would like to clarify that I don't have any problem with copyleft as a concept; my only problem is -by-SA in particular because of the questions involved. It is my hope that wider use of FOSS assets will lead to wider involvement with and expansion of FOSS assets independent of license requirements. And, possibly, that there will be a better copyleft art license (or licenses, hopefully), available at some point.
@caeles: "(Using the recommended shadow colour suffices to be a derived work.)"
No, it definitely doesn't. Colors are not subject to copyright.
@C.Nilsson: as an artist, I'm mostly interested in allowing my art to be useful to people. The more useful it is, in my view, the more likely people are to want to use and contribute to it. CC-By-SA is kinda a mess for game development; just look at the billion IRC discussions/arguments we've had about what it really means in terms of source release (or various interpretations in this thread). I'd really prefer for people not to be in the position of not being sure of what they can and can't do. CC-By has some issues, but they seem to have much easier workarounds.
Anyway, I am ready to release my contributions (the character base and original animations, plus my other entries wherever possible) under CC-By, if I can be sure it won't bother the organizers of the contest (the people who commissioned it in the first place). It may take a while, though I don't think it will be a problem; I just want to be sure first. It should help, though the really awesome stuff (add-ons, extra animations, etc) were all entrant-made and dual-licensing of that stuff is of course entirely up to them.
For the record, it really isn't common courtesy to request permission or discuss usage of open source assets with the original author. After all, the point of open source assets is that you do not need to contact the author to use it, and certainly don't need permission or instruction. It's certainly courteous to let someone know when you're using their things, but even that is not required. The condition of CC-By for credit in the manner specified by the author just refers to the information provided on the sheet here, not extra requirements provided later or requests for permission. You're totally free to request this sort of involvement, but it can't be required by any means.
Hey guys,
Thanks for all the awesome recolors. Sorry for being slow to respond here; it's been a busy week.
@Zabin: I like the range of hues. some of them might be a bit too saturated, and maybe "flat" (that is, mostly one hue value) but overall I think they look quite good.
@Mumu: hehe, those are great! I love the cannon-head especially.
I will get these added to the sheets on the first page when I get a chance. Unfortunately the computer with the original files is currently out of commission, though it should be fixable.
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