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Monday, February 11, 2013 - 15:38

Yeah, I have the feeling recolors will have to be done one by one, probably with hue shifting.  Which is kind of a pain, but there you have it.

Monday, February 11, 2013 - 09:03

Thanks, and nice work! I'll add them to the main sheet once I get back to my computer.

Sunday, February 10, 2013 - 14:49

@Pennomi: While it would be possible to assemble a lot of those bits by scavenging from here and there, I've been pretty good about finding anything that's compatible to this style, and it should already be here.  No need to have really severe stylistic mixing if it can be avoided.  The real point of work here aside from the drawing is going through the list and deciding which monsters can be represented by recolors of each other, and once that's done, which ones can't already be covered by what's already in the set.  While I'd be happy to have a go at chipping away at a list like that once it's made, I'd rather not also have to spend the time generating the list.  The ones you've mentioned in your post are a good start, but more specificity will help quite a bit.

Sunday, February 10, 2013 - 12:04

Absolutely excellent work, and on subject matter which is always in demand.  Thanks for making it, and thanks for the generous licensing as well!

Wednesday, February 6, 2013 - 19:22

Found the problem.  The link is correct, but the auto-hotlink thing added a space at the end for some reason.  It should be fixed now.

Wednesday, February 6, 2013 - 19:21

Thanks for the comments, guys!

First thing: I noticed I'd forgotten this guy: http://opengameart.org/content/3-form-rpg-boss-harlequin-epicycle I added it to the full sheet, haven't put it into the credit file yet (it's just by me, so that's simple).

I appreciate the name suggestions, but they seem a bit on-point, as it were.  Better than what I'm using now, but not quite what I'm after yet.

@ Pennomi: that is a good idea, but a very large monster list.  I'm open to aiming some work in that direction, but it would help to know which ones are needed as fully new critters (as it seems the number could be cut down quite a bit by doing basic recolors for many of the variations, and some bases are already covered).

 

By the way, in terms of future plans, generally there are three things I'm hoping to work on.

1) a set of robots/mech things, in the tradition of games like FF6.  So far there is Blarumyrran's robot, and the robot and turret I made based on it.  I also have a half-finished mech kicking around.

2) insects.  Everyone likes spiders, beetles, etc.

3) humans.  So far the only true human we have is Blarumyrran's wizard.  We could use a few more.

People's interest will kind of determine which way I go.  I've already got the robots started, so I'm leaning that way for now, but that's not set in stone.

Monday, February 4, 2013 - 19:03

Neat stuff.  Some of them could use a bit of cleanup, but overall the effect is quite well done.

Sunday, February 3, 2013 - 20:47

Ah, darn; I felt so clever.  The Dragon Wars I meant is an indie online Chaos-inspired tactical fantasy game.

Sunday, February 3, 2013 - 16:22

Hey, this is great stuff!  I love your design and pixel tech.  Your style looks kind of familiar to me--did you ever do work for a game called Dragon Wars?

 

Thursday, January 31, 2013 - 23:37

http://opengameart.org/content/pixel-art-contest-entry-starsteel-barbari... someone should adapt these to the base as well.  That would be fun.

 

Parts of the base are pretty well executed; generally, I think there's a bit of an overuse of lines to define form rather than shading.  This works better with some features than others, but overall it's still a good effort.

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