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Wednesday, July 28, 2010 - 18:38

This is definitely true. If there were active requests on the forums I would probably do much more for people. It's a little frustrating making stuff for hypothetical projects.

Sunday, July 25, 2010 - 23:47

I tried the demo, and I liked what I saw.  It reminds me of a number of old games which I enjoyed a lot back in the day.  I'll be watching its progress.

Just one question, though: is the four eq slots thing fixed in place, or something that might be edited later/by a user/developer?  One thing I really like in such games is aquiring a vast array of "sw33t loot," and of course more slots would mean more swag on display, even if it also meant more asset making (of course, I also enjoy making equipment assets, so I might not be the best one to think through such obstacles).

Sunday, July 25, 2010 - 18:17

Wow, thanks! I really feel like this means a lot, too, having had a look at your gallery.

Sunday, July 18, 2010 - 14:48

I like the design, but the empty space on the right bugs me.  Is that just part of the mockup, or would that be an actual issue?

Friday, July 9, 2010 - 17:28

I've spent a long time working with games in this selfsame perspective (more in the tradition of Tibia, though, which blatantly borrowed and stole from U7), and as such I've seen a lot of discussion on this topic.  Probably the most thorough (if wordy) explanations I've seen was here: http://forum.phobosonline.com/viewtopic.php?f=8&t=4815 if anyone is interested in looking at it more.  Though to be honest it's not too hard to get the hang of the perspective just through practise.

And I must apologize for this sorta necro post, I've been away, but this is the one topic I know anything about... xD

Monday, September 14, 2009 - 22:46

My apologies for not getting something in in time. School has been rather intense, and I've also had a few other pixelling projects going on, so there you have it... Still, I'll try to make a contribution eventually; it seems like a very nice project.

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