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Tuesday, March 4, 2014 - 23:41

Hey, nice work!  I really appreciate you taking the time to expand on this set, especially with the jam coming up.

Tuesday, March 4, 2014 - 14:36

You're going to need to be a lot more specific about what you need to get an artist interested.  I'm a geology major getting ready to graduate this May so I obviously have a lot of interest in the subject matter, but I would have no idea whether the type of art I do (pixel art) would be of any use to your project (a moot point in my case since I don't have the time either way, but you get the point).  "Good art" is incredibly vague, as is "able to make frames."  Since you can't compensate the artist you'll need to compensate by making it as easy and smooth as possible for an artist to contribute.  An artist might do some drawing for an educational game for kicks, but that's because arting is fun.  The logistics of determining formatting, resolution and other such details is generally less fun, so it would behoove you to take care of that stuff yourself.

You really need to give a good idea of the scope of the project too.  If it's a few quick things you're a lot more likely to have luck than if it's a huge chunk of work that's going to take a whole lot of someone's time.

Another thing you should probably mention is the licensing status of the game.  If it's going to be an open-source resource that allows teaching the earth sciences in general to be easier it may be more appealing than if it's going to be restricted to one site.

It's also odd that you can't put up images of the game, though it's good that you mention it.  Being able to do that would likely help a lot, at the very least in establishing answers to some of the above questions.

Anyway, good luck--for obvious reasons I hope you're successful in this.

Friday, February 28, 2014 - 16:46

I think that they're all edited from other fighting game sprites.

Friday, February 28, 2014 - 13:08

Aaaaaaaaaand fixed.

Thursday, February 27, 2014 - 17:06

What William said.  definitely not a bug on the shoes layer which will be fixed soon.

Saturday, February 22, 2014 - 13:48

For the record, I've been curating a few collections sort of in preparation for this.  I have archive-complete collections of 2D platformer and isometric assets.  That may be useful for more specific categorization or tagging.

Thursday, February 20, 2014 - 14:04

As always, great work!

Tuesday, February 11, 2014 - 04:05

@riidom: nope, definitely bots of one sort or other.  They've got a bit of context-sensitivity in their posts but that's just the fact that we're in the space-future.  The vast majority of these guys get caught in the filter--this is likely just another evolutionary step that's found a weakness in the current setup, which I assume will be patched with similar speed, however that works.

Monday, February 10, 2014 - 15:45

Spambots are constantly attacking, as you might imagine.  It's not very common that they get this far in but it happens.  The IRC is usually a faster place to get in touch with someone who can deal with them, though we all know that attendance there is spotty.

Tuesday, January 28, 2014 - 17:08

Hello,

I'm glad that you've come to OGA to get help on your project, but you really need to give more information before anyone can help you.  Important things like the size, resolution and general style you're going for, what kind of tiles you're using, etc.  There are a lot of RPG resources already in the archives, so that would be a good place to start as well.

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