This is VERY important! Not just style, but medium, resolution, thematic tone, etc. These are all necessary for people to know what you're talking about, and whether they can help at all.
Do you want vector art? Pixel art? 3D? Painted assets? Is this fluffy and cartoony or dark and gritty? If you want it to look similar to a particular game, link to some examples of art from that game so we know what you're talking about. You need to know either A) the answer to all these questions, or B) which ones aren't decided and how much freedom the artist has in approaching them. If you have this all laid out, you are waaay more appealing to an artist, because you are showing that you have your stuff together and you'll probably be good to work with.
...anyway, the game is looking pretty neat so far. A few notes, though:
On the opening screen it says "art and music by Opengameart.org"; you should probably say 'from' rather than 'by,' since OGA is a venue for (and occasional commissioner of) work, rather than a producer.
Sorlo's sprite appears to be crunched together horizontally, which looks kind of odd. Is that a preview thing or is there some other reason?
I think that you're missing one important detail. In what capacity would someone be developing a game for you? Would they be paid, or would it be merely 'portfolio work'? Would it be closed or open-source?
@Cemkalyoncu: thanks! Unfortunately, I have no plans to animate them atm; they're just intended as static in-battle sprites. It would be quite a bit of work to do even basic animation, much less something fuller.
Important information is still needed for people to help you:
What medium of art do you need? Are we talking vector art, pixel art, a 3-D model?
What general tone are you going for? Serious, gritty fantasy? A roman cartoon?
My first impression was that you're probably making a side-scroller, but you don't really say. What perspective are you looking for?
As it stands, it's almost impossible to help you out. We need more info.
"Tell us what style of art you're looking for."
This is VERY important! Not just style, but medium, resolution, thematic tone, etc. These are all necessary for people to know what you're talking about, and whether they can help at all.
Do you want vector art? Pixel art? 3D? Painted assets? Is this fluffy and cartoony or dark and gritty? If you want it to look similar to a particular game, link to some examples of art from that game so we know what you're talking about. You need to know either A) the answer to all these questions, or B) which ones aren't decided and how much freedom the artist has in approaching them. If you have this all laid out, you are waaay more appealing to an artist, because you are showing that you have your stuff together and you'll probably be good to work with.
Triangle boy, triangle boy.
Triangle boy hates particle boy.
They get in a fight, triangle wins.
Triangle boy.
...anyway, the game is looking pretty neat so far. A few notes, though:
On the opening screen it says "art and music by Opengameart.org"; you should probably say 'from' rather than 'by,' since OGA is a venue for (and occasional commissioner of) work, rather than a producer.
Sorlo's sprite appears to be crunched together horizontally, which looks kind of odd. Is that a preview thing or is there some other reason?
Anyway, keep up the good work.
Nice work! It's good to see more female characters being made.
Hehe, trying to edge in on my territory?
opengameart.org/content/platformersidescroller-tiles
Seriously, though, would you like to be added as a contributor on the other collection? It might make more sense to have one fully complete set.
I think that you're missing one important detail. In what capacity would someone be developing a game for you? Would they be paid, or would it be merely 'portfolio work'? Would it be closed or open-source?
I find this... contextually odd, since OGA doesn't have any ads.
Hello,
I've added a very simple hole/spawn sprite thing to the listing. Is that what you were after?
This is a great, general purpose concept. Thanks both to you and to Myckel for making it happen.
@Cemkalyoncu: thanks! Unfortunately, I have no plans to animate them atm; they're just intended as static in-battle sprites. It would be quite a bit of work to do even basic animation, much less something fuller.
Pages