These are intended as static RPG enemies, ala Final Fantasy 6. Animating them would be a rather laborious process, not only because of the perspective but also because of the high color count and shading style.
Great work! I followed the creation thread on Pixelation, which was quite a bit of fun as well. Thank you very much for posting all these delicious assets here.
Just for the record, I'm putting this in the platformer character collection; it's not strictly accurate, but I feel like they might still have use in that arena. Anyway, great job!
Quick question: I have been steadily building up a set of RPG enemies, and I would very much like to, at some point, make one based off of this drawing. However, I've also been trying to keep all the critters together under CC-By (to make using them all relatively easy). I'm not entirely sure how licensing works for adaptations as opposed to direct derivatives, but I'd rather just clear it with you either way.
Those terms do not equate with a usable license, unfortunately. Half of it appears to be rules for registering on the site, and the rest gives little of the information that we would really want to know.
EG: You say it's non-redistributable (already not FOSS, but that's beside the point). Would that apply to, say, uploading the model here complete with the texture, which someone could then download? Or using it in an open-source game, from which it could be removed by a third party?
There are other questions unanswered as well: how do you feel about commercial usage? derivative works? Credit?
Generally, self-written licenses are too vague/untested for people to be comfortable using the assets for almost anything. That is why only a certain number of widely-known and used licenses are allowed on OGA. Limiting redistribution, for instance, essentially prevents usage in open-source software. If you really want your textures to be free in that sense, you'd probably have to change your business model entirely (EG, something like 'I get x much in donations, I'll make y textures" or something) which of course is probably not what you're after either.
It does look like you have a great deal of quality textures, though. I'm not into 3-D, but I love the quantity and variety.
These are intended as static RPG enemies, ala Final Fantasy 6. Animating them would be a rather laborious process, not only because of the perspective but also because of the high color count and shading style.
Great work! I love this sort of thing, and it strengthens the site as a whole.
for the record, advance wars is in an orthographic projection, not true isometric as the tank in the previous post is
Great work! I followed the creation thread on Pixelation, which was quite a bit of fun as well. Thank you very much for posting all these delicious assets here.
Great job! This is a very fun song, even outside of the context of the game (though it seems to fit that perfectly).
Hello,
Just for the record, I'm putting this in the platformer character collection; it's not strictly accurate, but I feel like they might still have use in that arena. Anyway, great job!
It's not really a game project per se, just a collection of vaguely ff6-styled RPG enemies I've been building. You can see the collection here: http://opengameart.org/content/side-on-pixel-art-rpg-enemy-sprites
Fair enough on the licensing, I can understand your feelings there. I have the feeling this will get plenty of use/interest regardless.
An excellent song and a very free license. My thanks on both counts, and excellent work!
Quick question: I have been steadily building up a set of RPG enemies, and I would very much like to, at some point, make one based off of this drawing. However, I've also been trying to keep all the critters together under CC-By (to make using them all relatively easy). I'm not entirely sure how licensing works for adaptations as opposed to direct derivatives, but I'd rather just clear it with you either way.
Those terms do not equate with a usable license, unfortunately. Half of it appears to be rules for registering on the site, and the rest gives little of the information that we would really want to know.
EG: You say it's non-redistributable (already not FOSS, but that's beside the point). Would that apply to, say, uploading the model here complete with the texture, which someone could then download? Or using it in an open-source game, from which it could be removed by a third party?
There are other questions unanswered as well: how do you feel about commercial usage? derivative works? Credit?
Generally, self-written licenses are too vague/untested for people to be comfortable using the assets for almost anything. That is why only a certain number of widely-known and used licenses are allowed on OGA. Limiting redistribution, for instance, essentially prevents usage in open-source software. If you really want your textures to be free in that sense, you'd probably have to change your business model entirely (EG, something like 'I get x much in donations, I'll make y textures" or something) which of course is probably not what you're after either.
It does look like you have a great deal of quality textures, though. I'm not into 3-D, but I love the quantity and variety.
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