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Thursday, February 2, 2012 - 18:00

To be honest, I'm rather shocked that you're offering a position like this.  I've tried to be helpful on your various graphical requests, but it's pretty clear that you don't have much of an understanding of game graphics.  Are you really confident you'll be able to provide coherent art direction without that knowledge?

Wednesday, February 1, 2012 - 12:09

By the way, I should have mentioned this a while ago.  I used this loop as background for a song I did for a contest:

http://scarodactyl.tumblr.com/post/15828119753/some-say-the-world-will-e...

Thanks for the great sound!  It really makes the song much more tolerable.

Sunday, January 29, 2012 - 14:34

How about something like 'expand on graphical assets made by someone other than you'?

 

Or 'Make a piece based on concept art already uploaded to OGA'?

Sunday, January 29, 2012 - 14:33

Great job!  I think they'll probably have much wider reusability in this form.  (Also, lol 'Redstrike').

Friday, January 27, 2012 - 11:12

Hmm...  As you said on one, that's not a very good point; no license listed means you can assume all rights are reserved.  I don't think that the work would qualify as fair use--it's not for educational or review purposes.  It's point two that looks promising.  Generally, I would think it's thin ice, depending on how closely you duplicate it.  I am, alas, not an expert on what the line is between inspiration and a derivative work, but this does appear to straddle it.  to the IRC to consult, away!

Thursday, January 26, 2012 - 11:37

Hello,

I like the look of your icons.  I had a question: a lot of them appear to have used photos, at least as a base for reference.  Can I ask where you got your gem photos?  I've had trouble finding cooperatively-licensed photos of gems that nice.

Wednesday, January 25, 2012 - 14:10

These are pretty neat!  Is there any way you could upload a version without the drop shadow?  I think they could be useful for, say, platformer tiles as well as breakout games.

Monday, January 23, 2012 - 21:50

Generally, I was thinking of it as a playable class, but I could see it working as a villain as well.  I probably need to spend more time on sketching it out; hopefully I'll have some more time.

Saturday, January 21, 2012 - 20:47

Editing existing tiles is great.  Being able to build on other people's work is one of the major strengths of FOSS.

Saturday, January 21, 2012 - 15:34

Congratulations on winning the challenge!  You did a great job and definitely deserved victory.

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