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Monday, November 14, 2011 - 16:02

@Charlie: there's definitley exaggeratoin in the arm movements.  This is pretty important, though, to make the animation look more active (you'll generally find this sort of thing is common in most platformers).

@Mumu:  Awesome as always!  I am a big Samurai Jack fan, which only adds to my enjoyment of this.

 

By the way, here's the jump with one more frame to smooth it out a bit (hopefully makes the apogee less jerky):

Saturday, November 12, 2011 - 23:49

  Some progress on the jump!  I think this may be finished, at least for now?  Thanks again to Surt for the awesome edit.

@doudoulolita: sorry for the super-slow reply on this.  You seem to be getting pretty good results with the vectors.  I would suggest, especially since vectors let you do some easier rotations, to up the framecount on walking from 4.  6 frames (at least) works a lot better, as I've learned.  I do hope to make some more characters once I get Xeon here finished (partially, this is for animation practise so I can do a little better on the other characters, in speed and quality).
I haven't written any tutorials.  I might give it a try at some point, though.

Friday, November 11, 2011 - 12:46

I'll add it for now;  I may split it off later if/when I make another collection for platformer stage enemies.

Thursday, November 10, 2011 - 11:08

Yeah, character design is important, and these could serve as a very useful springing-off point, especially for supporting characters/enemies.

Tuesday, November 8, 2011 - 11:33

@Anonymous:  This is a rather odd case.  On the one hand, despite the similarities you see the graphics in this entry are obviously not direct derivatives of the ones you linked.  I don't see any meaningful connection between the fur and the one you linked, for instance.  And there aren't any obvious hints of pixel-for-pixel copying in the vials despite similar stylings.

BUT, the stoppers on the vials share a number of identical colors, which indicates that at least the palettes were referenced/used.  To me, this indicates that further investigation is needed; just because the vials entered here aren't derivatives of the ones you linked doesn't mean they aren't derivatives of ones from the same set.  Regardless, while taking a palette isn't infringement per se, it's certainly proper etiquitte at least to mention if you've used someone else's.

Sunday, November 6, 2011 - 22:58

also of potential interest: http://opengameart.org/art-search?keys=iron+plague  Though, alas, those assets are spread out over several entries.

Sunday, November 6, 2011 - 14:41

OK, I've come to the conclusion that he's just a troll.

Saturday, November 5, 2011 - 00:30

I think that style is one measure of coherence.  Genre might be another, either literary or game.  Subject matter might be yet another.  I don't think there are limits on what kinds of collections you can make any more than there are on what kinds of art you can submit (well, ok, there must be some logistical limits on both, but you know what I mean).

Friday, November 4, 2011 - 16:51

" as I'm tired of your rubbish amateur art. If you cant do pixel art or produce high quality sound effects, then please dont, as you'll create crap."

I think that, even if people here were interested in what you are doing (unlikely), you lost any chance you had with that sentence.

Friday, November 4, 2011 - 13:19

Hey, this might be useful for you.  Since Bart just got collections up and running, I've put together a collection of sidescrolling character sprites (here: http://opengameart.org/content/sidescrollerplatformer-characters) and tile assets (here: http://opengameart.org/content/sidescroller-tilesets).  There are fewer tiles than I'd hoped, but quite a few characters of various sorts.

 

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