Primary tabs

Comments by User

Saturday, November 26, 2011 - 23:08

Also, LOTR's copyright status is... complicated in the US.  I believe the first edition is actually technically not under copyright here due to shenanigans.  But don't quote me on it if you end up in court?

Saturday, November 26, 2011 - 09:23

Spent a few minutes filling it out carefully, and then it told me that my session had expired or something similar when I tried to submit it.  :\

Monday, November 21, 2011 - 10:26

No offense, but to me this sounds something like "Hey, let's make an MMO!  We don't really have much direction or a team, but we'll just wing it."  Maybe I'm just misunderstanding, but if that's generally the case you're probably going to have trouble.  MMOs are perhaps the hardest type of project out there, even with a full and dedicated art and coding team and a good idea of what you're doing (been there).  You can't just throw things at this sort of project and see what sticks; you'd probably have more luck with something a little simpler and less soul-crushing.

Friday, November 18, 2011 - 10:25

This is a very neat song, but I agree that the violin sample is dragging it down.  It is literally giving me a headache.

Monday, November 14, 2011 - 16:09

Hmm... I still can't really tell the genre, but it almost looks like you're doing an adventure game?  This might fit the bill, though: http://opengameart.org/content/side-scrolling-fantasy-themed-game-assets

Monday, November 14, 2011 - 16:02

@Charlie: there's definitley exaggeratoin in the arm movements.  This is pretty important, though, to make the animation look more active (you'll generally find this sort of thing is common in most platformers).

@Mumu:  Awesome as always!  I am a big Samurai Jack fan, which only adds to my enjoyment of this.

 

By the way, here's the jump with one more frame to smooth it out a bit (hopefully makes the apogee less jerky):

Saturday, November 12, 2011 - 23:49

  Some progress on the jump!  I think this may be finished, at least for now?  Thanks again to Surt for the awesome edit.

@doudoulolita: sorry for the super-slow reply on this.  You seem to be getting pretty good results with the vectors.  I would suggest, especially since vectors let you do some easier rotations, to up the framecount on walking from 4.  6 frames (at least) works a lot better, as I've learned.  I do hope to make some more characters once I get Xeon here finished (partially, this is for animation practise so I can do a little better on the other characters, in speed and quality).
I haven't written any tutorials.  I might give it a try at some point, though.

Friday, November 11, 2011 - 12:46

I'll add it for now;  I may split it off later if/when I make another collection for platformer stage enemies.

Thursday, November 10, 2011 - 11:08

Yeah, character design is important, and these could serve as a very useful springing-off point, especially for supporting characters/enemies.

Pages