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Sunday, March 27, 2016 - 07:48

I just finished adding races and different combat damage types to Heroes of Hawks Haven. For example Zombies are immune to poison and non-lethal damage but they have weakness for electric damage. First test game I died figthing against zombie and water elemental. I think this game is now more difficult than before.

Different combat damage should bring more tactical elements to combat.

All these changes are in master branch but I haven't built the release yet. I still need to do some testing before releasing.

Monday, December 14, 2015 - 11:33

According wikipedia many older system supported sprites where heigth was bigger than width.

https://en.wikipedia.org/wiki/Sprite_(computer_graphics)

 

Friday, December 4, 2015 - 17:03

I have started to make a tutorial for Map editor in JHeroes. Currently tutorial is in different branch since making testable tutorial map requires changes on code too.

Tutorial text itself:

https://github.com/tuomount/JHeroes/blob/tutorial/tutorial.md

 

Currently tutorial contains very basic what is required to change in code and basic map editing. There are also tutorials how to add simples events on map like sound effects, sign, doors and clocks.

Friday, November 20, 2015 - 16:51

I just finished converting all the REFMAP tilesets into LPC ones. Since Heroes of Hawks Haven does not use REFMAP anymore I am able to publish it as open source. Source code is available in GitHub:

https://github.com/tuomount/JHeroes

Precompiled JAR file is available in same place as before:

https://tuomount.kapsi.fi/download.html

Source code also contains Map Editor and TileEditor for the JHeroes engine so fork it the project allows creating new RPG with it. Next thing I am going to make a tutorial how to make a new RPG with it.

 

Thursday, October 29, 2015 - 00:41

All the scrolling and animations look very smooth. Awesome!

Sunday, September 20, 2015 - 16:22

Wow! Looks really awesome! What platform(s) you are making this?

Wednesday, September 16, 2015 - 16:14

I also start with engine first then move to assets and the more engine and the more assets and so on. I prefer doing my own engines. Then you get total control over everything.

Monday, September 14, 2015 - 23:39

Johnno56

I have Wacom tablet and Linux and it works fine. Just plug-it in and no need to install drivers. When I bought my Wacom it had two versions: One without drivers or CDs to use with Linux and 10 euros more expensive for Windows users. 

Monday, September 14, 2015 - 16:13

Wow great improvement! Sound effects and UI changes with all the information makes a huge different on previous ones.

Monday, September 14, 2015 - 14:45

I also use GIMP. GIMP is great since you can do pixel art with or draw with wacom tablet. No need to learn to use different programs for that. While working with GIMP I use .xcf since it supports layering but when I need to get 2D art to game PNG is superior. It is lossless and support alpha channel. Alpha channel can be uses also for partial transparency which is useful when creating special effects for games.

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