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Sunday, January 7, 2018 - 15:07

There is version 0.4.0Alpha available.

Biggest changes are new musics, new playable race and privateer ships.

Idea is to have each space race own diplomatic music when having diplomacy with them. Currently there are:

New playable race is called Scaurians (https://opengameart.org/content/big-space-dude) is merchant race. It gains one extra credit from trading buildings and 50% credits when doing trade with other player.  Then there are the privateer ships. These can be use to steal cargo of merchant ships. Since these ships cannot be recognized from other player's privateer ships they can be used also for attacking against player whom you have peace or even alliance. So essential they more like space pirate ships. Space privateering in action New version is available in Github:https://github.com/tuomount/Open-Realms-of-Stars/releases

Thursday, December 21, 2017 - 00:31

Awesome music!

I am using this in my Space strategy game called Open Realm of Stars as diplomacy music for humans.

Monday, November 20, 2017 - 16:19

Yes, I am will add random events at some point. Main focus at the moment is get base game working and getting more features there. I also keep Github's issue tracker as road map and there are the at least next versions issues open.

https://github.com/tuomount/Open-Realms-of-Stars/issues

I have thinking to add at least some kind of space anomalies floating in map while exploring it. Those could contain new techs, ships, credits or space monsters for example. Also when colonizating new planet there could happen sometimes some random events. But in I think random events should fit just fine game like this since there is no multiplayer and game does not need to be fair.

Sunday, November 19, 2017 - 23:49

There is now new version available:

https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/open-realm...

Biggest changes are Trade ships which allow generating more credits while they travel between players, Improved AI attack and added new music and sound effects to game. Sounds and music are from OGA.

Music:

* Nautilus by poinl,

* Brave Space Explorers by Alexandr Zhelanov

* Lost Signal by PetterTheSturgeon.

Sounds effects:

* Starbase deploy sound Adaptation by Tuomo Untinen original sounds by Lee Barkovich and Michel Baradari

* Ship repair sound Adaptation by Tuomo Untinen, original sounds by Lee Barkovich

* Laser_07 as EMP explosion by Little Robot Sound Factory,

* Teleport sound by Michel Baradari

* Wormhole sound Adaptation by Tuomo Untinen, original sounds by Écrivain

  Here is screenshot where trade ships are near Upsilon Pevo I.

 

And if you are interested the release can be found from here:

https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/open-realm...

Tuesday, October 31, 2017 - 15:31

Excellent! Thanks!

Tuesday, October 31, 2017 - 01:18

I would need the star destroyer without background. I am developping 4x space game and I was thinking to use your ship in a news screen where first/biggest trading ship arrives on a planet. And I would like to draw the planet where it arrived into background. So it would vary during the game. Resolution is not that important. Planets are now about 500x500 pixels, so it probably needs to be somewhere close to that. I have to try it out if it looks better when ship is bigger than planet or vice versa. So 1024x1024 should be fine, I'll just down scale it from there.

Saturday, October 28, 2017 - 11:41

Any change that you still would have the plain spaceship without the background?

Tuesday, October 24, 2017 - 16:10

Here is my submission to contest:

https://opengameart.org/content/pumpkin-monster

Tuesday, October 3, 2017 - 16:39

There is now new release of OROS: 0.2.0alpha. There was also previous release after last post to OGA. So following has been changed since the last post:

Game features News Corporation which tells about big events happen in galaxy, for example some one makes war against some one else or two realms make peace and so on. Second biggest change is that players can build Star bases. Star bases can be built on special tiles called Deep Space Anchors. Reason for these Deep Space anchors is that I want to limit how many star bases can be in the game and thus create more conflicts into game. AI is also more tense about ships border crossing if ship's owner does not have alliance with AI.

OROS now features music player. It contains two combat music and two musics which are being played in every other screens. Music assests are taken from here OGA. Thanks goes to  Observing The Star by YD, A million light years between us by Alexandr Zhelanov, Neon Transit by Alexandr Zhelanov, Thrust Sequence by Matthew Pablo.

 

New release available:

https://github.com/tuomount/Open-Realms-of-Stars/releases

 

Also I opened two hacktoberfest issue, so If you are participating hacktoberfest check these out:

https://github.com/tuomount/Open-Realms-of-Stars/issues?utf8=%E2%9C%93&q...

 

Screenshot about News Corporation:

News Corporation

 

AI deployed Starbase:

Starbase

Sunday, August 27, 2017 - 23:30

If you are refering this one:

https://opengameart.org/content/castle-tiles-for-rpgs

Yes, your attribution would seem correct. I would also mentioned the license too.

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