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Saturday, April 7, 2018 - 06:02

Thanks!

Before starting to code I planned this game about half-year to year in my head and I always thought that I cannot start this since it is way too big project, but I just keep planning it and I finally started to do the actual game. No good tip how you keep going on your project is that you should do something at least once a week. Once you start skipping weeks it is pretty easy just start skipping more and more. If you are using Gitlab or Github they both have different activity charts check yourself that you have done something for the project. In Gitlab you can private repositories for free, so I think you can share you project from there to limited number of people.

And even if you are doing the project yourself I highly recommend using version control like Git. There you can follow up your chances and try out something high risk changes without fear to mess up your project. Plus both Github and Gitlab have issues which I use for road mapping and planning the project. They also have wiki pages where you can write documentation for your project.

Good luck with your project and if you want to talk more just send me private email via OGA.

Thursday, March 8, 2018 - 06:57

New version of Open Realm of Stars(OROS) is available( https://github.com/tuomount/Open-Realms-of-Stars/releases ).

There are now two quite big chances in game. First you can actually win the game by gaining the biggest score in certain amount of turns. Amount of turns to play is selected in Galaxy Creation.

Second big thing is espionage. Espionage is done by adding espionage modules in your ships. Then this ship is moved to enemy's sector. Players can have espionage on another player from 0 to 10. More espionage you have you get to know enemy's military force power and location of their fleet. Each player can also pay for Galatic Broadcastin News Company(GBNC) to lie their military size. AI players use GBNC and espionage information when determing if it's worth to start war with another player.

Espionage view

Above is screen shot from espionage view. As you can see each of the realm requires their own espionage fleets. So in this particular game I had 5 probes with Espionage Module Mk2. Two of them were in Greyan Demoracy sectors and three of them were Alliance of Mechions sectors. Espionage view also show how other players like about you and what releation you have at the moment.

Espionage still needs more works. AI could use location of enemy fleets when it's is planning they moves. Espionage trading is in current version. Busting espionage ship should cause more reputation loss than just simple border crossing. AI should plan espionage ships more carefully how to do this. One reason why it's not done in this version is that I do not know yet which is the good way to do it. Should espionage modules be placed only in privateers? Or should those place in traders which would do trading and spying at the same time.

There is also a new Space Race called Homarians (Image from Surt CC0 scraps):

They are first race which have food production 200%, 150% for production and mining. Cons are that science and cultural production are 50%.

There are also random events when colonization new planets. Planets can contain ancient buildins, more food or have rich metal surface which make planets more valuable.

Wednesday, February 28, 2018 - 15:12

This now contains new table lamp made by me. Updated zip and preview image.

Wednesday, February 28, 2018 - 15:09

New lamp post in previews and zip file and credits has been updated.

I also noticed that this one has that lamp derivate:

https://opengameart.org/content/lpc-house-interior-and-decorations

I'll fix that one too.

Wednesday, February 28, 2018 - 00:28

I'll change the lamp but I need to add animation for that, so it might take a while. Ah, the issue is with just the lamp and not the pole.

Wednesday, February 28, 2018 - 00:04

I have never thought leaving out trivial contribution could lead to CC0...

 

Well, the book could be CC0 it is so simple. Cobwebs are draw with slight opactity, so the background the contains pixels from Sharm's cabinet. Is background pixels still strong enough to keep CC-BY-SA? I do not know.

Tuesday, February 27, 2018 - 23:46

Yes, they are mine work but I thought those are so trivial so I did not take credit for them.

Sunday, February 18, 2018 - 05:28

You are welcome!

Saturday, February 10, 2018 - 02:59

You are welcome!

Tuesday, January 9, 2018 - 15:24

Thanks! Don't worry I won't stop. Making of this game is interesting and fun!

There are two ways to play. First you need Java to be installed on your machine. Either OpenJDK or Oracle's Java will work fine. Second thing is the get binary. You can use official release from here: https://github.com/tuomount/Open-Realms-of-Stars/releases and direct link for the latest one: https://github.com/tuomount/Open-Realms-of-Stars/releases/download/open-.... Then unzip and goto folder you just unzip. Then run it from terminal with command: "java -jar Open-Realm-of-Stars-0.4.3Alpha.jar" or double click file Open-Realm-of-Stars-0.4.3Alpha.jar.

Second option is to get the source code from Github page: https://github.com/tuomount/Open-Realms-of-Stars and compile it. Easiest way to compile it is using Maven. Just type "mvn install" Then you will get same zip file as release version into folder target. Other option is to use Eclipse but then you have to manually fetch jorbis library for playing the background music.

Please if you try it give some feedback.

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