Primary tabs

Comments by User

Sunday, September 19, 2021 - 01:48

Bordless does not affect anyway if you have selected full-screen. I meant that without full screen mode, bordless is the next thing almost full screen if screen is resized for maximum size. Fixing this will be challenging since I don't have Windows 10. I'll try to look if someone else has encounter similar issue with Java. Pressing alt+F4 should still close the game if it is running on top even its not being shown.

Okay, I think I now understood what you mean with auto-cicle. Left-clicking enemy ship would always shoot it with next available when. One whould need to click that many times ship has guns. This sounds like a good feature.

Saturday, September 18, 2021 - 16:03

Thanks for trying my game and giving feedback.

There are quite much news I agree with that. It shows news about each leader doing something or get killed, which can happen often. Reason why it shows even from empires you have not met is because it is being broadcasted by Galactic Broadcast Network Company, which is indepent from all the realms. Elections happen at same time since most of the governments have reign time 20 turns. (Some governments have 40, 100 turns or even life time) If ruler dies before then elections can happen different time. For news there could be settings or choice that it would only show your local news, or news from realms you have met or show all.

Rulers are pretty much like governor but they giver bonuses for whole realm. What ruler/governor/commander actually benefits it depends on his/her/its perks. Scientific gives research bonus if leader is working as ruler or governor. Diplomatic only gives diplomacy bonus if it is on ruler and so on. For the moment only way differentiate leaders are their names. It would be nice to have different leader pictures but since I am working without budget it is very difficult to obtain multiple faces for multiple alien races. Reason why dead ones stay on the list I am planning to make somekind family tree or similar at somepoint, but not sure if that's a good idea.

Hey, that marking route for normal movement is great idea. I could try to implement that on next version.

Hmm, that sounds really bad. Did Alt+tab or similar work either? I have tried game with FullHD resolution and with that it should work. Almost full screen you should be able to get first resize it big as possible and then change to borderless mode. Borderless mode requires restart to be working. What kind of graphical glitches you experienced?

Yes, true building advanced factory/mine/lab and so one could replace basic factory/mine/lab automatically. This is a good suggestion.

Yes, there are quite many clicking in combat, but it matters in which order those weapons are used, if ship has multiple different types of weapons. Do you mean that weapons could cycled for example mouse wheel or with keys?

Thursday, September 16, 2021 - 15:37

OROS 0.19.0Beta is now available and it comes with trailer

In this version there can be 12 realms in the galaxy. This actually changed the game quite much. First is that galaxy size needs to be medium or larger. This causes that nuclear engines are not that good when travelling big distances. Another is that winning is more difficult. This is simple since most of the victory conditions have relations how many realms there are in game. For cultural victory one needs to get half of the realms - 1 to admire one's culture, conquest victory require conquering half of the home planets, population victory is even more difficult since one must gain half of the galaxy population. So getting any of those victory conditions is hard than comparing to 8 realm game.

Another new things are orbitals. Planets can have orbital which do not take building slot. Orbitals are designed in ship designer and components are selected from available technology. These can contain starbase modules, so these can boost planet's research, cultural or credit production. If orbitals contain scanner these scanner can replace planetary scanners. Orbitals are also used for defending planet against attackers.

Planets now have suiteability which varies on each space race. Some of the space race might be more suitable for water worlds, while some like carbon worlds or even iron worlds. Suiteability of planet can be increased researching new technology. This suiteability limits the maximum amount of population on planet. For example planet size of 12 and suiteabiltity of 50% could only hold 6 population.

Tractor beam can now use for stealing other realm's ships in combat. First target ship needs to be immobilized and all military weapons need to be offline. After this ship can be steal during combat.

There are couple of graphical changes. First game can be now run in full-screen mode, which is great for immersion. I also added minor movement of nebulae in quite many views to make it feel more lively. Reborgians also have space ship bridge interor:

Reborgian

There are also some minor changes like that all realms can be AI controlled. This is for me to see how AI is actually playing and hopefully I can make AI more smarter in future versions. Two second minor changes auto exploring and AI controller combat. Both of these were requests. Both auto exploring and AI control in combat both uses same standard AI which is used also in regular AI turns. Turns out that exploring AI is quite bad and needs to be rewritten in next version.

Next version is probably contain quite much AI improvements. One them could be difficulty levels for AI. I am wondering if players generally hate or love challeging AI or even losing for AI. I like to lose in my own game, but I kind of hate it in other games so I might need to do AI difficulty levels. But I am not going to give bonuses or negative bonuses, I am just going make it more stupid on lower difficulty levels.

Any way if you are interested about the game source files and/or binaries are available in Github. Binaries are also available in Itchio.

Saturday, July 3, 2021 - 14:33

I sent this as private message. Did you get it?

Thursday, July 1, 2021 - 14:55

Yes, I am linux user.

Wednesday, June 30, 2021 - 16:46

I was able to finish game with fighter class without buying the cheating stuff from that goblin or taking powers which were opened when meeting modder. I got killed once in mole goblin lair where goblins just surround me and I could not move.

I noticed that rock barriers were not visible in wyvern tribe. Me and my pet was able to hit but it wasn't visible. Similar like sonic bat.

Anyways great mod and I am looking for next act!

Wednesday, June 30, 2021 - 11:21

Yes, that loot disappering happens it the very first forest just next to the town. This also happened in every goblin tribe. I notice that closer character was hidden snatch or chest more like gold/items were about to stay.

Tuesday, June 29, 2021 - 16:38

Overall I really like this mod. I have now played about 2.5 hours with fighter character. I could now try out to beat giant spider and the black rat in cathedral, since those are related to some quest. I haven't visited other goblin tribes yet. Iron mine, that beast in cave I was able to find.

Could there be passive power for gaining extra slot for rune?

Some of the chest in forest did not drop the loot or they drop the coins but they immediately disappered after hitting the ground. I suppose these are bugs. 

Tuesday, June 29, 2021 - 16:30

Yes Pet killed the sonic bat, but bat itself wasn't visible in game. It wasn't drawn in game. Is it suppose to be invisible? I could see the spell effect it did, but not the bat itself. I think I got quest.

This fighter character is very powerful. I was able to beat Zombie guy from Hero's Tomb just using Bash II, regular hit and one single time for healing spell. Boars are not that hard for fighter.

Tuesday, June 29, 2021 - 14:28

I started with new character focusing on melee combat and game is probably a bit easier, if you pick strength that you get kitchen knife as a weapon. I have noticed couple of possible bugs.

First one was that ultrasonic bat, it was visible in game, but my pet antlion killed it. It took couple of summoning since it had quite a lot of hit points.

Second one was that Phalanx Antlion seemed quite passive to compared other antlions. Not sure if this was correct behaviour or not but killing that was relative easy compared for others.

On the other hand that boar in the woods is very difficult, I haven't been able to kill it it forces me to leave from the map, so I don't die.

I wonder would it be possible to make screen go red for a moment when character hit points go below some threshold, I have had moments that I haven't realised that HPs are low and I don't drink healing potion and then I die. Or maybe play some lounder sound effect when death is near for player character.

Pages