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Sunday, December 10, 2023 - 14:58

There is now new version available for Open Realm of Stars 0.25.0.

 

These update focus mainly on starmap performance and behaviour. There is now new way how star map is being drawn and this significantly improves frames per second. This can be noticed by moving the mouse. Previously game draw full star map always on screen. In this version it will keep track which tiles needs to be redrawn and only draws them. I also tried out adding a separate thread which would do the drawing, since it was quite easy to do. Drawing itself was quite separate method. This actually worked with my desktop, but for unknown reason drawing got slower on my laptop. So after that I decided to draw only tiles which were changed.

 

Second big feature is zooming in and out. Simply using mouse wheel, player is able to zoom in and out. This caused that all tiles were redrawn in 64x64 pixel size and then scaled to 32x32 and 16x16 tiles. Also black hole is now just regular tiles. Previously it was mixing the background pixels but that cause issues with new drawing routine. But I think new black hole tiles are better looking than the old ones, it is also faster to drawn.

 

Then one where is zoomed out:

There are couple of new perks for leader, mostly for commanders. Commander can gain experience by finding new planets or doing explore missions on planets. If they have cartographer or trekker perk experience is doubled from these tasks.

 

Background story is also bit more improved and there is more variant in texts. When game ends there are more events which are shown in full story of the realm. There also smaller improvements and bug fixes and Java7 is no longer supported. Java11 is now the minimum Java version. This should not cause any issues since Java7 is really old version.

Open Realm of Stars is available in Github or Itchio.

Friday, December 1, 2023 - 16:58

Have you watch the gifs in lpc-walls you linked. Way I think of how to use walls is that think whole map filled with black, then you carve your walls into the map. So that is the wall topping, see gif: 

Then each topping can have what every wall pattern you like, they are mostly 3 tiles tall. There are left and right 3 tiles and then center tiles which can be repeated. There can be a little bit of shadow next to wall in order to create contrast next to the walls. When I used LPC, my game engine did that automatically. See that also picture on below.

 

Then it depends on your game engine if you want that characters are able to walk "behind" the walls, or are the only able to walk tiles which are fully visible. Since walls are three tiles tall, there should be room to walk next to actual wall. Problem is just how to draw it. See bottom of the map in this picture:

Tuesday, August 1, 2023 - 16:11

There is now new version available for Open Realm of Stars 0.24.0Beta.

Originally my plan was add new game ending, but I got quite many good quality of live improvement suggestions, so I focused on those.

I also saw AI discussion on Reddit and based on that I also modified the most difficult AI.

 

First obvious new UI improvement is that there are two selectable UI schemes: classic and new space grey. Spacegrey is a bit more calmer hopefully clearer. Then there are improvements for fleet movements. There is small icon indicate if fleet has moves left, or has been routed or already moved. There is also a button for regular movements in starmap view. User can also switch planets/fleets by pressing tab and tab+shift keys. Esc key also moves one view back if that is possible.

There is also improvements for leader view. In same view there is a list of recruitable leaders, so no more getting random leader when user clicks recruit button. Also if two realms are in trade alliance it is possible to recruite leader from another, as long as your realm does not have xenophobia.

There is also improvement in planet view. There is secondary tab which shows uncolonized planets in a list. Best found planetary is on top of the list and it even tries to get new planet close to your old ones.

 

There is also background story for each realm. This is show for human player in the beginning of the game. It depends on your space race, goverment, starting planet and based on randomization. At end of the game you are able to see you full story depending on what events happened during the game. You can also view story for each realm.

 

Then about the AI. Previously all AI in Open Realm of Stars was giving a score for each building project. Then on dice roll was done, bigger the score bigger the chance for getting that project to be picked. But in Reddit discussion, it turn out it would be better to always pick the highest score. This required quite many changes for the scoring since, now there should not be equal score for projects. For example building factory and mine got same score. Now it depends how many production or metal planet is producing and that affects for scoring.

 

For this AI change I also modifed JUnits which actually run whole games by the AI. Previously each test had different output based on what was the purpose of that test. Now I changed that each test prints out everything. This actually helped a lot for debugging the AI and getting the improvements done.

 

There are also quite many bugs being fixed and added smaller new features like space anomaly which contains destroyed planet, or precius gems planetary event.

 

There is also new trailer for this release.

Open Realm of Stars is available in Github or Itchio:

 

Thursday, March 2, 2023 - 16:05

There is now new version of Open Realm of Stars(0.23.0Beta) available. Biggest change is that in order to get diplomatic victory one needs to get at least 50% or more galaxy to vote. So it means realms can now abstain voting for the ruler. Galactic secretary can now choose what to vote next, previously this was chosen randomly.

 

Another big change is that leader are selected from separate list. Each planet that can deliver leader is added then into list. Leaders are some amount of turns there and they get older while they are in the list. So this means that it is possible to select what kind of leader one is going to hire.

 

In diplomatic view it is possible to now see relation bonuses on tool tip. There is also open text search in game's tutorial/help feature. There are also quite many new texts added into tutorial.

Ancient Palace

Open Realm of Stars now contains new images to all random events and planetary events. These images has been created using stable diffusion. Some of those images I were able to create those with prompt but others required more work. For example deserted ship is done so that I first created fighter jet and stiched to look like two fuselages and engines just copying pieces of that generated jet fighter. Space background was created with separate prompt. Then img2img tool was to create stiched jet fighter to single alien ship.

 

In statistics view, planet view there is now added number of planets each realm has. This was clearly missing from the statistics, since if there are multiple realms it is possible that there are multiple realms with same amount of planets and line graph is not enough. 

 

This version has been finished quite, long but I have been also working with Let's play video where I play with Teuthidae Empire so that I try to focus on Cloaking devices and espionage modules. Link to let's play video: https://www.youtube.com/watch?v=n2tzt2KRkhE

 

Open Realm of Stars is available in both Itchio and Github.

Saturday, August 13, 2022 - 15:14

New version of Open Realm of Stars is available. 0.22.0Beta is available in Github or Itch.io:

 

https://github.com/tuomount/Open-Realms-of-Stars

 

https://reemax.itch.io/open-realm-of-stars

 

This new version updates mostly user interface and AI. For user interface starmap can be scrolled by dragging it with mouse. Another big change in starmap is that with left clicking it is possible to plan regular move route a bit similar like FTL route. One must click at least two sectors farther from fleet to start planning the route. Clicking sector next to fleet it still moves the fleet. During combat there is possibility to shown weapon ranges for current ship.

 

For AI there is improved challenging exploration algorithm. AI also now can change target of colony planet if it notice that planet has been colonized. Previously this required that AI travelled next to planet. Now if planet has been visible earlier and it is colonized, cultural value of sector changes and this is visible even behind the fog of war. There has been also fixed a bug where AI always attacked against orbital no matter what the defense was. I have also fixed AI bug where gathering attack fleet could get jammed if planet where gathering was suppose to happen was actually occupied by another realm. Also if AI ship escapes from combat and it was defending on planet, it now returns to nearest safe home planet.

 

There are three new background music and one new combat music. Two new star images, previously there was just single star image. Humans now start from planet called Earth and also other planets have correct names and some even images. There is also possible to find Galactic News Broadcasting Company's station. From there you can find ancient artefact. Some space anomalies also contain ancient artefacts. Currently these can be research by leader and they give boost for scientific research. Artifacts can be also trade with other realms. Later versions idea is that these could be used for gaining a new type victory in game.

 

There is also Let's Play series in Youtube. I have also made video about Galaxy Settings and all the Space Races.

Tuesday, April 26, 2022 - 15:28

Esahubble has pictures all other planets except planet Earth. But then I found this from here OGA:

https://opengameart.org/content/earth

If one searches for ESA Image license you will encounter CC-BY-SA.3.0-IGO where IGO stands for Intergovermental Organization. Not sure how that differences from regular CC-BY-SA-3.0 but probably somehow, why it would have different license otherwise.

But anyway I think I found enough pictures with correct license to use in my game to make Sol there. So thanks MedicineStorm!

Tuesday, April 26, 2022 - 13:55

I thought I looked for ESA picture at somepoint and some of those were not under any open license. So in short it just depends by each picture. Those ESA pictures looks nice since I am just looking to find pictures of planets of our solar system which should be under some CC license. CC-BY-4.0 is perfect.

Sunday, April 10, 2022 - 14:45

Cool, thanks! I really appreciate this!

It is very challenging to get some visibility for your game!

Wednesday, April 6, 2022 - 12:48

New version of Open Realm of Stars is available. 0.21.0Beta is available in Github or Itch.io:

https://github.com/tuomount/Open-Realms-of-Stars

https://reemax.itch.io/open-realm-of-stars

Biggest changes are two new space races: Synthdroids and Alonians. Synthdroids are android which are bit like mix between humans and Mechions. Synthdroids need to be built like Mechions, but Synthdroids also need food to survive. They only need 50% of food than compared to other races. Synthdroids are using the old news reader image with legs added. Alonians are different compared to other races, they don't have starting planet at all. Instead they have more ships than others. (4 scouts and 2 colony ships). They also get extra research point for each colony ship with at least one colonist on board and not orbiting planet. Also space stations produce extra research point if they some research facilities.

Synthdroid

Game can now have up to 16 realms. There are total number of 16 different space race so each space race can be in same game. This 16 realms make winning of diplomatic, cultural, domination or by population victory quite challenging since you need to gain 50% of other realms to win. For example diplomatic victory you need to gain trust of over 50% total population of whole galaxy. Domination requires conquering of 50% of home planets. Cultural victory requires have at least cultural admires for almost half of the galaxy. And finally population victory requires to have 50% or more of whole galaxy population.

This version features space worms and space krakens as space monsters. These can be found from the space anomalies. I actually had quite interesting bug with these while playing test game. Earlier updates added tractor beam which can be used for stealing ships from other realms and I thought I had disabled that for space monsters. Turned out that I wasn't and I got text where it said ship has been captured. I fixed this that tractor beam can be used for disabled space monster for taming it. Now you can have your own pet space monsters.

Space monster

There are also features which should make game less for micro management. Regular movements can be set as route. This is very good for exploration fleets to move. Game will also notify if exploration fleet finds planets or space anomalies or deep space anchors. Planet governors can now automatically select next building project when previous project finishes. Governors can also suggest what building should be destroyed or recycled if planet is full. Governor can be give a guidance for example focusing on research or military. In ship design view it is possible to use AI to design ships for you. This uses same methods as AI realms use. Player need to select ship hull and possible variant for ship type and name the ship. After design player can still modify the ship as needed or wanted.

There is also a new basic weapon: multicannon. Some of the space race will have access for multicannon instead of railgun. Multicannons have very short range and bad accurarcy(Only with first generation, this will get better instead of range like other weapon types) but good thing with multicannons is that they do not require energy. This allows new ship designs like small ship with armor, nuclear engines and multicannons. This basically allows to have one single "extra" component in ships since no energy is required for weapons.

Finally let's show picture of Smaurigian space ship bridge(This space ship bridge image was also added in this version):

Smaurigian Bridge

I would be really interested to hear if you have tried out the game and your thoughts about it.

Tuesday, March 22, 2022 - 16:39

I am using this as a diplomacy music in my 4X game. This is being played when player is having diplomacy with Alonians.

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