I was going to suggest color change but selecting tool like described above would also work. Color change tool would simply change all colors under tool with currently active.
New release 0.14.0Beta is available. Biggest feature is the leaders. These leaders can be as governor, fleet commander and realm ruler. Governor and fleet commanders are freely assignable, but realm ruler is chosen automatically depending on government type and perks that leader has. For example Clans prefer strong militaric leaders, where Democracy prefers peaceful leaders. Kingdoms and Empires rulers will have heirs which heritage the rulership.
These leaders grant direct bonuses for planets, fleets or realm which they are leading. These bonuses depends on perks leader has. Some of these bonuses can be negative, for example micro manager gives one production less if leader is acting as a governor. Life of these leaders are followed also in galactic news. For example if some King/Queen gets heir that gets in to news headlines. Also when leader dies that also gets in to headlines.
There are also new random event images, two new space ship bridges. Also starting values for Galaxy creation are more suiteable for first time players. Previously these values were quite random and almost always required changing.
Interesting game. I enjoyed playing it. I notice couple of issues:
First one there is typo in word captain: "Welcome aboard The Bounty, captian"
Second one when game ends and one pressed down, game keeps calculating morale increase if violinist is on board. I am not sure if even scores get higher this way.
There is new version of Open Realm of Stars available. Biggest change in this version was Ancient Realms. Ancient Realms get from 40 - 120 turns head start compared to other realms. Beating the 40 turns of head start might not be difficult if one gets good start but beating 120 turns is more of challenge and will definetly need diplomatic agreements from other Realms maybe even with Ancient Realms.
First test game with three ancient realms went really well. I was about to win with diplomatic victory but then one of the Ancient won game with cultural victory. But this was quite challenging game since I started between two ancient realms so I was in alliance with another one. One of the ancient were destroyed during the game play. This realm was Centaur and if they get bad starting winning with them is quite difficult. They can only colonize about 30% of planets.
Second test game I played in medium galaxy with Centaurs with two Ancient Realms. This game I managed to win by Domination. I got awesome start with Centaurs and I was able to wipe out one of the Ancient and then conquering two regular Realms was quite easy. Another Ancient was just opposite of the galaxy. That was also playing agains three regular realms. Those three realms were able to wipe that ancient realm too when they all attacked against it.
Third test game I started so that all realms are ancient. This also works and forces galaxy to have history when game starts. There can be wars, alliance and so one already in progress when game starts.
Game also now has very simple tutorial which shows very basic like moving with fleets, colonizing the planets and so on. Tutorial works so that when game detects certain event happening while playing it will show tutorial text for it. There is also possible to see all the tutorial texts when ever wanted and tutorial can be turned off.
There is also possible to have diplomacy with pirates. Previous release I noticed that AI was having diplomacy with pirates which was cool idea. So I allowed that also for human players. Now realms can sell obsolete fleets for pirates, bought tech or maps from them.
Hi, I needed modified version of Space Captain, so I did it:
Legs are not that good as original potrait but it should work fine in my game. I also learned new trick with GIMP. That carbon fibre look was done with masking layers which was new to me.
There is 0.12.0Beta available. Biggest changes are that there are bad and good random events in the galaxy. By default good events happens to realms which are at the last and bad events happens to realms who are leading. Of course this can be changed if wanted. Second thing is that culture victory now requires building a structure with broadcasting ability. Third biggest change is that fleets are no longer free. There is a limit based on government type, buildings and starbase. If fleet capacity is bigger than this limit then realm must be credits for its fleets.
There was also a cool bug related to this feature. I usually play my game so that each realm has unique space race. This makes identifying ships more easier. I was scouting the space with my old scout ship and I noticed Centaurian ships. I was that I'll be fine we have defensive pact. I end my turn and those ships attack against my scout. I managed to escape from combat and I am assuming that war is going to declared. But no, no war declaration. I was thinking was there a bug, so that AI attacked and did not declare war? I'll end next turn and same thing happens. Those Centaurian ships attack against my scout and no war declaration.
I take another look for those ships and notice that they are Space Pirates. How come Space Pirates have Centaurian ships? Is there a bug in space pirates ship generation? Turns out that Centaurian realm had too many ships and it sold obsolete ships to space pirates. Bug is that AI realms can now trade with space pirates but human realm cannot. But that felt quite good bug that I would like to keep in game, which would mean that there needs to be somekind of diplomacy with Space Pirates.
There are couple of new improvements in UI. Pressing focus second time show cursor in map screen. There is minimap in starmap view. Added icons in buttons in starmap view. Hit chance is also visible in combat.
I use these in my 4x space strategy game. These are shown if deadly virus random event occurs. I noticed that common cold virus had gradient background as others were black. Was this intensional?
I was going to suggest color change but selecting tool like described above would also work. Color change tool would simply change all colors under tool with currently active.
New release 0.14.0Beta is available. Biggest feature is the leaders. These leaders can be as governor, fleet commander and realm ruler. Governor and fleet commanders are freely assignable, but realm ruler is chosen automatically depending on government type and perks that leader has. For example Clans prefer strong militaric leaders, where Democracy prefers peaceful leaders. Kingdoms and Empires rulers will have heirs which heritage the rulership.
These leaders grant direct bonuses for planets, fleets or realm which they are leading. These bonuses depends on perks leader has. Some of these bonuses can be negative, for example micro manager gives one production less if leader is acting as a governor. Life of these leaders are followed also in galactic news. For example if some King/Queen gets heir that gets in to news headlines. Also when leader dies that also gets in to headlines.
There are also new random event images, two new space ship bridges. Also starting values for Galaxy creation are more suiteable for first time players. Previously these values were quite random and almost always required changing.
New release is available from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
Thanks for very powerful and sad song.
I am using this music in my 4X space game when leader dies and news corporation broadcasts information about that.
Hi curtastic,
Interesting game. I enjoyed playing it. I notice couple of issues:
First one there is typo in word captain: "Welcome aboard The Bounty, captian"
Second one when game ends and one pressed down, game keeps calculating morale increase if violinist is on board. I am not sure if even scores get higher this way.
There is new version of Open Realm of Stars available. Biggest change in this version was Ancient Realms. Ancient Realms get from 40 - 120 turns head start compared to other realms. Beating the 40 turns of head start might not be difficult if one gets good start but beating 120 turns is more of challenge and will definetly need diplomatic agreements from other Realms maybe even with Ancient Realms.
First test game with three ancient realms went really well. I was about to win with diplomatic victory but then one of the Ancient won game with cultural victory. But this was quite challenging game since I started between two ancient realms so I was in alliance with another one. One of the ancient were destroyed during the game play. This realm was Centaur and if they get bad starting winning with them is quite difficult. They can only colonize about 30% of planets.
Second test game I played in medium galaxy with Centaurs with two Ancient Realms. This game I managed to win by Domination. I got awesome start with Centaurs and I was able to wipe out one of the Ancient and then conquering two regular Realms was quite easy. Another Ancient was just opposite of the galaxy. That was also playing agains three regular realms. Those three realms were able to wipe that ancient realm too when they all attacked against it.
Third test game I started so that all realms are ancient. This also works and forces galaxy to have history when game starts. There can be wars, alliance and so one already in progress when game starts.
Game also now has very simple tutorial which shows very basic like moving with fleets, colonizing the planets and so on. Tutorial works so that when game detects certain event happening while playing it will show tutorial text for it. There is also possible to see all the tutorial texts when ever wanted and tutorial can be turned off.
There is also possible to have diplomacy with pirates. Previous release I noticed that AI was having diplomacy with pirates which was cool idea. So I allowed that also for human players. Now realms can sell obsolete fleets for pirates, bought tech or maps from them.
New release is available from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
Hi, I needed modified version of Space Captain, so I did it:
Legs are not that good as original potrait but it should work fine in my game. I also learned new trick with GIMP. That carbon fibre look was done with masking layers which was new to me.
https://opengameart.org/content/space-captain-with-legs
Thanks, Danimal.
There is 0.12.0Beta available. Biggest changes are that there are bad and good random events in the galaxy. By default good events happens to realms which are at the last and bad events happens to realms who are leading. Of course this can be changed if wanted. Second thing is that culture victory now requires building a structure with broadcasting ability. Third biggest change is that fleets are no longer free. There is a limit based on government type, buildings and starbase. If fleet capacity is bigger than this limit then realm must be credits for its fleets.
There was also a cool bug related to this feature. I usually play my game so that each realm has unique space race. This makes identifying ships more easier. I was scouting the space with my old scout ship and I noticed Centaurian ships. I was that I'll be fine we have defensive pact. I end my turn and those ships attack against my scout. I managed to escape from combat and I am assuming that war is going to declared. But no, no war declaration. I was thinking was there a bug, so that AI attacked and did not declare war? I'll end next turn and same thing happens. Those Centaurian ships attack against my scout and no war declaration.
I take another look for those ships and notice that they are Space Pirates. How come Space Pirates have Centaurian ships? Is there a bug in space pirates ship generation? Turns out that Centaurian realm had too many ships and it sold obsolete ships to space pirates. Bug is that AI realms can now trade with space pirates but human realm cannot. But that felt quite good bug that I would like to keep in game, which would mean that there needs to be somekind of diplomacy with Space Pirates.
There are couple of new improvements in UI. Pressing focus second time show cursor in map screen. There is minimap in starmap view. Added icons in buttons in starmap view. Hit chance is also visible in combat.
Couple of screen shots:
Release is available here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
I use these in my 4x space strategy game. These are shown if deadly virus random event occurs. I noticed that common cold virus had gradient background as others were black. Was this intensional?
This is so awesome picture. When I first saw I knew that I want this to my game and finally I manage to place it there.
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