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Saturday, June 12, 2021 - 04:19

I write it also here: congratulations for having learned all these things, and don't make you problem to ask (always) when you have doubts or other (at least also this forum section is a little more active) ^^

Saturday, June 12, 2021 - 04:14

if I may say so myself:
I use flare precisely because it is (strictly speaking) the "least suitable" for an openvalley style game.... (i always said that godot would be the wisest choice) but as dorkster says, you just need to arm yourself with patience and (a lot of) creativity to face problems/limitations in a "different" way :p

is also a good mental training XD

Saturday, June 12, 2021 - 04:04

hi, sorry for the delay in responding (unfortunately I have problems in real life LOL)
anyway with Flare you can't make only "click and kill" games... for example, in my case, i'm implementing the skills of stardew valley which increase, for example cutting trees, or breaking stones... in principle Flare (i think it is) is a engine for point and click games, but what you can do with Flare depends on your creativity (stardew valley is not only "kill monsters" to gain experience)

about the video no, i don't think to make any demo video for two reasons:
- I am not able
- my pc is too old and can't run the game and any program to record XD

(but if you download the game from git you can test it)

if i haven't answered all your questions let me know and i'll try to answer better, or in a more exhaustive way

Saturday, May 22, 2021 - 16:14

well... I wanted to change the day/night cycle to make the change smoother... but I had to retrace my steps and leave everything as it is set now XD

that said, I'm now trying to include weather conditions (rain, snow, and fog) O.o
and i have modified the day/night cycle so that sunrise and sunset change time according to the season

I know that for many people, there are probably more important things to do... but I have to have fun too, otherwise I lose interest and end up quitting u.u

Saturday, May 22, 2021 - 04:03

hello, then specify better, editing the initial post, because (in my opinion) you give little information and don't understand, reading your initial post :)

maybe also specifying in which way you want to support other projects (paid or free)...
be as specific as possible, to avoid misunderstandings and misinterpretations
(it's just a suggestion, I hope I didn't offend you)

I'll add: you'd probably be more successful if you pitched for projects that use godot instead of flare....
if you really want to use flare i congratulate you (only because i'm biased and i prefer this engine) LOL

Thursday, May 20, 2021 - 11:13

hi, pleasre describe your project in the "best" way you can :)

Wednesday, May 12, 2021 - 03:01

- hours work
- the two green dots of seconds flash every second
- minutes work
- dates and days work
- seasons icons work
- years work (from 0 to 9999 years)
- the first experience bar (foraging) works

the drawings in the left side are provisional, I use them to place all the various things, and will be removed when it will be all up and running XD

Sunday, May 9, 2021 - 09:20

redone (and streamlined) the hours cycle, and re-enabled the day and night cycle... now it should work without "bugs"...
created the tavern, and am continuing to place grass to cut (I can not do one thing at a time LOL)

the tavern is NOT beautiful, but for now I can make it enough for me

Saturday, May 1, 2021 - 09:21

our nudist farmer finally has grass... I had to create 9 layers just to get the edges right, so that they overlapped without ruining the texture of the grass too much

then, every time the farmer cuts a tile of grass, the edges will give the illusion of "changing" XD

Friday, April 30, 2021 - 15:29

create a demo of your idea, by yourself, then present it to the public by looking for helpers.... it's the way to find collaborators :)