Primary tabs

Comments by User

Saturday, April 24, 2021 - 09:02

[DELETE]

Thursday, April 22, 2021 - 10:23

at the end I found what I needed... now the game starts, but I still have to set almost everything, as well as redo the maps (fortunately I do not have to redo everything by hand)

Thursday, April 22, 2021 - 10:23

I can't figure out why the character walks over walls XD
I put collision around the room, I don't know what to set to keep it from going out so much

little help:
I need to create an anumation with the 16x16 tiles number 562,563,564, but I don't remember how to do it

Thursday, April 22, 2021 - 10:23

I'm literally losing eyesight fixing this map XD
in the original game I think it's probably 2 split maps...
the part without trees, in the second image, does not exist in the original game LOL

Tuesday, April 13, 2021 - 12:09

upcoming developments:
- [DONE] finish adding rocks
- [DONE] add twigs
- add grass
- add boulders and bigger branches, to be cut only after a possible upgrade of the specific tool
- create a cultivable area
- make it so that if the player hoes a tile, a hole appears on that tile, while if he hoes an adjacent tile the hole widens instead of creating a second one
- enable a demo of a cultivation, making the player choose which seed to plant between the two (currently) available

in this order and very calmly XD

Wednesday, April 7, 2021 - 14:48

small trick, if the menu of powers becomes 1x1 large you can use it as a "visual" menu, not clickable and without the popup of skills appearing (in my case to see the increase in various skills and relationships with future npc) so I can put in as many powers as I want without them looking like powers, just graphics/aesthetics... is a trick quite useful :p

I expand it by 13x150 (for the moment), instead of leaving it at 1, and the first column I use for the "info" (example: if you pass over the icon of an experience bar the popup appears telling you what skill it is) unfortunately the writing "passive" I think you can not remove XD

Tuesday, March 30, 2021 - 04:58

the only thing i can notice is that the character's shadow is missing XD

Monday, March 22, 2021 - 15:53

only boredom will make me "give up" XD

in the end I also opened a git, since the insistence of some (not here) u.u

Sunday, March 21, 2021 - 16:08

a small problem:
I created an axe (random) and an event (on trigger) that, if I have the axe in my inventory it changes the tile...
the problem is that i would like to be able to use the power associated with the item, to change the tile, instead of seeing it change (if i pass over it) with the weapon in the inventory

[event]
# dig1
type=event
location=15,18,1,1
activate=on_trigger
hotspot=location
mapmod=level -2,15,18,1558
requires_item=31

@samuncle
I am making a new map, invented without "copying" from anywhere XD

Sunday, March 21, 2021 - 07:21

you are helping me a lot, thanks :)

Pages