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Thursday, February 11, 2021 - 11:23

example:

powers/trees/default.txt

[power]
id=100
position=4,7
upgrades=107
requires_status=06:00

[upgrade]
id=107
requires_status=07:00

powers/powers.txt

# Power Definitions

[power]
id=100
#name=06:00
type=fixed
buff=true
passive=true
icon=69

status activates and works correctly, power does not activate with requires_status

Thursday, February 11, 2021 - 10:09

update:

I set the time, from 06.00am, to 00.30am, without using exp, and everything works correctly...
at 00.00am I set the status "new_day" that I would like to use, in some way, to activate the days...
but I can't set them correctly XD

[event]
# 06:10
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=06:00
set_status=06:10

...

[event]
# 00:00
type=event
location=0,0,0,0
activate=static
delay=7s
repeat=true
requires_status=23:50
set_status=new_day <-- I would like to use this status to change the day
set_status=00:00

...

[event]
# 00:30
type=event
location=0,0,0,0
activate=static
repeat=true
delay=7s
requires_status=00:20
intermap=maps/FarmHouse.txt,9,8,0,0
set_status=06:00
unset_status=06:10
(Here I would like to insert something that sets the mana to 50%... is it possible?)

if I set them in this way they all activate at the same time, instead I would like a different one to activate every time I activate the "new_day" status

[event]
type=event
activate=static
delay=10ms
requires_status=new_day
requires_not_status=tuesday
set_status=tuesday
unset_status=new_day

Wednesday, February 10, 2021 - 15:14

thx, I managed to solve, with the skills, I just have to structure everything well :) yes, i use linux, but i'm noob, in compiling things by myself XD

 

Wednesday, February 10, 2021 - 13:46

ok, now the passive skills are working properly :)

for my question... i try to change "strategy"

is there a way to increase a skill via an event? XD
like: use an axe 10 times on a tree increases the skill "axe" by one point.

I connected the clock to the exp... every 7 sec the character goes up one level, and at each level up the time runs 10 minutes...

the only thing that works for now is the clock

Wednesday, February 10, 2021 - 04:19

with wine flare does not start if you set in full screen mode XD

Tuesday, February 9, 2021 - 16:15

no problem, at least I found a bug, which is the thing I do best XD
anyway, another question:

[event]
type=event
location=0,0,0,0
activate=on_load
delay=10s
reward_xp=1

is possible to create an event like this, but that increases a statistic by +1?

Tuesday, February 9, 2021 - 14:47

frak! 3 years ago this bug was not there XD

Tuesday, February 9, 2021 - 09:36

I created this skill:

[power]
id=1
type=fixed
buff=true
passive=true
icon=21

[power]
id=4
type=fixed
buff=true
passive=true
icon=29

I set it up this way:

[power]
id=1
position=40,105
upgrades=4
requires_level=1

[upgrade]
id=4
requires_level=2

I would like it to update automatically when the player goes up to level 2... where am I wrong? O.o

I copied from the old game I wanted to make, years ago XD

Monday, February 8, 2021 - 16:24

ok... I can create a passive skill that automatically updates every XX seconds (via events), then I can "add" a sort of clock, in the skill menu... it won't be beautiful, but it works XD

Monday, February 8, 2021 - 13:40

question: is there any way to insert a "clock" in the game?
I would need a way to add an image (of a clock) that changes every XX seconds

like adding the clock image below the map window, and having the whole map window change every XX seconds

other ideas are also fine XD

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