Hello, im also making a mod for Flare but due to my uneven dev progress i dont update much; so far i made over 15 new enemies/31 total counting recolors/elemental versions. Ill release them all this summer along with my mod which is just pending of rebalancing enemies and minor details.
The new models are CC-BY-SA due to 3d base model inherited license, i hope you can use them if you decide to use Flare.
Just a quick news, this is still alive. Currently im making all the items declarations on my spare time; its a real chore which is making me lag behind on the development, after that ill realease an alpha/beta of what i have of the first arc to get some feedback and bugs reports.
I have been slowly adding more equipment, icons, enemies... across this past year; so far the worst is having to tailor to 3 different game styles (melee/ranged/magic) and balancing difficulty, while maps and art-wise is more straighforward and fun to me.
Yes, you would have to create each tree spot tho one by one, in the enemy attributes there is a %chance for enemy to appear. The thing is they will reppear after reloading the map, but you can make a cople of status triggers for that, like "cut" and "uncut".
Hello Ritxy, with Flare engine you could instead do a recreation of "Rune factory" which is just Harvest moon/Stardew valley with Rpg combat.
I see you have already quite a fundation in place, im going to release today the models i made for my Flare mod. Take it calmly, even the most simple Flare mod is quite the task.
A couple of pics of what you have managed would be good.
Yes, thats also true, you should exchange the icon on the left margin and skull as well, they dont look bad, but those are vector art. You can also find replacements here on OGA.
Is the moon a moving gimmick? you should really tone down its luminosity, if you are working on Unity you can problaby do that easily and even turn it red at some special events.
Hello, im also making a mod for Flare but due to my uneven dev progress i dont update much; so far i made over 15 new enemies/31 total counting recolors/elemental versions. Ill release them all this summer along with my mod which is just pending of rebalancing enemies and minor details.
The new models are CC-BY-SA due to 3d base model inherited license, i hope you can use them if you decide to use Flare.
Just a quick news, this is still alive. Currently im making all the items declarations on my spare time; its a real chore which is making me lag behind on the development, after that ill realease an alpha/beta of what i have of the first arc to get some feedback and bugs reports.
I have been slowly adding more equipment, icons, enemies... across this past year; so far the worst is having to tailor to 3 different game styles (melee/ranged/magic) and balancing difficulty, while maps and art-wise is more straighforward and fun to me.
So keep tuned, im slow but sure.
Another idea, a portal opens and we get invaded by fantasy world creatures, or the opposite, we invade them. It could fit any genre.
Yes, you would have to create each tree spot tho one by one, in the enemy attributes there is a %chance for enemy to appear. The thing is they will reppear after reloading the map, but you can make a cople of status triggers for that, like "cut" and "uncut".
Somewhat unrelated, there was some kind of "patrol route" system, right? i remember a goblin cart going around circles in some map.
Go into "Creating a map in Tiled"
Which of them is yours? i cant tell, also are you aiming for a 1-1 replica?
Hello Ritxy, with Flare engine you could instead do a recreation of "Rune factory" which is just Harvest moon/Stardew valley with Rpg combat.
I see you have already quite a fundation in place, im going to release today the models i made for my Flare mod. Take it calmly, even the most simple Flare mod is quite the task.
A couple of pics of what you have managed would be good.
Sorry to say this, but its still not good; The new models are poorly detailed.
I would say you have 2 options, going full vector using https://game-icons.net/ or look for better detailed models, most likely you will need to edit them to look darker/older:
cc0 shovel: https://purepng.com/photo/20865/clipart-shovel
meat: https://opengameart.org/content/meat-03
Yes, thats also true, you should exchange the icon on the left margin and skull as well, they dont look bad, but those are vector art. You can also find replacements here on OGA.
Is the moon a moving gimmick? you should really tone down its luminosity, if you are working on Unity you can problaby do that easily and even turn it red at some special events.
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