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Friday, January 22, 2021 - 15:41

Thats the problem of picking up someone else work, it migth have awesome features... and awesome problems. Why dont you switch to something else or make your own with better graphics?

Wednesday, January 20, 2021 - 11:10

Overall its not that bad, the things that catch my eyes as most unpleasant would be the potion, shovel, meat, energy? and clouds, those are pure pixel art; you should switch those.
You can use something like this:
https://opengameart.org/content/meat-03

Sunday, January 17, 2021 - 20:34

The sad thing is that Flare is very limited on the aspect you guys are talking about and im no coder; the existing crafting system works by declaring a "recipe" which will always give the same result, ex: glass+aloe= HP pot.

What i though is to put books around the world describing recipes that will result into an item. So if i declare a recipe for sharp iron sword into a Lv10 area the sword is lv10 but crafting it later always creates a lv10 sharp iron sword(no random mods). A workaround around this would be to create a fake "enchanting system", that is a recipe that uses the sword and a magic stone, so: Iron sword+fire gem= fire sword. Its still pretty rigid but could give some interesting upgrade chain to make the player fish for ingredients, and also putting an ingredient vendor who has them at exorbitant prices for lazy or unlucky players. Hehe, everything aways boils down to loot ;)

Sunday, January 17, 2021 - 11:46

Medicine Storm, while playing Diablo 2(and other clones) i always made collections of those upgradable gems/runes which i almost never used; so i can understand wanting to horde those, but doesnt it just clutter your inventory/stash with random things like alloes, ores...?.

Jastiv i better not touch that depression game, i have a toe already in there. Problem is how much sidestories can be packed without feeling convoluted, think Flare is about killing things, too much lore or sidestories and i feel people will get bored.

Saturday, January 16, 2021 - 11:33

Well, i planned to make an upgradable base to pour excess money at around midgame, which would offer some special services like an arena, stats reset or unique item shop. But clan wars, while somewhat doable with a work around, its way too much out of the scope, wont mix well with planned story and cant be properly implemented with the engine.

I take your answer actually is to feel involved with the world, is that the most fun to you when playing Diablos-alikes?

Sunday, January 10, 2021 - 11:01

Well, as much as i like to see new art here, Sidzh have you given a look to "Battle for Wesnoth" sprites?. The whole game is under open license, maybe its not what you are looking for, but they are nice.

Sunday, December 20, 2020 - 06:08

Screens looks very nice, but post is from two years ago, which are the updates?

Tuesday, December 15, 2020 - 08:46

Thanks, it helped to define what i want a bit. I fully know everything in flare is complex, not for the faint hearted.

Monday, December 14, 2020 - 10:53

Thanks guys, i guess there is nothing easy on this life. I will get back to you when i start this creature.

Monday, December 14, 2020 - 05:39

Yes, i would like to make a small program that outputs what i want, then i can just paste the results on the neccesary txt. I have a C base, so at least the basic are there. The ligther the thing, the better; i just need a few text input boxes, check boxes and a couple of button that will randomize/generate.

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