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Tuesday, March 27, 2018 - 22:21

Also, you may have noticed that the minimare sprite looked somewhat distorted compared to the original. In our rush, we are using the scale2x filter to resize sprites to the correct dimensions. It doesn't look good in my opinion, but it's our best option at them moment. So what I did with you minimar is changed the dimensions to 24x32, then used the scale2x filter to scale it up to 48x64, the dimensions that the aruthons use. Many of the sprites, old & new, have been scaled this way. And honestly, I think it detracts new players from the game. My hope is in the future, to go over all these scaled sprites & clean them up. It's going to be a huge job though.

I'll post a comparison of 24x32 & scaled 48x64 versions so you can see them side by side.

Some of the sprites in the game have not been scaled this way. So it sometimes assets do not look like they are from the same game. :-\

 

Tuesday, March 27, 2018 - 22:12

Oh yes! When I joined the project, there were not too many SFXs for the game. There are many more now. But there are still WAY more creatures than sounds. We're fairly lacking in ambiance & music for maps as well.

Currently our creatures only use SFXs for a single state. I was actually working on a state for using "death" sounds. But honestly, I don't remember for sure if I finished it. Lol!

On the subject of the minimare, I have the urge now to wait on it & add it as a new creature in the future. Perhaps I should read up on its lore. Maybe I could rework the dark aruthon some more, & the aruthons could be a distant cousin ;). Earlier I said that the head devs wouldn't want me changing the lore of the aruthons. But I think I misspoke. They would be more concerned about changing the name of the aruthons. They really don't have any lore currently attached to them as far as I know.

We are also lacking in the writing department, if you are interesting in that. Like I said, the aruthons, & I think many other creatures do not have backstories. I think most of the towns have some kind of story attached to them, but most are pretty vague. The devs have tried to emphasize making backstories for new maps, characters, & creatures. Probably because not very many were doing it in the beginning.

Tuesday, March 27, 2018 - 21:56

Ah, okay. I'm going to leave the license just CC BY.

It would be difficult for me to meet your requests. Our project is currently doing a major overhaul with art assets. There was a bunch of non-free art that should have never been added to it. So now we are scrambling to replace all of them to avoid proprietary licensing infringment. I used your minimare to replace the sprite for a creature named dark aruthon, & I reworked the robot version to replace robot aruthon. I'm sure the head devs won't want me changing the lore.

So, I'm trying to think of a way to make this work.

I suppose one option would be to rework the original more for the dark aruthon creature.

I'm always enthusiastic about adding new creatures to the game, but head devs generally want new maps & backstory. So, if I decided to use a different sprite to replace the dark & robot aruthons, it might be possible to add the minimare & it's lore to the game in the future. Though, I couldn't predict when that would happen. I had begun creating some new maps for the game & planned on creating some new creatures. But that has all been put on hold due to the current issue we are facing.

I can say that it wouldn't be possible for me to add the minimare with it's lore right now. So, perhaps you would prefer that I didn't use it?

Also, our project is always looking for help. We are actually pretty strapped at the moment. There are only currently 3 devs that are very active, & one contributor who has been doing a lot for us.

If you are interested in doing any artwork, or maybe just suggestions, we have a list on our wiki of all the assets that we are replacing.

To communicate with our team, there is an IRC chat channel set up. The methods that we have set up for submitting works is via the project's SourceForge Patches page & GitHub Issues. But, you don't have to use those methods. If you wanted, you could just post something here on OGA & send me a message. Our project is GPL, so we're restricted to compatible licenses such as OGA BY, CC BY, & CC BY-SA.

Now I'm rambling. ;)

Edit: Here is how I used the minimare:

Edit: Here is where I have been keeping credit attributions: https://raw.githubusercontent.com/arianne/stendhal/master/doc/LICENSE-im...

Tuesday, March 27, 2018 - 21:03

Of course I give you credit ;). And I will definitely add those SFX. Thank you!

One question. Would you please give me permission to license the sprites in my rework under CC BY and OGA BY? I understand if you don't want me to. But wanted to give it a shot & ask either way.

Tuesday, March 27, 2018 - 19:48

Thank you very much! Using in Stendhal:

https://opengameart.org/node/82760

Edit: Reworked into a robot version.

 

Tuesday, March 27, 2018 - 04:57

It is a very nice addition to the sprite. Unfortunately, unless you have explicit permission from Redshrike, this cannot be under CC0. The original sprite is OGA BY/CC BY. So my understanding is that it should be licensed similarly. I think you can use just about any license except CCO.

Tuesday, March 27, 2018 - 04:11

Very smooth animation!

Tuesday, March 27, 2018 - 03:41
Tuesday, March 27, 2018 - 02:55

Found this, hope there is something in there you can use: https://opengameart.org/content/top-down-shooter-animated

It says there are 2 zombies in it.

Monday, March 26, 2018 - 17:50

Using the skeleton in Stendhal as well. Thanks again Redshrike. :)

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