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Sunday, April 7, 2019 - 09:23

So I played around with pygame. To my knowledge "fullscreen" under SDL1 which is used by pygame is underwelming.

I tried out pygame_sdl2. It doesn't stretch the screen the way I want.

Python arcade library does what I want but while 1.3.7 works the latest 2.0.3 does not. The idea was to use one of these frameworks to speed up development. It doesn't seem to be helping. These screenshots are from example pygame programs. I would be doing something different but thought I'd start with a simple platformer base.

Saturday, April 6, 2019 - 07:07

Looks good. I'd be interested to see a gameplay video. Are you planning on releasing a Linux version? (Even better if it is open source.)

Sunday, March 24, 2019 - 10:48

Are you planning to release the code? Even imperfect animations that need a little cleanup would be great.

Tuesday, March 12, 2019 - 19:20

You need to find a game engine to use. Rucoy appears to written with libGDX from what I found. However, that is not a full engine. That is mearly a library they used to develop their engine. What type of game are you trying to make? More than likely there isn't a game engine you can just use without programming experience but you never know.

Thursday, February 14, 2019 - 15:05

I definately agree that an interesting aspect to me is what can improve the game by de-making it. If only I had more time in the day.

 

Sunday, February 10, 2019 - 08:51

I'd be interested. Not sure if I would have to participate but that is true regardless of when it is run.

 

Thursday, January 10, 2019 - 11:40

I have only used engines written specifically for a game. I would probably try godot. However, I don't think most engines qualify as simple to use. For simple to use you need to restrict your game options to some degree. A simple rpg engine is very different from a simple platformer engine.

I've looked at rpgs and have been disappointed at the state of things. OHRRPGCE is available but it has many limitations due to it's age. I created Bt Builder but it is a reimplementation of the Bard's Tale Construction Set. While it is much more capable at implementing a game like the old Bard's Tale games, it can't do a Final Fantasy style game. I didn't find a lot of resources for modding Flare when I looked at it but that seems to have gotten better.

Wednesday, January 9, 2019 - 11:01

If you want to create a game in a month, you are in a difficult position to begin with. You really need a game engine already built to accomplish much. Even with a built engine, the time tunning everything to be fun and insteresting could easily take half the time. If you creating all new assests that again can consume large amounts of time.

For the indie game making constest 2018, I tried to create a new engine. My plan was use existing assests but I ended up creating a fair amount because I couldn't find what I needed. In the end the game lacked combat and the world lacked content.

Could your stories be too big to complete in a month? Maybe try to cut it down to only tell part of the story. The RPG Maker forum has the One Map Challenge. Maybe something like that would help you tell a story. I keep meaning to give it a try but as an open source developer it feels wrong to use RPG Maker.

Sunday, December 23, 2018 - 22:21

I don't know what it is you want.

Obviously you want more images. But you don't say what you want images of. Yes the game concept could be applied to anything but you need to decide what you want to do first. You also haven't specified if you like the current art or are looking to replace it. You don't mention if you want a specific style for artwork.

For the "design problem", what are you looking for help with? Do you think the game is too simple? Do you ideas how you want to expand it but want input?

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