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Saturday, August 13, 2022 - 07:30

Mojotron: Robot Wars was streamed by a friend and you want to see it being played.

https://www.twitch.tv/videos/1558478436

Tuesday, August 9, 2022 - 22:23

I gave an interview to LinuxGameCast. We talked about open source games and Mojotron: Robot Wars.

https://youtu.be/Z6mo7QcNlqk

Saturday, January 22, 2022 - 13:43

I need a smaller number of colors to use the sprite in Mari0. I haven't converted the big sprite yet.

Saturday, April 24, 2021 - 20:59

Alchemy Quest now exists.

Friday, September 6, 2019 - 09:38

Lots of work has gone into the project. We have switched from ClanLib to SDL2 and some additional libraries. It should be relatively easy to compile on Linux. Fedora can use the cross-compiler to build a Windows version. A quick 2 player mode was thrown in but it still needs a lot of polish.

Tuesday, April 30, 2019 - 14:32

Assuming you are trying to merge images as mentioned in the subject, Linux has convert as part of ImageMagick. I recently used it to generate the sprite sheets for Troll Bridge that I posted here. I created a small script I can use to combines the images in the game into a file.

Friday, April 19, 2019 - 21:38

I haven't joined the jam yet either. I've been procrastinating on starting a new project. I did manage to do an update for Troll Bridge and added the artwork to this site. Enormous Mutant Badgers sounds like a win to me.

Tuesday, April 9, 2019 - 13:04

@Spring: There are always problems. Don't let them get you down. I'm still hoping to get something available.

Sunday, April 7, 2019 - 09:23

So I played around with pygame. To my knowledge "fullscreen" under SDL1 which is used by pygame is underwelming.

I tried out pygame_sdl2. It doesn't stretch the screen the way I want.

Python arcade library does what I want but while 1.3.7 works the latest 2.0.3 does not. The idea was to use one of these frameworks to speed up development. It doesn't seem to be helping. These screenshots are from example pygame programs. I would be doing something different but thought I'd start with a simple platformer base.

Saturday, April 6, 2019 - 07:07

Looks good. I'd be interested to see a gameplay video. Are you planning on releasing a Linux version? (Even better if it is open source.)

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