With regards to loading, I would have the interior on the same level as the exterior, only you would have a loading screen when you open the door. For the really small buildings, the interior will be preloaded so the player won't get annoyed.
I were to make something like that, I would definitely opt for a modular system where I made the seperate walls, towers, segments etc. and joined them together, allowing me to make similar themed structures; I wouldn't make it as a model only used the once! As for the interiors, I thought of a clever solution: every modular segment would come with an interior shell parented to it, so the interior would build itself as I built the exterior. The I would only be left with furnishing it.
I watched that tutorial but his method required using a lot of bones as opposed to using only 2. It was still good though.
Nice! It would be cooler if you textured them, Makehuman comes with textures anyway.
This is by far one of the coolest things I've seen on OGA, I never thought to make one myself but it is definately a must-have!
With regards to loading, I would have the interior on the same level as the exterior, only you would have a loading screen when you open the door. For the really small buildings, the interior will be preloaded so the player won't get annoyed.
I were to make something like that, I would definitely opt for a modular system where I made the seperate walls, towers, segments etc. and joined them together, allowing me to make similar themed structures; I wouldn't make it as a model only used the once! As for the interiors, I thought of a clever solution: every modular segment would come with an interior shell parented to it, so the interior would build itself as I built the exterior. The I would only be left with furnishing it.
Any ideas for what I could do in my next Let's Blend? Bearing in mind that it needs to fit into my medieval fantasy RPG.
It was in the metal category so you can't blame me!
Thanks for the comments! I'll see if I can improve it. I'll also use this advice in my next model.
Very original idea! Thank you for submitting.
All you'd have to do is decimate it and bake a normal map onto the low-poly version. Very nice model!
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