Please double-check that vbgore.com uses the same license for art assets and update the submission, after all their license most likely requires attribution and you're not naming the people who made the cave entrance, additions and variations.
EDIT: flagged for license issue because pretty sure Dan's work is CCBY3 only and not GPL. Checking now.
I loved the idea of layered (not even sure what games use that) and sliced (I first noticed it in Baldur's Gate II) music and it's even greater that you provide the source files! Thanks!
Thanks for the feedback, I committed the cars but the old ones are not out of the race yet.
If you have the evo_wheel.blend lying around, please upload, otherwise I'll just generate one from the .obj. (All wheels seem to have different UV maps, meaning the .obj files differ.)
I noticed that eva (evo) and cordon (seat) have "glass" surfaces above the front lights. A very nice effect and I'll have to align the textures for this and make this work for fox (focus) and backlights, if possible and test if this looks good when applied to the windows.
Cows!
Thanks for providing all that info!
Please double-check that vbgore.com uses the same license for art assets and update the submission, after all their license most likely requires attribution and you're not naming the people who made the cave entrance, additions and variations.
EDIT: flagged for license issue because pretty sure Dan's work is CCBY3 only and not GPL. Checking now.
Glad you liked the idea :)
Music 'sources' are quire rare on OGA. There are some submissions with .midi and .mmpz ( 1, 2; for LMMS ) files though.
Cool, definitely a track one could cut a piece out and put in a SP FPS in a cheesy(?) first encounter with horror! :)
Is there a way to upload the project file (if you feel like it) or doesn't it work this way?
Thanks for clarifying, cemkalyoncu! Bart, is this OK?
I loved the idea of layered (not even sure what games use that) and sliced (I first noticed it in Baldur's Gate II) music and it's even greater that you provide the source files! Thanks!
Note: It looks like they put advertisement on the undersides of cars now: File:Guerlain_Chicherit_Tignes_MINI.jpg.
http://opengameart.org/content/rpg-gui-construction-kit-v10
as linked on
https://github.com/clintbellanger/flare/wiki/Credits
perhaps?
There might be license issues with some TORCS cars (not sure). Personally, I'd prefer to keep Trigger to have only 3 cars (but more tracks).
Liviu just (re-)started a discussion about importing TORCS tracks on trigger-rally-devel mailing list.
Thanks for the feedback, I committed the cars but the old ones are not out of the race yet.
If you have the evo_wheel.blend lying around, please upload, otherwise I'll just generate one from the .obj. (All wheels seem to have different UV maps, meaning the .obj files differ.)
I noticed that eva (evo) and cordon (seat) have "glass" surfaces above the front lights. A very nice effect and I'll have to align the textures for this and make this work for fox (focus) and backlights, if possible and test if this looks good when applied to the windows.
Pages