I loved the idea of layered (not even sure what games use that) and sliced (I first noticed it in Baldur's Gate II) music and it's even greater that you provide the source files! Thanks!
Thanks for the feedback, I committed the cars but the old ones are not out of the race yet.
If you have the evo_wheel.blend lying around, please upload, otherwise I'll just generate one from the .obj. (All wheels seem to have different UV maps, meaning the .obj files differ.)
I noticed that eva (evo) and cordon (seat) have "glass" surfaces above the front lights. A very nice effect and I'll have to align the textures for this and make this work for fox (focus) and backlights, if possible and test if this looks good when applied to the windows.
I'm indirectly working on a weapons sound pack from time to time by uploading US Gov. video material-based sounds to my Freesound.org military sounds pack. All CC0/Public Domain and all sources included (some of the older ones that have the info in their metadata are dead links by now). I have 43 videos on hold for processing right now. :)
Warning, the "download sound pack" feature seems to not capture many of the sound files. :|
Looping engine sounds have been proven to be a hard task to me.. :| Although somehow in Trigger Rally the non-well-loopingness of car-engine-loop-96khz-4s isn't noticable. Must be some smart software-mixing thing.
Cool, definitely a track one could cut a piece out and put in a SP FPS in a cheesy(?) first encounter with horror! :)
Is there a way to upload the project file (if you feel like it) or doesn't it work this way?
Thanks for clarifying, cemkalyoncu! Bart, is this OK?
I loved the idea of layered (not even sure what games use that) and sliced (I first noticed it in Baldur's Gate II) music and it's even greater that you provide the source files! Thanks!
Note: It looks like they put advertisement on the undersides of cars now: File:Guerlain_Chicherit_Tignes_MINI.jpg.
http://opengameart.org/content/rpg-gui-construction-kit-v10
as linked on
https://github.com/clintbellanger/flare/wiki/Credits
perhaps?
There might be license issues with some TORCS cars (not sure). Personally, I'd prefer to keep Trigger to have only 3 cars (but more tracks).
Liviu just (re-)started a discussion about importing TORCS tracks on trigger-rally-devel mailing list.
Thanks for the feedback, I committed the cars but the old ones are not out of the race yet.
If you have the evo_wheel.blend lying around, please upload, otherwise I'll just generate one from the .obj. (All wheels seem to have different UV maps, meaning the .obj files differ.)
I noticed that eva (evo) and cordon (seat) have "glass" surfaces above the front lights. A very nice effect and I'll have to align the textures for this and make this work for fox (focus) and backlights, if possible and test if this looks good when applied to the windows.
The visuals remind me of Scoregasm.
When you posted your character request, I got reminded of Clint's adventure-kid art submission. :)
In combination with your username, this strongly reminds of a certain 3D adventure game. :)
Glad to hear the sounds are satisfactory!
I'm indirectly working on a weapons sound pack from time to time by uploading US Gov. video material-based sounds to my Freesound.org military sounds pack. All CC0/Public Domain and all sources included (some of the older ones that have the info in their metadata are dead links by now). I have 43 videos on hold for processing right now. :)
Warning, the "download sound pack" feature seems to not capture many of the sound files. :|
Looping engine sounds have been proven to be a hard task to me.. :| Although somehow in Trigger Rally the non-well-loopingness of car-engine-loop-96khz-4s isn't noticable. Must be some smart software-mixing thing.
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