Very cool! I changed title and added tags, since neither were descriptive. The same is true for the preview, I think it should show all there is to see, but what the heck :)
PS: I took a look at the layered image and found that the pencil layer has most artifacts but it seems the other layers also have artifacts.. very strange. I wonder what caused it.. were the layers compressed to jpg in the process?
@metaldev: thanks, I think these threads should serve discussion of the contest though (although there are no rules about that, it seems appropriate to keep it in the submission comments, I'll reply there :) )
nice job! I thought of just using the full image but realized this would look horrible (as it would be very small) This is much, much better! Thanks!
Very cool! I changed title and added tags, since neither were descriptive. The same is true for the preview, I think it should show all there is to see, but what the heck :)
the png attachement has jpg artifacts o_O
PS: I took a look at the layered image and found that the pencil layer has most artifacts but it seems the other layers also have artifacts.. very strange. I wonder what caused it.. were the layers compressed to jpg in the process?
@Dakal I think you are good to go! Concept art and Raster art are probably your categories :)
OMG the background texture is madness! O_O
Needs some serious [url=http://www.gimptalk.com/forum/viewtopic.php?t=483]brushed metal[/url] :)
I love the beginning, it's so nice warm-noisy, then becomes computer-happy and folklore-melodramatic :)
t minus 3, 2, 1, http://opengameart.org/content/rocket-launch
metaldev: http://opengameart.org/forums/open-game-art-forums/friday-challenge/feed perhaps.
@metaldev: thanks! As I wrote above, black&white tutorials were a strong inspiration, you can see how they used mouse icons in tutorials at http://www.youtube.com/watch?v=7JCzHTmVFW0#t=510
@metaldev: thanks, I think these threads should serve discussion of the contest though (although there are no rules about that, it seems appropriate to keep it in the submission comments, I'll reply there :) )
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