Your game's graphics are very pretty. Are the assets freely licensed (like stuff on this site) or are they comes-with-XNA material (never touched any xna)? :)
I noticed that violetland ( http://code.google.com/p/violetland/ ) might have a fitting icon style, so you might want to take a look at their assets as well.
Is there any source code of your project available? I only saw the zip and it seemed to contain only binary.
Also: they look great and clear (clear what is shown, what they mean is of course not always clear but I'm sure it will be in the context of the game ;) )
Cool visual update to your site! (I visited last time 1/2 year ago maybe) Too bad it doesn't have an atom/rss feed though (on the other hand, you don't submit new content or do you?)
Man, these are awesome! I love sexy progress bars :D
If you feel like looking for inspiration or a project to make UI elements for, you can check out the current work on Violetland's UI - also look at the latest mockup gfx.
Layered files would be cool, I don't even think you have to structure it *too much*, the more layers, the finer others will be able to modify it I guess.
You don't have to do this of course, I only thought that if your creation process leaves an xcf file in the end, it would be a waste not to upload it ;)
Any chance that you upload the layered source file in addition? It would be great for trying to create differently-colored versions or 'hover'/'highlight' and 'pressed' versions as well!
heh, congratz!
@Robin please excuse, I didn't mean to express "if true" but rather "if that is what you meant" :)
Hi!
http://www.openclipart.org/search/?query=hourglass and http://www.openclipart.org/search/?query=health might be a first stop.
Your game's graphics are very pretty. Are the assets freely licensed (like stuff on this site) or are they comes-with-XNA material (never touched any xna)? :)
I noticed that violetland ( http://code.google.com/p/violetland/ ) might have a fitting icon style, so you might want to take a look at their assets as well.
Is there any source code of your project available? I only saw the zip and it seemed to contain only binary.
@Robin They do support PD and CC0, both do not require attribution
PS: There were licenses with no attribution requirement of the nc/nd/sa flavours? I didn't know. Very curious if true.
I find this very impressive! The xcf is interesting to 'read' as well!
Great work!
lulz @remaxim :D
Also: they look great and clear (clear what is shown, what they mean is of course not always clear but I'm sure it will be in the context of the game ;) )
Hello sitters!
Cool visual update to your site! (I visited last time 1/2 year ago maybe) Too bad it doesn't have an atom/rss feed though (on the other hand, you don't submit new content or do you?)
Cool that you found OGA :)
Man, these are awesome! I love sexy progress bars :D
If you feel like looking for inspiration or a project to make UI elements for, you can check out the current work on Violetland's UI - also look at the latest mockup gfx.
PS: just an idea ;)
Layered files would be cool, I don't even think you have to structure it *too much*, the more layers, the finer others will be able to modify it I guess.
You don't have to do this of course, I only thought that if your creation process leaves an xcf file in the end, it would be a waste not to upload it ;)
Very beautiful!
Any chance that you upload the layered source file in addition? It would be great for trying to create differently-colored versions or 'hover'/'highlight' and 'pressed' versions as well!
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