Also: they look great and clear (clear what is shown, what they mean is of course not always clear but I'm sure it will be in the context of the game ;) )
Cool visual update to your site! (I visited last time 1/2 year ago maybe) Too bad it doesn't have an atom/rss feed though (on the other hand, you don't submit new content or do you?)
Man, these are awesome! I love sexy progress bars :D
If you feel like looking for inspiration or a project to make UI elements for, you can check out the current work on Violetland's UI - also look at the latest mockup gfx.
Layered files would be cool, I don't even think you have to structure it *too much*, the more layers, the finer others will be able to modify it I guess.
You don't have to do this of course, I only thought that if your creation process leaves an xcf file in the end, it would be a waste not to upload it ;)
Any chance that you upload the layered source file in addition? It would be great for trying to create differently-colored versions or 'hover'/'highlight' and 'pressed' versions as well!
Thanks for sharing this! I find it exciting assets from active projects to appear hear. I have always loved BG's and JaggedAlliance2's item descriptions. "Man-at-arms Anterlach" is already the beginning for an interesting item description :)
For some reason I find mostly UK resources on "Design copyright" I use this as a basis for now.
It might violate copyright if "the shape, texture, colour, materials used, contours and ornamentation" would be similar. Since this is a lowpoly 3D model, only "shape" seems to be relevant for now.
I compare this model with a model of a Warhammer 40k space marine and a StarCraft marine. I come to the conclusion that Julius' model resembles WH40k's marine look no less than and SC's marine look does.
I assume that there was no settlement between the two and also assume that it would be very likely to find many examples of similar designs in games of different ownerships on the level as this model and SC marines have with WH40k that did not lead to legal complications, to safely assume that this model does not violate the rights of Games Workshop.
Does this sound good to you?
One could ask GW what they think of this. (I will not :) )
@Robin They do support PD and CC0, both do not require attribution
PS: There were licenses with no attribution requirement of the nc/nd/sa flavours? I didn't know. Very curious if true.
I find this very impressive! The xcf is interesting to 'read' as well!
Great work!
lulz @remaxim :D
Also: they look great and clear (clear what is shown, what they mean is of course not always clear but I'm sure it will be in the context of the game ;) )
Hello sitters!
Cool visual update to your site! (I visited last time 1/2 year ago maybe) Too bad it doesn't have an atom/rss feed though (on the other hand, you don't submit new content or do you?)
Cool that you found OGA :)
Man, these are awesome! I love sexy progress bars :D
If you feel like looking for inspiration or a project to make UI elements for, you can check out the current work on Violetland's UI - also look at the latest mockup gfx.
PS: just an idea ;)
Layered files would be cool, I don't even think you have to structure it *too much*, the more layers, the finer others will be able to modify it I guess.
You don't have to do this of course, I only thought that if your creation process leaves an xcf file in the end, it would be a waste not to upload it ;)
Very beautiful!
Any chance that you upload the layered source file in addition? It would be great for trying to create differently-colored versions or 'hover'/'highlight' and 'pressed' versions as well!
On the other hand, you sometimes want to force people to provide .psd/.blend/.xcf, and GPL seems to be the only license forcing this :(
Thanks for sharing this! I find it exciting assets from active projects to appear hear. I have always loved BG's and JaggedAlliance2's item descriptions. "Man-at-arms Anterlach" is already the beginning for an interesting item description :)
Well, thanks for your concern, Anonymous!
For some reason I find mostly UK resources on "Design copyright" I use this as a basis for now.
It might violate copyright if "the shape, texture, colour, materials used, contours and ornamentation" would be similar. Since this is a lowpoly 3D model, only "shape" seems to be relevant for now.
I compare this model with a model of a Warhammer 40k space marine and a StarCraft marine. I come to the conclusion that Julius' model resembles WH40k's marine look no less than and SC's marine look does.
I assume that there was no settlement between the two and also assume that it would be very likely to find many examples of similar designs in games of different ownerships on the level as this model and SC marines have with WH40k that did not lead to legal complications, to safely assume that this model does not violate the rights of Games Workshop.
Does this sound good to you?
One could ask GW what they think of this. (I will not :) )
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