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Thursday, December 12, 2013 - 16:05

Oh, by the way, there is a little pixel off in the left wall. That's quite strange to not see it on the other walls nor on the mockups. A little fix should be done to remove it! ;)

Tuesday, December 10, 2013 - 02:20

Oh, wow, that's quite amazing!

Kenney is on a killing spree!

Monday, December 2, 2013 - 02:58

Excellent set! I lvoe how that minimalist set is defintiely very well done!

Tuesday, November 26, 2013 - 05:29

Ha, it's not what I mean, but I could easily do a mockup to show you how your sprites could fit well on a screen.

The main problem is the size. For 16*16 sprites, we can see only 8*4 sprites. If a 8*8 version is made, I could, with pleasure, change my tileset, or merge with that version, and we could have 16*8 sprites on screen (or 8*8 on my rogue like)

 Anyway, here is a bigger than the screen mockup I drew myself to givee ideas. Look how it's way under your level: p

 

 

EDIT: I added a mockup on how your tileset should look on a TI calc. I scaled the mockup *2, because 96*64 is way too little to enjoy the details!

 

EDIT 2 : Some Dawnbringer 32 palette fiddlings...

Monday, November 25, 2013 - 03:11

I did a quick recolor to make it work on GameBoy / TI Calculator palette, and it really rocks, nice work!

Monday, November 25, 2013 - 02:48

The best part of this is how you sucessfully used the palette to give brillant and nice reflections to the gems. This is truly fantastic!

Monday, November 25, 2013 - 02:42

I love the overall look of this set.

Monday, November 25, 2013 - 02:40

Nice work and many details! It's good and clear set.

Thursday, July 18, 2013 - 10:16

I like this! 4 shades? Could work rock on a calc!

Thursday, July 18, 2013 - 10:15

Hoh! A very nice piece of great work. When Sonic graphics, Mario Graphics mix in a slick and cute tileset! Instant favorite.

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